NOTE: if the S-RAM updates itself while you have an item cheat enabled, you may be left with that item even without the cheat. However this does NOT make the game have problems when you get the item legally from a chest etc.
Clock-adjustment codes
This changes the timer memory address, but has to be disabled before time can resume. In order to keep your new time but progrss from there without it reverting you must make a savestate, disable cheats, and then load the savestate.
7FFFFFxx | Change the clock's value in minutes Template:Ref/Template:Ref |
add this to the list; change the "New Value" numbers to the exact minute you want. You can wind the clock both backwards and forwards. After application make a savestate, then disable cheats and load it. If you do not save and load the clock will revert, and if you do not disable it then the game clock will be frozen at that time FOREVER. | |
You have to save and load because the whole idea of a patch code is that it freezes an address at a certain value, such as for infinite health/ammo/etc., and when disabled restores the original value. | |
Whereas for this to work you need it to stay at that value but move on from there as it normally would! this does not disrupt the flow of the game very significantly if you prefer continuous S-RAM-only play rather than savestates. | |
7FFFF900 | this changes the hour. Completely useless thus far. It may at some point allow week-changing, but until then is useless. |
Note that some events will suddenly occur if they happened before that minute that you just applied. For example 18:52 gives you the max. heart containers that you normally get given at 18:48. However changing to a time just after a change in the weather will NOT make that weather occur. It varies a fair bit!
Item codes
7EF34001 | Bow Template:Ref/Template:Ref |
7EF34003 | Bow & Silver Arrows Template:Ref/Template:Ref |
7EF34101 | Boomerang Template:Ref/Template:Ref |
7EF34102 | Magical Boomerang Template:Ref/Template:Ref |
7EF34601 | Magic Hammer Template:Ref |
7EF34701 | Mushroom Template:Ref |
7EF34702 | Magic Powder Template:Ref |
7EF34801 | Hookshot Template:Ref |
7EF34901 | Shovel Template:Ref |
WARNING: applying this cheat gives you the Shovel FOREVER! That means you can't get the map mark for that Piece of Heart each Week! | |
7EF35701 | Book of Mudora (unsure what this does but it does NOT translate!) Template:RefTemplate:Ref |
7EF34A01 | Magic Cape Template:Ref |
7EF34B01 | Cane of Somaria Template:Ref/Template:Ref |
7EF34C01 | Fire Rod Template:Ref/Template:Ref |
7EF34D01 | Ice Rod Template:Ref/Template:Ref |
7EF34E01 | 1st Bottle? Template:Ref |
7EF35401 | Worn-Out Glove Template:Ref/Template:Ref |
7EF35402 | Power Glove Template:Ref/Template:Ref |
7EF35403 | Titan's Mitt Template:Ref/Template:Ref |
7EF35601 | Zora's Flippers Template:Ref |
7EF35501 | Pegasus Boots Template:RefTemplate:Ref |
7EF35901 | Level 1 Sword Template:Ref/Template:Ref |
7EF35902 | Level 2 Sword Template:Ref/Template:Ref |
7EF35903 | Level 3 Sword Template:Ref/Template:Ref |
7EF35904 | Level 4 Sword Template:Ref/Template:Ref |
7EF35A01 | Level 1 Shield Template:Ref/Template:Ref |
7E007940 | Sword is always charged (for spin attacks) Template:Ref |
7EF35A01 | Flame Shield |
7EF35A01 | Mirror Shield |
7EF35B00 | Green Mail Template:Ref |
7EF35B01 | Blue Mail Template:Ref |
7EF35B02 | Red Mail Template:Ref |
7EF37CFF | Gives 8 Stone Tablets Template:Ref |
Change the value with hex gives different amounts of them | |
7EF36BFF | Have All Dungeon Maps Template:Ref |
7EF367FF | Have All Dungeon Compasses Template:Ref |
7EF367FF | Have All Big Keys Template:Ref |
Rupees
These six codes will instantly give you 99,999 rupees. You must use all six at once. If you use only the first three then the rupees will count up to that amount instead of instantly reaching it. This will take a long time, even in turbo mode.
7EF3609F | Infinite Rupees ×99999 (1 of 6) Template:Ref |
7EF36186 | Infinite Rupees ×99999 (2 of 6) Template:Ref |
7EF36201 | Infinite Rupees ×99999 (3 of 6) Template:Ref |
7EF3639F | Infinite Rupees ×99999 (4 of 6) Template:Ref |
7EF36486 | Infinite Rupees ×99999 (5 of 6) Template:Ref |
7EF36501 | Infinite Rupees ×99999 (6 of 6) Template:Ref |
Bottles and Bottle Contents
This is a work in progress... WARNING: these codes may WRECK YOUR S-RAM FILE!!! If you are going to do any of these you should probably make a savestate first. I've already found some AWESOME stuff just be replacing hex values in those first two spots (see bottle code below)
7EF35C06 | Fairy Template:Ref |
7EF35C07 | Bee Template:Ref |
7EF35C08 | Good/Golden Bees Template:Ref |
7EF35C09 | Gold Potion Template:Ref |
7EF35C03 | Red Potion Template:Ref |
7EF35C04 | Green Potion Template:Ref |
7EF35C05 | Blue Potion Template:Ref |
7EF34E08 | Summon Gold Bees Template:Ref |
This code takes and repays 230 rupees for a Bee every time you activate the empty bottle, but you can repeat it 15 times to have a whole swarm of attack bees. Note that if the time is close to when fairies will spawn on the screen you will instead summon fairies. |
Bottles
These codes will make bottles appear and work. Note that there are separate codes for the icon and the bottle's actual contents.
