The large variety of terms and vocabulary found in a typical FPS game, such as Unreal Tournament 2004 tends to confuse newbies. This section deals with all terms found in the game.
General
Frag
A point. Awarded for diffrent things depending on which style server you are on. For example a frag in DM (death match) would be awarded for killing anyone else. In Team DM it would be awarded for killing an opponent on the opposite team. In CTF (Capture The Flag) it would be awarded for killing a member of the opposite team or for capturing the opponents flag. Frags are the method of keeping individual scores in Unreal Tournament 2004.
Spawn
When something enters the map. A player spawn, or a weapon spawn, or a vehicle spawn, etc. Where those things spawn is called a spawn point.
Suicide
Killing yourself. Either by jumping into something that kills you (lava, acid, off into space), by shooting yourself or getting hit by your own weapons blast, or by typing /suicide into the console.
Score
Single Player
Ladder
Credits
Change Arena
Bloodrites
Head-to-Head
Gameplay
Killing Sprees
Multiple Kills
Headshot
Flak Monkey
Team Games
Flag
Ball
Spawn Point
Assault
Objective
Reinforcements
Spawn Point
Trophy
Vehicle Destruction
Onslaught
Power Node
Power Core
Vehicle Awards
Deathmatch Variants
Bottom Feeder
Mutant
Camper
Invasion Wave
In Unreal Tournament 2004 there are diffrent types of gameplay. One of these is called Invasion. This is where it is PCs (Player Charachters) versus NPCs (Non Player Charachters). The NPCs generally take the shape of monsters of varying types where seen in the original Unreal. The monsters spawn in waves and it is the player team's job to kill them all without all dying themselves. There are diffrent numbers of waves depending on the server you play on, however 16 is standard. Generally the later the wave the harder the monsters will be to kill and or to avoid bieng killed by.