AshenSouls (talk | contribs) (→Shields: Adjusted content positioning for better visibility.) |
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===Consumables=== | ===Consumables=== | ||
{| {{prettytable|notwide=1}} | {| {{prettytable|notwide=1|text center=1}} | ||
! Image !! Item Name !! Description !! Location !! Purchase Price !! Sell Price | ! Image !! Item Name !! Description !! Location !! Purchase Price !! Sell Price | ||
|- | |- | ||
|[[Image:Crystalis Consumables MedicalHerb.gif|Medical Herb]] | |[[Image:Crystalis Consumables MedicalHerb.gif|Medical Herb]] | ||
|Medical Herb | |Medical Herb | ||
|Replenishes 32 HP. | |<DIV align="left">Replenishes 32 HP.</DIV> | ||
| | |<DIV align="left">Area 1 - Village of Leaf, Area 2 - Town of Brynmaer, Area 2 - Oak Village, Area 3 - Nadare's Inn, Area 4 - Town of Portoa, Area 5 - Town of Joel, Area 6 - Town of Swan, Area 6 - Town of Goa, Area 7 - Town of Shyron</DIV> | ||
|Leaf: 30 GP, Brynmaer: 35 GP, Oak: 50 GP, Nadare's Inn: 60 GP, Portoa: 90 GP, Joel: 120 GP, Swan: 180 GP, Goa: 500 GP, Shyron: 180 GP | |Leaf: 30 GP, Brynmaer: 35 GP, Oak: 50 GP, Nadare's Inn: 60 GP, Portoa: 90 GP, Joel: 120 GP, Swan: 180 GP, Goa: 500 GP, Shyron: 180 GP | ||
|10 GP | |10 GP | ||
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|[[Image:Crystalis Consumables Antidote.gif|Antidote]] | |[[Image:Crystalis Consumables Antidote.gif|Antidote]] | ||
|Antidote | |Antidote | ||
|Cures poison. | |<DIV align="left">Cures poison.</DIV> | ||
| | |<DIV align="left">Area 1 - Village of Leaf, Area 2 - Town of Brynmaer, Area 3 - Oak Village, Area 3 - Nadare's Inn, Area 5 - Town of Joel, Area 6 - Town of Swan, Area 6 - Town of Goa, Area 7 - Town of Shyron, Area 8 - Town of Sahara</DIV> | ||
|Leaf: 40 GP, Brynmaer: 45 GP, Oak: 60 GP, Nadare's Inn: 70 GP, Joel: 150 GP, Swan: 200 GP, Goa: 600 GP, Shyron: 200 GP, Sahara: 1,000 GP | |Leaf: 40 GP, Brynmaer: 45 GP, Oak: 60 GP, Nadare's Inn: 70 GP, Joel: 150 GP, Swan: 200 GP, Goa: 600 GP, Shyron: 200 GP, Sahara: 1,000 GP | ||
|20 GP | |20 GP | ||
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|[[Image:Crystalis Consumables LysisPlant.gif|Lysis Plant]] | |[[Image:Crystalis Consumables LysisPlant.gif|Lysis Plant]] | ||
|Lysis Plant | |Lysis Plant | ||
|Cures paralysis. | |<DIV align="left">Cures paralysis.</DIV> | ||
| | |<DIV align="left">Area 4 - Town of Portoa, Area 4 - Amazones Village, Area 6 - Town of Goa</DIV> | ||
|Portoa: 200 GP, Amazones: 150GP GP, Goa: 700 GP | |Portoa: 200 GP, Amazones: 150GP GP, Goa: 700 GP | ||
|95 GP | |95 GP | ||
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|[[Image:Crystalis Consumables FruitOfLime.gif|Fruit of Lime]] | |[[Image:Crystalis Consumables FruitOfLime.gif|Fruit of Lime]] | ||
|Fruit of Lime | |Fruit of Lime | ||
|Cures | |<DIV align="left">Cures petrification.</DIV> | ||
| | |<DIV align="left">Area 4 - Town of Portoa, Area 7 - Town of Shyron</DIV> | ||
|Portoa: 180 GP, Shyron: 300 GP | |Portoa: 180 GP, Shyron: 300 GP | ||
|90 GP | |90 GP | ||
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|[[Image:Crystalis Consumables FruitOfPower.gif|Fruit of Power]] | |[[Image:Crystalis Consumables FruitOfPower.gif|Fruit of Power]] | ||
|Fruit of Power | |Fruit of Power | ||
|Replenishes 32 MP. | |<DIV align="left">Replenishes 32 MP.</DIV> | ||
| | |<DIV align="left">Area 2 - Oak Village, Area 3 - Nadare's Inn, Area 4 - Amazones Village, Area 5 - Town of Joel, Area 6 - Town of Swan</DIV> | ||
|Oak: 80 GP, Nadare's Inn: 100 GP, Amazones: 150 GP, Joel: 180 GP, Swan: 350 GP | |Oak: 80 GP, Nadare's Inn: 100 GP, Amazones: 150 GP, Joel: 180 GP, Swan: 350 GP | ||
|65 GP | |65 GP | ||
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|[[Image:Crystalis Consumables MagicRing.gif|Magic Ring]] | |[[Image:Crystalis Consumables MagicRing.gif|Magic Ring]] | ||
|Magic Ring | |Magic Ring | ||
|Restores all MP. | |<DIV align="left">Restores all MP.</DIV> | ||
| | |<DIV align="left">Area 7 - Town of Shyron, Area 8 - Town of Sahara</DIV> | ||
|Shyron: 800 GP, Sahara: 4,000 GP | |Shyron: 800 GP, Sahara: 4,000 GP | ||
|500 GP | |500 GP | ||
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|[[Image:Crystalis Consumables FruitOfRepun.gif|Fruit of Repun]] | |[[Image:Crystalis Consumables FruitOfRepun.gif|Fruit of Repun]] | ||
|Fruit of Repun | |Fruit of Repun | ||
|Curses curse. | |<DIV align="left">Curses curse.</DIV> | ||
