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< BS The Legend of Zelda: Inishie no Sekiban
Revision as of 07:05, 29 September 2005 by Garrett (talk | contribs) (whew! I think that's all of them at last, now I just need to work out organising them better)
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NOTE: if the S-RAM updates itself while you have an item cheat enabled, you may be left with that item even without the cheat. However this does NOT make the game have problems when you get the item legally from a chest etc.

Clock-adjustment codes

This changes the timer memory address, but has to be disabled before time can resume. In order to keep your new time but progrss from there without it reverting you must make a savestate, disable cheats, and then load the savestate.

7FFFFFxx Change the clock's value in minutes Template:Ref/Template:Ref
add this to the list; change the "New Value" numbers to the exact minute you want. You can wind the clock both backwards and forwards.

After application make a savestate, then disable cheats and load it. If you do not save and load the clock will revert, and if you do not disable it then the game clock will be frozen at that time FOREVER.

You have to save and load because the whole idea of a patch code is that it freezes an address at a certain value, such as for infinite health/ammo/etc., and when disabled restores the original value.
Whereas for this to work you need it to stay at that value but move on from there as it normally would! this does not disrupt the flow of the game very significantly if you prefer continuous S-RAM-only play rather than savestates.
7FFFF900 this changes the hour. Completely useless thus far. It may at some point allow week-changing, but until then is useless.

Note that some events will suddenly occur if they happened before that minute that you just applied. For example 18:52 gives you the max. heart containers that you normally get given at 18:48. However changing to a time just after a change in the weather will NOT make that weather occur. It varies a fair bit!

Item codes

7EF34001 Bow Template:Ref/Template:Ref
7EF34003 Bow & Silver Arrows Template:Ref/Template:Ref
7EF34101 Boomerang Template:Ref/Template:Ref
7EF34102 Magical Boomerang Template:Ref/Template:Ref
7EF34601 Magic Hammer Template:Ref
7EF34701 Mushroom Template:Ref
7EF34702 Magic Powder Template:Ref
7EF34801 Hookshot Template:Ref
7EF34901 Shovel Template:Ref
WARNING: applying this cheat gives you the Shovel FOREVER! That means you can't get the map mark for that Piece of Heart each Week!
7EF35701 Book of Mudora (unsure what this does but it does NOT translate!) Template:RefTemplate:Ref
7EF34A01 Magic Cape Template:Ref
7EF34B01 Cane of Somaria Template:Ref/Template:Ref
7EF34C01 Fire Rod Template:Ref/Template:Ref
7EF34D01 Ice Rod Template:Ref/Template:Ref
7EF34E01 1st Bottle? Template:Ref
7EF35401 Worn-Out Glove Template:Ref/Template:Ref
7EF35402 Power Glove Template:Ref/Template:Ref
7EF35403 Titan's Mitt Template:Ref/Template:Ref
7EF35601 Zora's Flippers Template:Ref
7EF35501 Pegasus Boots Template:RefTemplate:Ref
7EF35901 Level 1 Sword Template:Ref/Template:Ref
7EF35902 Level 2 Sword Template:Ref/Template:Ref
7EF35903 Level 3 Sword Template:Ref/Template:Ref
7EF35904 Level 4 Sword Template:Ref/Template:Ref
7EF35A01 Level 1 Shield Template:Ref/Template:Ref
7E007940 Sword is always charged (for spin attacks) Template:Ref
7EF35A01 Flame Shield
7EF35A01 Mirror Shield
7EF35B00 Green Mail Template:Ref
7EF35B01 Blue Mail Template:Ref
7EF35B02 Red Mail Template:Ref
7EF37CFF Gives 8 Stone Tablets Template:Ref
Change the value with hex gives different amounts of them
7EF36BFF Have All Dungeon Maps Template:Ref
7EF367FF Have All Dungeon Compasses Template:Ref
7EF367FF Have All Big Keys Template:Ref

Rupees

These six codes will instantly give you 99,999 rupees. You must use all six at once. If you use only the first three then the rupees will count up to that amount instead of instantly reaching it. This will take a long time, even in turbo mode.

7EF3609F Infinite Rupees ×99999 (1 of 6) Template:Ref
7EF36186 Infinite Rupees ×99999 (2 of 6) Template:Ref
7EF36201 Infinite Rupees ×99999 (3 of 6) Template:Ref
7EF3639F Infinite Rupees ×99999 (4 of 6) Template:Ref
7EF36486 Infinite Rupees ×99999 (5 of 6) Template:Ref
7EF36501 Infinite Rupees ×99999 (6 of 6) Template:Ref


Bottles and Bottle Contents

This is a work in progress... WARNING: these codes may WRECK YOUR S-RAM FILE!!! If you are going to do any of these you should probably make a savestate first. I've already found some AWESOME stuff just be replacing hex values in those first two spots (see bottle code below)

7EF35C06 Fairy Template:Ref
7EF35C07 Bee Template:Ref
7EF35C08 Good/Golden Bees Template:Ref
7EF35C09 Gold Potion Template:Ref
7EF35C03 Red Potion Template:Ref
7EF35C04 Green Potion Template:Ref
7EF35C05 Blue Potion Template:Ref
7EF34E08 Summon Gold Bees Template:Ref
This code takes and repays 230 rupees for a Bee every time you activate the empty bottle, but you can repeat it 15 times to have a whole swarm of attack bees. Note that if the time is close to when fairies will spawn on the screen you will instead summon fairies.

