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<noinclude>{{All_Game_Nav|game=BS Zelda: Kodai no Sekiban}}</noinclude>
{{Header Nav|game=BS The Legend of Zelda: Inishie no Sekiban}}
Here are collected all the interesting things that aren't a necessary part of the main walkthrough.
Here are collected all the interesting things that aren't a necessary part of the main walkthrough.


===½ Magic Meter upgrade===
==Rental Shops==
[[Image:BS Zelda AST secret Mad Batter.png|right]]
At the rental shops you can rent a sword upgrade or a shovel. Both only last 10 minutes before vanishing, so make sure you get your money's worth!
Thanks to Real Hotdog the location of the magic meter upgrade has been discovered! it is identical to ALttP's--it's in the Smith's Well but completely invisible because the game is broken.
 
Rental Shops are also the only way to get the eighth Piece of Heart in each week.
 
Here are the locations, in order based on the first Week in which they become accessible:
* outside the entrance to the Eastern Palace complex
* the house to the right of the Brothers' house (where you go to get into the fence maze challenge in [[The Legend of Zelda: A Link to the Past|A Link to the Past]])
* ''more go here''


You '''must''' have the Magic Powder to do this.
Note that the week that a Rental Shop is first accessible determines which Piece of Heart you can dig for there. This means you can still find past weeks' buried pieces by shopping around. You'll still only have one X on your map at a time however.


Go down the Smith's Well and take the upper door. Now watch the door below you. The moment it stops moving off the bottom of the screen, stop walking forward. As a vague guide, aim to be on a row just below the Magic Meter. Then sprinkle some Magic Powder in front of you, and the Mad Batter appears.
==Bottles==
Starting with Week 2, you can collect additional bottles... but only if you know where to look.


Once he's "cursed" you, go down and left. YOU MUST TAKE THE STAIRS or you'll go on the wrong plane. Leave through the door and go on your way.
{|
| [[Image:BS Zelda AST secret Bottle 2.png]] || Starting in Week 2, the Bottle Salesman appears (literally) and will sell a bottle for the traditional 100 Rupees.
|-
| [[Image:BS Zelda AST secret Bottle 3.png]] || In Week 3 onwards, the guy under the bridge has a Bottle for you.
|-
| [[Image:BS Zelda AST secret Bottle 4.png]] || And last but not least, during Week 4 push the north-west grave open and fall down to collect the final Bottle.
|}


You can also get this upgrade any time you like using a cheat code (see [[../Cheats|Cheats]] for more).
==½ Magic Meter upgrade==
[[Image:BS Zelda AST secret Mad Batter.png|right]]
Go down the Smith's Well and take the upper door. Stand right up against the strange altar and sprinkle some Magic Powder on it to make the Mad Batter appear.
{{-}}


===Ram those trees!===
==Ram those trees!==
Just like in ALttP, tress drop wondrous goodies--if you smack into them hard
Just like in ALttP, trees drop wondrous goodies—if you smack into them hard enough that is! You must have the Pegasus Boots, you get them in Dungeon 1.
enough that is! You must have the Pegasus Boots, you get them in Dungeon 1.
* ram the tree to the left of the starting house (Week 2) to get a fairy
* ram the tree to the left of the starting house (Week 2) to get a fairy
* ram into the solitary tree in the bottom corner of Kakariko for a blue rupee.
* ram into the solitary tree in the bottom corner of Kakariko for a blue rupee.
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* ram the tree to the left of the "archers' bridge" for a heap of apples
* ram the tree to the left of the "archers' bridge" for a heap of apples


===The Running Man!===
==The Running Man!==
You can still catch the Running Man! This time around he also gives you a blue rupee! As with everything, you can repeat this trick as many times as you like.
You can still catch the Running Man! This time around he also gives you a blue rupee! As with everything, you can repeat this trick as many times as you like.


===Whack-a-Smith!===
==Whack-a-Smith!==
In ALttP when you hit the Smiths with the Magic Hammer they said something like "Hey! This isn't a job for amateurs!", but in this game if you hit them 4 times on the 4th time they give you 5 rupees. You can repeat infinite times. Cool! :)
In ALttP when you hit the Smiths with the Magic Hammer they said something like "Hey! This isn't a job for amateurs!", but in this game if you hit them 4 times on the 4th time they give you 5 rupees. You can repeat infinite times. Cool! :)


Obviously they got so sick of Link hitting them in ALttP that they decided that this time around they'd bribe the hero... now if only he'd stop hitting them! Their monetary incentive just encourages more whacking...
Obviously they got so sick of Link hitting them in ALttP that they decided that this time around they'd bribe the hero... now if only he'd stop hitting them! Their monetary incentive just encourages more whacking...
===Rental Shops===
At the rental shops you can rent a sword upgrade or a shovel. Both only last 10 minutes before vanishing, so make sure you get your money's worth!
Rental Shops are also the only way to get the eighth Piece of Heart in each week.
Here are the locations, in order based on the first Week in which they become accessible:
* outside the entrance to the Eastern Palace complex
* the house to the right of the Brothers' house (where you go to get into the fence maze challenge in ALttP)
* ''more go here''
===The Mole===
The Mole is a strange character. He tunnels up all over the place, and always leads you to great treasures that he has found--if you can work out where he went that is! In many ways he is the spiritual forerunner of the Gorons.
==="unlocking" story characters===
You actually "unlock" special character events (talking to the Mole, rescuing someone) and prevent them from recurring. So if you've talked to the Mole or saved the Priest or Zelda and you then reset at some point after that, they will not do those same actions all over again!
They will still be wherever you left them (i.e., Zelda/Priest in Hyrule Castle, Mole at either of his diggings) regardless of what time is on the reset clock. Remember, they is unlocked FOREVER unless you delete the S-RAM file.
The mole's treasure chests, just like any other chests in the game, will not refill if you reset.
Similarly weather events can only happen once, so if you use cheats to repeat a particular time you won't see its usual weather effects again.
So even though the clock resets, the world doesn't.
== Magic Bottles ==
Starting with Week 2, you can collect additional bottles... but only if you know where to look.
{|
| [[Image:BS Zelda AST secret Bottle 2.png]] || Starting in Week 2, the Bottle Salesman appears (literally) and will sell a bottle for the traditional 100 Rupees.
|-
| [[Image:BS Zelda AST secret Bottle 3.png]] || In Week 3 onwards, the guy under the bridge has a Bottle for you.
|-
| [[Image:BS Zelda AST secret Bottle 4.png]] || And last but not least, push the north-west grave open and fall down to collect the final Bottle.
|}


