Bane is a ranged intelligence hero who is usually played as a ganker, though becomes a major disabler during teamfights. He is notable not just for his unique stat growth, but his ability to take up to 3 heroes out of the fight at one time. His Enfeeble will weaken even the strongest carries, nullifying the threat of deadly physical damage-dealers for a few crucial seconds. He can keep his health high while damaging enemies with Brain Sap. His Nightmare is another strong ability that can completely disable an important enemy hero or even save an allied one, though its tricky properties can backfire for his team. His ultimate, Fiend's Grip, is his most potent disable, locking an enemy down while draining a large portion of their health and mana. With so many disables, a Bane in good hands will become his opponent's worst nightmare.
Abilities
Enfeeble
- Ability: Target Unit
- Affects: Enemy Heroes
- Damage Reduction: 30 / 60 / 90 / 120
- Mana Cost: 95 / 105 / 115 / 125
- Cooldown: 10
Enfeeble reduces the physical damage of the target for 20 seconds. It is a very strong disable that can cripple heroes that rely on their normal attacks, especially carries. The damage reduction is high enough to nullify a hero's damage for most parts of the game unless they have damage increasing items. The duration is annoyingly long for such a good disable, so it's a good idea to use it on a non-spellcaster during a teamfight to make it a non-factor as your team takes down the other heroes.
Brain Sap
- Ability: Target Unit
- Affects: Enemy Heroes
- Damage Type: Pure
- Damage: 90 / 160 / 230 / 300
- Mana Cost: 125 / 150 / 175 / 200
- Cooldown: 14
Brain Sap damages the target and heals yourself based on the damage dealt. Since it does pure damage, you will always damage and heal the exact amount for yourself. It is a great damage nuke, letting you drain the enemy's health in conjunction with your regular attacks to take the enemy down. If you ever need health, you can always drain the health of an enemy creep to heal yourself back up.
Nightmare
- Ability: Target Unit
- Affects: Heroes
- Damage Type: HP Removal
- Damage: 20
- Duration: 4 / 5 / 6 / 7
- Mana Cost: 165
- Cooldown: 15
Nightmare End
- Ability: No Target, Toggle
Wakes you up from Nightmare.
Fiend's Grip
- Ability: Target Unit
- Affects: Enemy Heroes
- Damage Type: Magical
- Mana Drain: 5%
- Duration: 5
- Damage: 100 / 155 / 215
- Mana Cost: 200 / 300 / 400
- Cooldown: 100
- Scepter Mana Drain: 10%
- Scepter Duration: 7
- Scepter Damage: 155 / 215 / 270
Aghanim's Scepter can be bought by Bane and will increase the mana drain, duration and damage of Fiend's Grip.
Suggested Items
Strategy