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|title=Weapon Management | |title=Weapon Management | ||
|contents=You'll probably run out of ammunition for your Thompson before long, and even if it doesn't, there's good reason to exchange it for an MP40 or MP44; while the Tommy gun has stopping power, the German guns can carry more rounds per clip, and this is crucial to this mission--being able to fire for a long time without reloading. Also, keep that sniper rifle unless you need to exchange it for a Panzerschreck, because being able to take out Germans before they can shoot you can be important. | |contents=You'll probably run out of ammunition for your Thompson before long, and even if it doesn't, there's good reason to exchange it for an MP40 or MP44; while the Tommy gun has stopping power, the German guns can carry more rounds per clip, and this is crucial to this mission--being able to fire for a long time without reloading. Also, keep that sniper rifle unless you need it to exchange it for a Panzerschreck, because being able to take out Germans before they can shoot you can be important. | ||
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Soon, the area in front of the bunker will be flushed out with hundreds of grenades. If you can survive that by being fast and hiding in places, good; if you can't, it's probably prudent to go to the east a little bit and hide out in those foxholes and trenches until the grenades die down a little. The final two minutes are pure hell; hundreds of Germans charge from all directions (a bit fewer from the south than other directions), grenades and bullets fly everywhere, and there is literally no safe spot on the entire hill. Only fast reflexes, paying attention to the grenade meter, and capping Germans before they injure you will help you make it through. When the timer counts down to 00:20, a bombing run will start and all the Germans will start retreating. Don't let down your guard, though, because these Jerries will be just as aggressive when retreating as they were when attacking (also, dying with that little time on the timer just sucks). When the clock reaches zero, congratulations--you've completed the most difficult task of Call of Duty 2. | Soon, the area in front of the bunker will be flushed out with hundreds of grenades. If you can survive that by being fast and hiding in places, good; if you can't, it's probably prudent to go to the east a little bit and hide out in those foxholes and trenches until the grenades die down a little. The final two minutes are pure hell; hundreds of Germans charge from all directions (a bit fewer from the south than other directions), grenades and bullets fly everywhere, and there is literally no safe spot on the entire hill. Only fast reflexes, paying attention to the grenade meter, and capping Germans before they injure you will help you make it through. When the timer counts down to 00:20, a bombing run will start and all the Germans will start retreating. Don't let down your guard, though, because these Jerries will be just as aggressive when retreating as they were when attacking (also, dying with that little time on the timer just sucks). When the clock reaches zero, congratulations--you've completed the most difficult task of Call of Duty 2. | ||
{{Footer Nav|game=Call of Duty 2|prevpage=D-Day|nextpage=Crossing The Rhine}} | {{Footer Nav|game=Call of Duty 2|prevpage=D-Day|nextpage=Crossing The Rhine}} |