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===The Mole===
===The Mole===
The Mole is a strange character. He tunnels up all over the place, and always leads you to great treasures that he has found--if you can work out where he went that is! In many ways he is the spiritual forerunner of the Gorons. Strangely enough, you can talk to him through his hole after he's gone down it, and he urges you to come and find him.
The Mole is a strange character. He tunnels up all over the place, and always leads you to great treasures that he has found--if you can work out where he went that is! In many ways he is the spiritual forerunner of the Gorons. Strangely enough, you can talk to him through his hole after he's gone down it, and he urges you to come and find him.
[[Image:BS Zelda AST Mole Week 4 surfacing.png|frame|The mole in Week 4, in his original location.]][[Image:BS Zelda AST Mole Week 4 reward.png|frame|The mole in Week 4, after having dug up a hidden treasure trove.]]


==="unlocking" story characters===
==="unlocking" story characters===

Revision as of 03:15, 3 October 2005

Template:BS Zelda: Kodai no Sekiban

Tricks, Secrets, and Other Oddities

Here I've collected all the interesting things that are, well, interesting, but don't really belong as part of the main walkthrough as they're not essential.

Magic Meter ½ upgrade

BS Zelda AST secret Mad Batter.png

Thanks to Real Hotdog the location of the magic meter upgrade has been discovered! it is identical to ALttP's--it's in the Smith's Well but completely invisible because the game is broken.

You MUST have the Magic Powder to do this.

Go down the Smith's Well and take the upper door. Now watch the door below you. The moment it stops moving off the bottom of the screen, stop walking forward. As a vague guide, aim to be on a row just below the Magic Meter. Then sprinkle some Magic Powder in front of you, and the Mad Batter appears.

Once he's "cursed" you, go down and left. YOU MUST TAKE THE STAIRS or you'll go on the wrong plane. Leave through the door and go on your way.

You can also get this upgrade any time via a cheat (see Cheats for more).

Ram those trees!

Just like in ALttP, tress drop wondrous goodies--if you smack into them hard enough that is! You must have the Pegasus Boots, you get them in Dungeon 1.

  • ram the tree to the left of the starting house (Week 2) to get a fairy
  • ram into the solitary tree in the bottom corner of Kakiriko for a blue rupee.
  • ram the bottom right tree in the tree area between Kakiriko and Hyrule Castle for a blue rupee.
  • ram the tree in the middle of the far-left Lost Woods path for lots of apples
  • ram the tree in the middle of the centre Lost Woods path for large magic vial
  • ram the tree in the middle of the Lost Woods clearing (beside the stump) for a whole HEAP of bees! And not just any bees, ANGRY bees! ;) have fun!
  • ram the tree diagonally above the rental shop to the right of Link's house for a fairy.
  • ram the top-right tree near Flute Boy's grotto for a bomb... a lit one!
  • ram the bottom-right tree near Flute Boy's grotto for a Fairy.
  • ram the right-side tree outside the Sanctuary to get a heap of apples
  • ram the solitary tree in the corner below the Death Mountain trail for apples
  • ram the tree to the left of the "archers' bridge" for a heap of apples

The Running Man!

You can still catch the Running Man! This time around he also gives you a blue rupee! As with everything, you can repeat this trick as many times as you like.

Whack-a-Smith!

In ALttP when you hit the Smiths with the Magic Hammer they said something like "Hey! This isn't a job for amateurs!", but in this game if you hit them 4 times on the 4th time they give you 5 rupees. You can repeat infinite times. Cool! :)

Obviously they got so sick of Link hitting them in ALttP that they decided that this time around they'd bribe the hero... now if only he'd stop hitting them! Their monetary incentive just encourages more whacking...

Thanks to Real Hotdog for this one. :)

Rental Shops

At the rental shops you can rent a sword upgrade or a shovel. Both only last 10 minutes before vanishing, so make sure you get your money's worth!

Rental Shops are also the only way to get the eighth Piece of Heart in each week.

Here are the locations, in order based on the first Week in which they become accessible:

  • outside the entrance to the Eastern Palace complex
  • the house to the right of the Brothers' house (where you go to get into the fence maze challenge in ALttP)
  • more go here

The Mole

The Mole is a strange character. He tunnels up all over the place, and always leads you to great treasures that he has found--if you can work out where he went that is! In many ways he is the spiritual forerunner of the Gorons. Strangely enough, you can talk to him through his hole after he's gone down it, and he urges you to come and find him.

"unlocking" story characters

You actually "unlock" special character events (talking to the Mole, rescuing someone) and prevent them from recurring. So if you've talked to the Mole or saved the Priest or Zelda and you then reset at some point after that, they will not do those same actions all over again!

They will still be wherever you left them (i.e., Zelda/Priest in Hyrule Castle, Mole at either of his diggings) regardless of what time is on the reset clock. Remember, they is unlocked FOREVER unless you delete the S-RAM file.

The mole's treasure chests, just like any other chests in the game, will not refill if you reset.

Similarly weather events can only happen once, so if you use cheats to repeat a particular time you won't see its usual weather effects again.

So even though the clock resets, the world doesn't.