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* '''Mana Cost:''' 100 / 115 / 130 / 145 | * '''Mana Cost:''' 100 / 115 / 130 / 145 | ||
* '''Cooldown:''' 15 | * '''Cooldown:''' 15 | ||
Echo Stomp causes you and your Ancestral Spirit to stomp the ground after a short period of channeling, causing enemy units hit by it to take damage and get knocked unconscious. While unconscious, units are similar to being stunned, only that taking damage will wake the unit up. While it is harder to land than most stuns due to the channeling time, it does disable targets long enough to set up other spells, as 5 seconds is more than enough for allies to get into position to use them. The Ancestral Spirit can be used to help you pull of an Echo Stomp without putting you in relative danger, as enemies can't attack or cancel the Ancestral Spirit's Echo Stomp. | |||
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Revision as of 07:14, 14 May 2013
"What long ago I shattered must be rendered whole."
Elder Titan is a melee Strength hero who is usually played as a semi-carry or initiator. He can summon his Ancestral Spirit to run right through enemies to do damage, while being able to return it to him to buff himself up. He has a powerful disable with Echo Stomp that is difficult to land, but can set up many other spells. His Natural Order softens up nearby enemy units for him and his teammates, while Earth Splitter is a deadly initiation spell that rends a huge area.
Abilities
Echo Stomp
- Ability: No Target, Channeled
- Damage Type: Physical (hero), Magical (spirit)
- Cast Time: 1.4
- Radius: 475
- Sleep Duration: 2 / 3 / 4 / 5
- Damage: 80
- Mana Cost: 100 / 115 / 130 / 145
- Cooldown: 15
Echo Stomp causes you and your Ancestral Spirit to stomp the ground after a short period of channeling, causing enemy units hit by it to take damage and get knocked unconscious. While unconscious, units are similar to being stunned, only that taking damage will wake the unit up. While it is harder to land than most stuns due to the channeling time, it does disable targets long enough to set up other spells, as 5 seconds is more than enough for allies to get into position to use them. The Ancestral Spirit can be used to help you pull of an Echo Stomp without putting you in relative danger, as enemies can't attack or cancel the Ancestral Spirit's Echo Stomp.
Ancestral Spirit
- Ability: Target Point
- Damage Type: Magical
- Radius: 275
- Damage: 120 / 160 / 200 / 240
- Duration: 8
- Buff Duration: 9
- Creep Bonus Speed: 1%
- Hero Bonus Speed: 5%
- Creep Bonus Damage: 3 / 6 / 9 / 12
- Hero Bonus Damage: 10 / 20 / 30 / 40
- Mana Cost: 110
- Cooldown: 16
Return Ancestral Spirit
- Ability: No Target
- Cooldown: 0
Returns the Ancestral Spirit to yourself.
Natural Order
- Ability: Passive, Aura
- Affects: Enemy Units
- Radius: 275
- Base Armor Reduction: 20% / 40% / 60% / 80%
- Base Magic Resistance Reduction: 6% / 14% / 20% / 26%
Earth Splitter
- Ability: Target Point
- Affects: Enemy Units
- Damage Type: Composite
- Delay: 3.14
- Crack Width: 300
- Range: 2400
- Slow: 30% / 40% / 50%
- Slow Duration: 3 / 4 / 5
- Percentage of Health as Damage: 35%
- Mana Cost: 175
- Cooldown: 100
Skill and Item Builds
Strategy