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{{Header Nav|game=Diablo}}
{{Header Nav|game=Diablo}}
{{floatingtoc}}
Here are the equipment types in Diablo. The item value is shown by the color of its name:
Here are the equipment types in Diablo. The item value is shown by the color of its name:
*'''White Text''': These are the most common pieces of equipment, with no special properties.
*'''Blue Text''': These are equipment with magical properties. They are rarer to find or very expensive. They can have at most two magical properties. Their magical properties take effect only after they have been identified by Cain or with a Scroll of Identify.
*'''Gold Text''': These pieces of equipment are one of a kind and very valuable. They cannot be purchased, you can only get them by defeating a boss or completing a side quest. They can also have more than two magical properties. However, they too must be identified for their magical powers to take effect.


'''Normal''' (White Text)
*'''Properties:''' None.
*'''Rarity:''' Very common.
'''Magical''' (Blue Text)
*'''Properties:''' May contain up to two magical properties.
*'''Rarity:''' Not common.
'''Unique''' (Gold Text)
*'''Properties:''' No magical property limit.
*'''Rarity:''' Very rare!
The equipment in Diablo are divided into seven types: Swords, Bats, Axes, Staves, Bows, Armour and other.
{{-}}
{{-}}
==Swords==
==Swords==
There's a great variety of weapons for this equipment type, from one-handed to two-handed that may guarantee great damages.
They are the ideal weapons for a warrior: quite powerful and generally require only one hand, giving the possibility to even hold a shield.
{{col|2|begin}}
{| {{prettytable}}
*Short Swords
|-
*Scimitars
! Type
*Falchions
! Damage
*Sabres
! Durance
*Long Swords
! Requirements
*Great Swords
! Handed
{{col|2}}
|-
*Daggers
| Dagger
*Claymores
| 1-4
*Broadswords
| 15
*Blades
| None
*Bastard Swords
| 1
*Two-handed Swords
|-
{{col|2|end}}
| Short Sword
| 2-6
| 20-24
| Strength: 18
| 1
|-
| Scimitar
| 3-7
| 20-28
| Strength: 23, Dexterity: 23
| 1
|-
| Sabre
| 1-8
| 25-45
| Strength: 17
| 1
|-
| Falchion
| 4-8
| 15-20
| Strength: 25-30
| 1
|-
| Long Sword
| 2-10
| 40
| Strength: 27-30, Dexterity: 30
| 1
|-
| Blade
| 3-8
| 30
| Strength: 25, Dexterity: 30
| 1
|-
| Claymore
| 2-12
| 30-36
| Strength: 35
| 1
|-
| Broad Sword
| 4-12
| 50
| Strength: 30-40
| 1
|-
| Bastard Sword
| 6-15
| 60
| Strength: 50
| 1
|-
| Great Sword
| 10-20
| 100
| Strength: 75
| 2
|-
| Two-Handed Sword
| 8-16
| 75
| Strength: 60-65
| 2
|}


==Bats==
==Clubs==
Not a great variety and they are not that strong as well. Both one-handed and two-handed.
Not a great variety and they are not that strong as well. Both one-handed and two-handed.
*Clubs
{| {{prettytable}}
*Flails
|-
*Maces
! Type
*Mauls
! Damage
*Morning stars
! Durance
*Spiked clubs
! Requirements
*War hammers
! Handed
|-
| Club
| 1-6
| 20
| None
| 1
|-
| Spiked Club
| 3-6
| 20
| Strenght: 18
| 1
|-
| Mace
| 1-8
| 32
| Strenght: 16
| 1
|-
| Morning Star
| 1-10
| 40
| Strenght: 26
| 1
|-
| Flail
| 2-12
| 36
| Strenght: 30
| 2
|-
| War Hammer
| 5-9
| 50
| Strenght: 40
| 2
|-
| Maul
| 6-20
| 50
| Strenght: 55
| 2
|}


