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The large variety of terms and vocabulary found in a typical FPS game, such as Unreal Tournament 2004 tends to confuse newbies. This section deals with all terms found in the game.

General

Frag

A point. Awarded for diffrent things depending on which style server you are on. For example a frag in DM (death match) would be awarded for killing anyone else. In Team DM it would be awarded for killing an opponent on the opposite team. In CTF (Capture The Flag) it would be awarded for killing a member of the opposite team or for capturing the opponents flag. Frags are the method of keeping individual scores in Unreal Tournament 2004.

Spawn

When something enters the map. A player spawn, or a weapon spawn, or a vehicle spawn, etc. Where those things spawn is called a spawn point.

Suicide

Killing yourself. Either by jumping into something that kills you (lava, acid, off into space), by shooting yourself or getting hit by your own weapons blast, or by typing /suicide into the console.

Score

Single Player

Ladder

Credits

Change Arena

Bloodrites

Head-to-Head

Gameplay

Killing Sprees

Multiple Kills

Headshot

Flak Monkey

Team Games

Flag

Ball

Spawn Point

Assault

Objective

Reinforcements

Spawn Point

Trophy

Vehicle Destruction

Onslaught

Power Node

Power Core

Vehicle Awards

Deathmatch Variants

Bottom Feeder

Mutant

Camper

Invasion Wave

In Unreal Tournament 2004 there are diffrent types of gameplay. One of these is called Invasion. This is where it is PCs (Player Charachters) versus NPCs (Non Player Charachters). The NPCs generally take the shape of monsters of varying types where seen in the original Unreal. The monsters spawn in waves and it is the player team's job to kill them all without all dying themselves. There are diffrent numbers of waves depending on the server you play on, however 16 is standard. Generally the later the wave the harder the monsters will be to kill and or to avoid bieng killed by.