7EF34E01 | Bottle #1 icon (empty) | ||
7EF35D02 - 2nd Bottle Template:Ref | |||
7EF35E02 - 3rd Bottle Template:Ref | |||
7EF35F02- 4th Bottle Template:Ref | |||
7EF35Cxx | Bottle #1 contents Template:Ref | ||
7EF35Dxx | Bottle #2 contents Template:Ref | ||
7EF35Exx | Bottle #3 contents Template:Ref
- |
7EF35Fxx | Bottle #4 contents Template:Ref |
Replace X with...:
02 - empty bottle 03 - red potion 04 - green potion 05 - blue potion 06 - Fairy 07 - bee 08 - good bee
Pieces of Heart and Heart Containers
7EF36E08 | Hearts x1 Template:Ref |
7EF36E10 | Hearts x2 Template:Ref |
7EF36E18 | Hearts x3 Template:Ref |
7EF36E20 | Hearts x4 Template:Ref |
7EF36E28 | Hearts x5 Template:Ref |
7EF36E30 | Hearts x6 Template:Ref |
7EF36E38 | Hearts x7 Template:Ref |
7EF36E40 | Hearts x8 Template:Ref |
7EF36E48 | Hearts x9 Template:Ref |
7EF36E50 | Hearts x10 Template:Ref |
7EF36E58 | Hearts x11 Template:Ref |
7EF36E60 | Hearts x12 Template:Ref |
7EF36E68 | Hearts x13 Template:Ref |
7EF36E70 | Hearts x14 Template:Ref |
7EF36E78 | Hearts x15 Template:Ref |
7EF36E80 | Hearts x16 Template:Ref |
7EF36E88 | Hearts x17 Template:Ref |
7EF36E90 | Hearts x18 Template:Ref |
7EF36E98 | Hearts x19 Template:Ref |
7EF36EA0 | Hearts x20 Template:Ref |
Health and Invincibility
Code: 7EF36F9F. By changing the value your hearts amount will change. With this code you will have full heart so 18 or whatever it is even tough you only have 4 heart containers, but it isn't a heart container code. By keeping this on you will be invincible. You can choose how many heart you will get by changing the value. I think every fourth number gives one more heart but not sure about it. Also found another heart code that doesn't give over hearts and it's 7EF374FF. Now I found a working Peagasus Boots code! 7EF37BFF, by using it you will be able to run but the you don't have the Pegasus Boot's icon but you can combine both of the codes.
Fully invulnerable unless the enemy can take out all your hearts in one hit (which is unlikely), falling in pits still give damage though. It's a PAR code, but it changes actual in game code instead of locking your health value. | |
7E031F01 | Full Invincibility Template:Ref |
Invincibility on a per-heart basis
7EF36F08 | Health x1 Template:Ref |
7EF36F10 | Health x2 Template:Ref |
7EF36F18 | Health x3 Template:Ref |
7EF36F20 | Health x4 Template:Ref |
7EF36F28 | Health x5 Template:Ref |
7EF36F30 | Health x6 Template:Ref |
7EF36F38 | Health x7 Template:Ref |
7EF36F40 | Health x8 Template:Ref |
7EF36F48 | Health x9 Template:Ref |
7EF36F50 | Health x10 Template:Ref |
7EF36F58 | Health x11 Template:Ref |
7EF36F60 | Health x12 Template:Ref |
7EF36F68 | Health x13 Template:Ref |
7EF36F70 | Health x14 Template:Ref |
7EF36F78 | Health x15 Template:Ref |
7EF36F80 | Health x16 Template:Ref |
7EF36F88 | Health x17 Template:Ref |
7EF36F90 | Health x18 Template:Ref |
7EF36F98 | Health x19 Template:Ref |
7EF36FA0 | Health x20 Template:Ref |
Other
7EF360FF | 255 Rupees Template:Ref |
Write the number of rupees in hex decimals instead of FF) | |
7EF361FF | Gives full rupees? (Takes too long to check) Template:Ref |
7EF3710x | Gives x keys Template:Ref |
Write the number of keys in hex instead of x. Max is 9. Leave this cheat enabled to have unlimited. | |
7EF379xx | Gives full arrows Template:Ref |
Write the number of arrows in hex instead of FF. Leave this cheat enabled to have unlimited. | |
7EF342FF | Full Bombs Template:Ref |
Write the number of bombs you want in hex decimals instead of FF. Leave the cheat enabled to have unlimited. | |
7EF37080 | Gives full magic meter Template:Ref |
7EF37D01 | Gives ½ Magic meter Template:Ref |
Special
7E045A03 | All darkened rooms are lit. Template:Ref |
7E005501 | Always Invisible Template:Ref |
7E02E001 | Turn into bunny Template:Ref |
Credits
Template:Note Codes found by Euclid
Template:Note Codes found by Garrett
Template:Note Codes found by Real Hotdog
Template:Note Codes found by Starwolf UK