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Enigma
Base stats and attributes
Strength 17 + 2.1
Agility 14 + 1
Intelligence 23 + 3.4
Base damage 22-28
Move speed 300
Armor 3.96
Statistics
Level 1 16 25
Hit Points 473 1032 1811
Mana 260 879 1581
Damage 42-48 90-96 144-150
Armor 4 6 10
Sight Range 1800/800
Attack Range 500
Missile Speed 900

Enigma is a ranged intelligence hero who is primarily played as an initiator, but can also be played as a jungler, a pusher or a support. His Malefice is a very annoying stun which can set up kills perfectly for his allies. He can also jungler very efficiently due to his Demonic Conversion, which acts like a Hand of Midas but actually gives him summoned units to fight with. He is also capable of doing damage that is threatening to heroes of any level with Midnight Pulse, though it is often overlooked. When it comes to Enigma, one must never forget to mention his ultimate, Black Hole. It is one of the best initiation abilities in the whole game, changing the tides of teamfights and being able to disable entire teams if positioned correctly.

Abilities

Malefice

  • Ability: Target Unit
  • Affects: Enemy Heroes
  • Damage Type: Magical
  • Stun Duration: 1
  • Damage Per Hit: 40 / 40 / 65 / 65
  • Instances: 1 / 2 / 2 / 3
  • Mana Cost: 110 / 130 / 150 / 160
  • Cooldown: 15

Malefice causes the target to get stunned for multiple instances every 2 seconds, as well as taking some damage. It is a very annoying stun, and it can sometimes be more effective than a single, long stun. The repeated stunning hinders the target's movements, allowing your allies to catch up to it. It is also a great way to set up for followup disables, or to start a gank attempt.

Demonic Conversion

  • Ability: Target Unit
  • Attacks To Multiply: 6
  • Mana Cost: 170
  • Cooldown: 35

Demonic Conversion converts a creep, allied, neutral or enemy, into 3 Eidolons that are under your control. These Eidolons will last for 35 seconds, and will multiply after 6 successful attacks, restoring the Eidolons health back to full. If the converted unit is an enemy or neutral, it will still grant all the gold and experience as if it was killed by you. It is good for jungling without putting yourself in any harm, pushing down towers or just simnply increasing your damage output.

Eidolon
Health 180 / 200 / 220 / 240
Damage 20 / 28 / 38 / 47
Base Attack Time 1.5
Armor 2 / 3 / 4 / 5
Magic Resistance 50%
Move Speed 250 / 250 / 260 / 260
Sight Range 1200/800
Attack Range 450
Missile Speed 900

Midnight Pulse

  • Ability: Target Point
  • Damage Type: Universal
  • Radius: 400
  • Damage Per Second: 3% / 4% / 5% / 6%
  • Duration: 8
  • Mana Cost: 95 / 110 / 125 / 140
  • Cooldown: 25


Black Hole

  • Ability: Target Point
  • Damage Type: Magical
  • Radius: 500
  • Min Damage: 30 / 50 / 70
  • Max Damage: 60 / 100 / 140
  • Duration: 3
  • Mana Cost: 250 / 350 / 450
  • Cooldown: 200 / 190 / 180


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Strategy

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