| | |<DIV align="left">Area 8 - Town of Sahara</DIV> | ||
|3,000 GP | |3,000 GP | ||
|1,000 GP | |1,000 GP | ||
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|[[Image:Crystalis Consumables WarpBoots.gif|Warp Boots]] | |[[Image:Crystalis Consumables WarpBoots.gif|Warp Boots]] | ||
|Warp Boots | |Warp Boots | ||
|Teleports the player to a town they have previously visited. | |<DIV align="left">Teleports the player to a town they have previously visited.</DIV> | ||
| | |<DIV align="left">Area 1 - Village of Leaf, Area 2 - Town of Brynmaer, Area 3 - Nadare's Inn, Area 4 - Town of Portoa, Area 4 - Amazones Village, Area 6 - Town of Swan, Area 6 - Goa, Area 8 - Town of Sahara</DIV> | ||
|Leaf: 60 GP, Brynmaer: 65 GP, Nadare's Inn: 80 GP, Portoa: 120 GP, Amazones: 100 GP, Swan: 300 GP, Goa: 800 GP, Sahara: 1,500 GP | |Leaf: 60 GP, Brynmaer: 65 GP, Nadare's Inn: 80 GP, Portoa: 120 GP, Amazones: 100 GP, Swan: 300 GP, Goa: 800 GP, Sahara: 1,500 GP | ||
|30 GP | |30 GP | ||
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|[[Image:Crystalis Consumables OpelStatue.gif|Opel Statue]] | |[[Image:Crystalis Consumables OpelStatue.gif|Opel Statue]] | ||
|Opel Statue | |Opel Statue | ||
|Replenishes all life when the player dies if the statue is selected in the inventory. | |<DIV align="left">Replenishes all life when the player dies if the statue is selected in the inventory.</DIV> | ||
| | |<DIV align="left">Area 6 - Goa Fortress, Area 6 - General Kelbesque in Goa Fortress, Area 8 - Great Pyramid Tomb</DIV> | ||
| - | | - | ||
| - | | - | ||
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|[[Image:Crystalis Consumables InsectFlute.gif|Insect Flute]] | |[[Image:Crystalis Consumables InsectFlute.gif|Insect Flute]] | ||
|Insect Flute | |Insect Flute | ||
|Summons the swamp insect boss. | |<DIV align="left">Summons the swamp insect boss.</DIV> | ||
| | |<DIV align="left">Area 2 - Lost child's mother in Oak Village</DIV> | ||
| - | | - | ||
| - | | - |
Revision as of 07:11, 18 September 2011
There are four groups of items in Crystalis: weapon, guard, tools, and power-up. Each category lists the the item's name, a brief description, where the item can be acquired, the shop asking price (if the item can be bought), and the selling price (if the item can be sold).
Weapon
Swords are the primary offensive weapon used throughout the game, each with a specific elemental attribute: wind, fire, water, or thunder. Certain enemies and obstacles can be dispatched only with an attack from the correct elemental sword. Swords must be found as the adventure progresses, as they cannot be purchased at shops.
Guard
Armor and shields provide protection for the hero throughout the story. Most can be purchased via the armor shops found in villages and towns encountered on the journey, but the best can only be acquired from chests in dungeons or from defeated bosses.
Armor
Shields
Tool
Tools come in three groups: consumable, event, and worn. Consumable items assist the hero by removing status ailments, replenishing HP or MP, or warping the hero to a town. These items may only be used once before disappearing from the player's inventory. These are typically purchased at a tool shop, but may also be found in chests throughout the world's dungeons or as drops by bosses.
Event items progress the storyline. Like consumables, they may only be used once before they vanish (with exception to the shell flute). Most event items must be discovered; only the alarm flute can be purchased via a tool shop.
Worn items provide the hero with special abilities while equipped ranging from expanded physical abilities, offensive and defensive bonuses, to gradual MP restoration. These items do not disappear with use, unlike consumable and event items, and cannot be purchased in shops.
Consumables
Worn
Event item
Power-up
Power-up items enable the full potential of elemental swords to be unleashed. Elemental balls allow an elemental sword to be charged up to level 2, enabling the hero to destroy certain obstructions in his path or to create ice bridges spanning rivers. Elemental bracelets allow an elemental sword to be charged up to level 3, allowing the hero to release the sword's most destructive attack. Level 3 attacks consume MP, thus if the player's magic points are lower than the required amount to cast the attack, a level 2 attack is released instead.