==Axes==
==Axes==
The strongest warrior weapon. They are only two-handed and are very destructable.
Axes are fit only for the warrior and are the most powerful weapons he can use. However, both hands are required to hold them.
*Axes
{| {{prettytable}}
*Battle axes
|-
*Broad axes
! Type
*Great axes
! Damage
*Large axes
! Durance
*Small axes
! Requirements
! Handed
|-
| Small Axe
| 2-12
| 24
| None
| 2
|-
| Axe
| 4-12
| 32
| Strenght: 22
| 2
|-
| Large Axe
| 6-16
| 40
| Strenght: 26
| 2
|-
| Broad Axe
| 8-20
| 50
| Strenght: 50
| 2
|-
| Battle Axe
| 10-25
| 60
| Strenght: 65
| 2
|-
| Great Axe
| 12-30
| 75
| Strenght: 80
| 2
|}


==Staves==
==Staves==
They are not made for melee-fighting and are specially for sorcerers. They are only two-handed.
Staffs are pretty much the mandatory weapon for wizards. However, they are not useful for fighting, but they almost always have magical charges, which can be used to cast spells without consuming Mana
*Composite staves
{| {{prettytable}}
*Long staves
|-
*Quarterstaffs
! Type
*Short staves
! Damage
*War staves
! Durance
! Requirements
! Handed
|-
| Short Staff
| 2-4
| 24
| None
| 2
|-
| Long Staff
| 4-8
| 35
| None
| 2
|-
| Composite Staff
| 5-10
| 45
| None
| 2
|-
| Quarter Staff
| 6-12
| 55
| Strenght: 20
| 2
|-
| War Staff
| 8-16
| 75
| Strenght: 30
| 2
|}


==Bows==
==Bows==
Long-range weapons made specially for rogues. They are only two-handed and don't need ammo to use (since Diablo doesn't have an ammo system).
Long-range weapons made specially for rogues. Bows keep both hands busy at all times and the supply of arrows is unlimited. They allow you to avoid damage from hand-to-hand combat, but are less powerful than short-range weapons.
*Composite bows
{| {{prettytable}}
*Hunter bows
|-
*Long battle bows
! Type
*Long bows
! Damage
*Long war bowss
! Durance
*Short battle bowss
! Requirements
*Short bows
! Handed
*Short war bows
|-
| Short Bow
| 1-4
| 20
| None
| 2
|-
| Long Bow
| 1-6
| 35
| Strength: 25, Dexterity: 30
| 2
|-
| Hunter’s Bow
| 2-5
| 40
| Strength: 20, Dexterity: 35
| 2
|-
| Composite Bow
| 3-6
| 45
| Strength: 25, Dexterity: 40
| 2
|-
| Short Battle Bow
| 3-7
| 45
| Strength: 30, Dexterity: 50
| 2
|-
| Long Battle Bow
| 1-10
| 50
| Strength: 30, Dexterity: 60
| 2
|-
| Short War Bow
| 4-8
| 55
| Strength: 35, Dexterity: 70
| 2
|-
| Long War Bow
| 1-14
| 60
| Strength: 45, Dexterity: 80
| 2
|}
 
==Shields==
Shields are essentially used to block enemy attacks in hand-to-hand combat. They are typically only used by warriors. They also increase your armor class.
{| {{prettytable}}
|-
! Type
! Armor Class
! Durance
! Requirements
|-
| Buckler
| 1-5
| 16
| None
|-
| Small Shield
| 3-8
| 35
| Strength: 25
|-
| Large Shield
| 5-10
| 32
| Strength: 40
|-
| Kite Shield
| 8-15
| 40
| Strength: 50
|-
| Tower Shield
| 12-20
| 50
| Strength: 60
|-
| Gothic Shield
| 14-18
| 60
| Strength: 80
|}


==Armour==
==Armour==
There is a great amount of items on this division, split into helms, shields and armour. They can change your character's appearance depending on the armour's level.
Armor is the main element that determines your defense. The heavier ones can usually only be used by the warrior, due to the high strength value required. They can also change your character's appearance depending on the armour's level:
*'''Level 1''': Leather
*'''Level 1''': Clothes and leather armors
*'''Level 2''': Chain and ringed
*'''Level 2''': Chain and ringed mails
*'''Level 3''': Plate, mail and other heavy armour
*'''Level 3''': Heavy armor
 
