Undying is a melee strength hero who can be played as an initiator or a pusher. He becomes quite dangerous in teamfights when units are grouped together in a small area. His Decay is spammable, and can weaken a group of enemies while dealing lots of damage, as well as making you stronger and harder to kill. His Soul Rip can be an excellent heal or damage spell depending on how many units are near his target. His Tombstone will give him great control of a small area, spawning more and more zombies to overwhelm his foes. His Flesh Golem is a devastating transformation spell that not only debuffs enemies near himself, but makes him even more survivable. Undying may seem like nothing more than a mindless zombie, but let him loose in a teamfight and he can cause quite some damage.
Abilities
Decay
- Ability: Target Point
- Damage Type: Magical
- Damage: 40 / 80 / 120 / 160
- Radius: 325
- Duration: 25 / 30 / 35 / 40
- Strength Steal: 4
- Mana Cost: 70 / 90 / 110 / 130
- Cooldown: 10 / 8 / 6 / 4
Soul Rip
- Ability: Target Unit
- Damage Type: Magical
- Damage/Heal Per Unit: 25
- Radius: 975
- Max Unit: 5 / 10 / 15 / 20
- Mana Cost: 50 / 75 / 100 / 125
- Cooldown: 25 / 20 / 15 / 10
Tombstone
- Ability: Target Point
- Duration: 15 / 20 / 25 / 30
- Radius: 400 / 600 / 800 / 1000
- Spawn Interval: 3
- Deathlust Health Threshold: 100 / 200 / 300 / 400
- Mana Cost: 120 / 130 / 140 / 150
- Cooldown: 60
Flesh Golem
- Ability: No Target
- Duration: 30
- Movement Slow: 9%
- Max Damage Amp: 20% / 25% / 30%
- Min Damage Amp: 5% / 10% / 15%
- Death Heal (Heroes): 6%
- Death Heal (Creeps): 2%
- Mana Cost: 100
- Cooldown: 75
- Scepter Max Damage Amp: 25% / 30% / 35%
- Scepter Min Damage Amp: 10% / 15% / 20%
- Scepter Death Heal (Heroes): 10%
- Scepter Death Heal (Creeps): 3%
Aghanim's Scepter can be bought by Undying and will increase the damage amplification of Plague Aura and the amount of health healed after killing a unit while in Flesh Golem.
Suggested Items
Strategy