Bottles

These codes will make bottles appear and work. Note that there are separate codes for the icon and the bottle's actual contents.

7EF34E01 Bottle #1 icon (empty)
7EF35D02 - 2nd Bottle Template:Ref
7EF35E02 - 3rd Bottle Template:Ref
7EF35F02- 4th Bottle Template:Ref
7EF35Cxx Bottle #1 contents Template:Ref
7EF35Dxx Bottle #2 contents Template:Ref
7EF35Exx Bottle #3 contents Template:Ref

-

7EF35Fxx Bottle #4 contents Template:Ref

Replace X with...:

02 - empty bottle 03 - red potion 04 - green potion 05 - blue potion 06 - Fairy 07 - bee 08 - good bee

Pieces of Heart and Heart Containers

7EF36E08 Hearts x1 Template:Ref
7EF36E10 Hearts x2 Template:Ref
7EF36E18 Hearts x3 Template:Ref
7EF36E20 Hearts x4 Template:Ref
7EF36E28 Hearts x5 Template:Ref
7EF36E30 Hearts x6 Template:Ref
7EF36E38 Hearts x7 Template:Ref
7EF36E40 Hearts x8 Template:Ref
7EF36E48 Hearts x9 Template:Ref
7EF36E50 Hearts x10 Template:Ref
7EF36E58 Hearts x11 Template:Ref
7EF36E60 Hearts x12 Template:Ref
7EF36E68 Hearts x13 Template:Ref
7EF36E70 Hearts x14 Template:Ref
7EF36E78 Hearts x15 Template:Ref
7EF36E80 Hearts x16 Template:Ref
7EF36E88 Hearts x17 Template:Ref
7EF36E90 Hearts x18 Template:Ref
7EF36E98 Hearts x19 Template:Ref
7EF36EA0 Hearts x20 Template:Ref

Health and Invincibility

Code: 7EF36F9F. By changing the value your hearts amount will change. With this code you will have full heart so 18 or whatever it is even tough you only have 4 heart containers, but it isn't a heart container code. By keeping this on you will be invincible. You can choose how many heart you will get by changing the value. I think every fourth number gives one more heart but not sure about it. Also found another heart code that doesn't give over hearts and it's 7EF374FF. Now I found a working Peagasus Boots code! 7EF37BFF, by using it you will be able to run but the you don't have the Pegasus Boot's icon but you can combine both of the codes.

Fully invulnerable unless the enemy can take out all your hearts in one hit (which is unlikely), falling in pits still give damage though. It's a PAR code, but it changes actual in game code instead of locking your health value.
7E031F01 Full Invincibility Template:Ref

Invincibility on a per-heart basis

7EF36F08 Health x1 Template:Ref
7EF36F10 Health x2 Template:Ref
7EF36F18 Health x3 Template:Ref
7EF36F20 Health x4 Template:Ref
7EF36F28 Health x5 Template:Ref
7EF36F30 Health x6 Template:Ref
7EF36F38 Health x7 Template:Ref
7EF36F40 Health x8 Template:Ref
7EF36F48 Health x9 Template:Ref
7EF36F50 Health x10 Template:Ref
7EF36F58 Health x11 Template:Ref
7EF36F60 Health x12 Template:Ref
7EF36F68 Health x13 Template:Ref
7EF36F70 Health x14 Template:Ref
7EF36F78 Health x15 Template:Ref
7EF36F80 Health x16 Template:Ref
7EF36F88 Health x17 Template:Ref
7EF36F90 Health x18 Template:Ref
7EF36F98 Health x19 Template:Ref
7EF36FA0 Health x20 Template:Ref

Other

7EF360FF 255 Rupees Template:Ref
Write the number of rupees in hex decimals instead of FF)
7EF361FF Gives full rupees? (Takes too long to check) Template:Ref
7EF3710x Gives x keys Template:Ref
Write the number of keys in hex instead of x. Max is 9. Leave this cheat enabled to have unlimited.
7EF379xx Gives full arrows Template:Ref
Write the number of arrows in hex instead of FF. Leave this cheat enabled to have unlimited.
7EF342FF Full Bombs Template:Ref
Write the number of bombs you want in hex decimals instead of FF. Leave the cheat enabled to have unlimited.
7EF37080 Gives full magic meter Template:Ref
7EF37D01 Gives ½ Magic meter Template:Ref

Special

7E045A03 All darkened rooms are lit. Template:Ref
7E005501 Always Invisible Template:Ref
7E02E001 Turn into bunny Template:Ref

Credits

Template:Note Codes found by Euclid

Template:Note Codes found by Garrett

Template:Note Codes found by Real Hotdog

Template:Note Codes found by Starwolf UK

Template:Note Codes found by Tre

Template:Note Codes found by Vel