{| {{prettytable}}
|-
! Type
! Armor Class
! Durance
! Requirements
|-
| Cape
| 1-5
| 12
| None
|-
| Rags
| 2-6
| 6
| None
|-
| Cloak
| 3-7
| 18
| None
|-
| Robe
| 4-7
| 24
| None
|-
| Quilted Armor
| 7-10
| 30
| None
|-
| Leather Armor
| 10-13
| 35
| None
|-
| Hard Leather Armor
| 11-14
| 40
| None
|-
| Studded Leather Armor
| 15-17
| 45
| Strength: 20
|-
| Ring Mail
| 17-20
| 50
| Strength: 25
|-
| Chain Mail
| 18-22
| 55
| Strength: 30
|-
| Scale Mail
| 23-28
| 60
| Strength: 35
|-
| Splint Mail
| 30-35
| 65
| Strength: 40
|-
| Breast Plate
| 20-24
| 80
| Strength: 40
|-
| Plate Mail
| 42-50
| 75
| Strength: 60
|-
| Field Plate
| 40-45
| 80
| Strength: 65
|-
| Gothic Plate
| 50-60
| 100
| Strength: 80
|-
| Full Plate Mail
| 60-75
| 90
| Strength: 90
|}
 
==Helms==
Helmets help improve your defense, increasing your armor class.
{| {{prettytable}}
|-
! Type
! Armor Class
! Durance
! Requirements
|-
| Cap
| 1-3
| 15
| None
|-
| Skull Cap
| 2-4
| 20
| None
|-
| Helm
| 4-6
| 30
| Strength: 25
|-
| Full Helm
| 6-8
| 35
| Strength: 35
|-
| Crown
| 8-12
| 40
| None
|-
| Great Helm
| 10-15
| 60
| Strength: 50
|}


==Other==
==Ring and Amulets==
These are unworn items like potions, spellbooks, scrolls, etc.
A maximum of two rings and one amulet can be equipped. These pieces of equipment do not directly increase your attributes, but always have a magical power.


{{Footer Nav|game=Diablo|prevpage=Spells|nextpage=Cheats}}
{{Footer Nav|game=Diablo|prevpage=Spells|nextpage=Cheats}}

Latest revision as of 14:06, 18 May 2023

Here are the equipment types in Diablo. The item value is shown by the color of its name:

  • White Text: These are the most common pieces of equipment, with no special properties.
  • Blue Text: These are equipment with magical properties. They are rarer to find or very expensive. They can have at most two magical properties. Their magical properties take effect only after they have been identified by Cain or with a Scroll of Identify.
  • Gold Text: These pieces of equipment are one of a kind and very valuable. They cannot be purchased, you can only get them by defeating a boss or completing a side quest. They can also have more than two magical properties. However, they too must be identified for their magical powers to take effect.

Swords[edit]

They are the ideal weapons for a warrior: quite powerful and generally require only one hand, giving the possibility to even hold a shield.

Type Damage Durance Requirements Handed
Dagger 1-4 15 None 1
Short Sword 2-6 20-24 Strength: 18 1
Scimitar 3-7 20-28 Strength: 23, Dexterity: 23 1
Sabre 1-8 25-45 Strength: 17 1
Falchion 4-8 15-20 Strength: 25-30 1
Long Sword 2-10 40 Strength: 27-30, Dexterity: 30 1
Blade 3-8 30 Strength: 25, Dexterity: 30 1
Claymore 2-12 30-36 Strength: 35 1
Broad Sword 4-12 50 Strength: 30-40 1
Bastard Sword 6-15 60 Strength: 50 1
Great Sword 10-20 100 Strength: 75 2
Two-Handed Sword 8-16 75 Strength: 60-65 2

Clubs[edit]

Not a great variety and they are not that strong as well. Both one-handed and two-handed.