==The Bad Ending==
==The Bad Ending==
This game, like [[The Legend of Zelda: Majora's Mask|Majora's Mask]], actually has two endings. Simply run out of time in Week 4 and you see your fainted body outside the witch's hut. An onscreen message says "''What happened? You ran out of time! I guess you gave it your best shot.''"<noinclude>
This game, like [[The Legend of Zelda: Majora's Mask|Majora's Mask]], actually has two endings. Simply run out of time in Week 4 and you see your fainted body outside the witch's hut. An onscreen message says "''Oh, how could this happen? Too bad, you've run out of time! But I guess you gave it your best.''"


{{Footer_Nav|game=BS Zelda: Kodai no Sekiban|backpage=Scoring|backname=Scoring|here=Secrets|nextpage=Cheats|nextname=Cheats|customnext=[[../Walkthrough|Walkthrough]]}}</noinclude>
{{Footer Nav|game=BS The Legend of Zelda: Inishie no Sekiban|prevpage=Scoring|nextpage=Cheats|customnext=[[../Walkthrough|Walkthrough]]}}

Latest revision as of 10:26, 18 January 2012

Here are collected all the interesting things that aren't a necessary part of the main walkthrough.

Rental Shops[edit]

At the rental shops you can rent a sword upgrade or a shovel. Both only last 10 minutes before vanishing, so make sure you get your money's worth!

Rental Shops are also the only way to get the eighth Piece of Heart in each week.

Here are the locations, in order based on the first Week in which they become accessible:

  • outside the entrance to the Eastern Palace complex
  • the house to the right of the Brothers' house (where you go to get into the fence maze challenge in A Link to the Past)
  • more go here

Note that the week that a Rental Shop is first accessible determines which Piece of Heart you can dig for there. This means you can still find past weeks' buried pieces by shopping around. You'll still only have one X on your map at a time however.

Bottles[edit]

Starting with Week 2, you can collect additional bottles... but only if you know where to look.

BS Zelda AST secret Bottle 2.png Starting in Week 2, the Bottle Salesman appears (literally) and will sell a bottle for the traditional 100 Rupees.
BS Zelda AST secret Bottle 3.png In Week 3 onwards, the guy under the bridge has a Bottle for you.
BS Zelda AST secret Bottle 4.png And last but not least, during Week 4 push the north-west grave open and fall down to collect the final Bottle.

½ Magic Meter upgrade[edit]

BS Zelda AST secret Mad Batter.png

Go down the Smith's Well and take the upper door. Stand right up against the strange altar and sprinkle some Magic Powder on it to make the Mad Batter appear.

Ram those trees![edit]

Just like in ALttP, trees drop wondrous goodies—if you smack into them hard enough that is! You must have the Pegasus Boots, you get them in Dungeon 1.

  • ram the tree to the left of the starting house (Week 2) to get a fairy
  • ram into the solitary tree in the bottom corner of Kakariko for a blue rupee.
  • ram the bottom right tree in the tree area between Kakariko and Hyrule Castle for a blue rupee.
  • ram the tree in the middle of the far-left Lost Woods path for lots of apples
  • ram the tree in the middle of the centre Lost Woods path for large magic vial
  • ram the tree in the middle of the Lost Woods clearing (beside the stump) for a whole HEAP of bees!
  • ram the tree diagonally above the rental shop to the right of Link's house for a fairy.
  • ram the top-right tree near Flute Boy's grotto for a bomb... a lit one!
  • ram the bottom-right tree near Flute Boy's grotto for a Fairy.
  • ram the right-side tree outside the Sanctuary to get a heap of apples
  • ram the solitary tree in the corner below the Death Mountain trail for apples
  • ram the tree to the left of the "archers' bridge" for a heap of apples

The Running Man![edit]

You can still catch the Running Man! This time around he also gives you a blue rupee! As with everything, you can repeat this trick as many times as you like.

Whack-a-Smith![edit]

In ALttP when you hit the Smiths with the Magic Hammer they said something like "Hey! This isn't a job for amateurs!", but in this game if you hit them 4 times on the 4th time they give you 5 rupees. You can repeat infinite times. Cool! :)

Obviously they got so sick of Link hitting them in ALttP that they decided that this time around they'd bribe the hero... now if only he'd stop hitting them! Their monetary incentive just encourages more whacking...

The Bad Ending[edit]

This game, like Majora's Mask, actually has two endings. Simply run out of time in Week 4 and you see your fainted body outside the witch's hut. An onscreen message says "Oh, how could this happen? Too bad, you've run out of time! But I guess you gave it your best."