Type Damage Durance Requirements Handed
Club 1-6 20 None 1
Spiked Club 3-6 20 Strenght: 18 1
Mace 1-8 32 Strenght: 16 1
Morning Star 1-10 40 Strenght: 26 1
Flail 2-12 36 Strenght: 30 2
War Hammer 5-9 50 Strenght: 40 2
Maul 6-20 50 Strenght: 55 2

Axes[edit]

Axes are fit only for the warrior and are the most powerful weapons he can use. However, both hands are required to hold them.

Type Damage Durance Requirements Handed
Small Axe 2-12 24 None 2
Axe 4-12 32 Strenght: 22 2
Large Axe 6-16 40 Strenght: 26 2
Broad Axe 8-20 50 Strenght: 50 2
Battle Axe 10-25 60 Strenght: 65 2
Great Axe 12-30 75 Strenght: 80 2

Staves[edit]

Staffs are pretty much the mandatory weapon for wizards. However, they are not useful for fighting, but they almost always have magical charges, which can be used to cast spells without consuming Mana

Type Damage Durance Requirements Handed
Short Staff 2-4 24 None 2
Long Staff 4-8 35 None 2
Composite Staff 5-10 45 None 2
Quarter Staff 6-12 55 Strenght: 20 2
War Staff 8-16 75 Strenght: 30 2

Bows[edit]

Long-range weapons made specially for rogues. Bows keep both hands busy at all times and the supply of arrows is unlimited. They allow you to avoid damage from hand-to-hand combat, but are less powerful than short-range weapons.

Type Damage Durance Requirements Handed
Short Bow 1-4 20 None 2
Long Bow 1-6 35 Strength: 25, Dexterity: 30 2
Hunter’s Bow 2-5 40 Strength: 20, Dexterity: 35 2
Composite Bow 3-6 45 Strength: 25, Dexterity: 40 2
Short Battle Bow 3-7 45 Strength: 30, Dexterity: 50 2
Long Battle Bow 1-10 50 Strength: 30, Dexterity: 60 2
Short War Bow 4-8 55 Strength: 35, Dexterity: 70 2
Long War Bow 1-14 60 Strength: 45, Dexterity: 80 2

Shields[edit]

Shields are essentially used to block enemy attacks in hand-to-hand combat. They are typically only used by warriors. They also increase your armor class.

Type Armor Class Durance Requirements
Buckler 1-5 16 None
Small Shield 3-8 35 Strength: 25
Large Shield 5-10 32 Strength: 40
Kite Shield 8-15 40 Strength: 50
Tower Shield 12-20 50 Strength: 60
Gothic Shield 14-18 60 Strength: 80

Armour[edit]

Armor is the main element that determines your defense. The heavier ones can usually only be used by the warrior, due to the high strength value required. They can also change your character's appearance depending on the armour's level:

  • Level 1: Clothes and leather armors
  • Level 2: Chain and ringed mails
  • Level 3: Heavy armor
Type Armor Class Durance Requirements
Cape 1-5 12 None
Rags 2-6 6 None
Cloak 3-7 18 None
Robe 4-7 24 None
Quilted Armor 7-10 30 None
Leather Armor 10-13 35 None
Hard Leather Armor 11-14 40 None
Studded Leather Armor 15-17 45 Strength: 20
Ring Mail 17-20 50 Strength: 25
Chain Mail 18-22 55 Strength: 30
Scale Mail 23-28 60 Strength: 35
Splint Mail 30-35 65 Strength: 40
Breast Plate 20-24 80 Strength: 40
Plate Mail 42-50 75 Strength: 60
Field Plate 40-45 80 Strength: 65
Gothic Plate 50-60 100 Strength: 80
Full Plate Mail 60-75 90 Strength: 90

Helms[edit]

Helmets help improve your defense, increasing your armor class.

Type Armor Class Durance Requirements
Cap 1-3 15 None
Skull Cap 2-4 20 None
Helm 4-6 30 Strength: 25
Full Helm 6-8 35 Strength: 35
Crown 8-12 40 None
Great Helm 10-15 60 Strength: 50

Ring and Amulets[edit]

A maximum of two rings and one amulet can be equipped. These pieces of equipment do not directly increase your attributes, but always have a magical power.