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* '''Mana Cost:''' 100 / 130 / 160 / 190 | * '''Mana Cost:''' 100 / 130 / 160 / 190 | ||
* '''Cooldown:''' 22 | * '''Cooldown:''' 22 | ||
Vacuum sucks in nearby enemies, interrupting channeling abilities and dealing damage. It destroys trees in an area around it and will pull units across cliffs. It is a powerful skill that sets up just about every area of effect ability in the game. You can catch a bunch of enemy heroes right into another initiation ability like Ravage and Black Hole. It can also deny opponents from escaping by dragging back towards your team. | |||
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Revision as of 10:11, 4 November 2012
Dark Seer is a melee intelligence hero who can be played as a support, a jungler and an initiator. He has a great array of skills that synergize very well with other heroes. His Vacuum is a powerful initiation skill that sets up other large AoE abilities perfectly, as well as being able to control enemy movement. He can survive the short lane or jungle quite effectively with Ion Shell, which is also a nuisance to avoid. His Surge gives him a great escape mechanism and an effective chasing tool, not to mention that he can place it on allies too. His Wall of Replica can become anything from an area denying annoyance to a team wiping power. He is considered by many to be among the best heroes in the game, and is certainly a hero one should never underestimate.
Abilities
Vacuum
- Ability: Target Point
- Damage Type: Magical
- Radius: 250 / 350 / 450 / 550
- Damage: 40 / 80 / 160 / 240
- Mana Cost: 100 / 130 / 160 / 190
- Cooldown: 22
Vacuum sucks in nearby enemies, interrupting channeling abilities and dealing damage. It destroys trees in an area around it and will pull units across cliffs. It is a powerful skill that sets up just about every area of effect ability in the game. You can catch a bunch of enemy heroes right into another initiation ability like Ravage and Black Hole. It can also deny opponents from escaping by dragging back towards your team.
Ion Shell
- Ability: Target Unit
- Affects: Heroes
- Damage Type: Magical
- Radius: 250
- Damage: 30 / 50 / 70 / 90
- Duration: 20
- Mana Cost: 70 / 90 / 110 / 130
- Cooldown: 10
Surge
- Ability: Target Unit
- Affects: Allied Heroes
- Duration: 3 / 4.5 / 6 / 7.5
- Mana Cost: 20 / 30 / 40 / 50
- Cooldown: 12 / 11 / 10 / 9
Wall of Replica
- Ability: Target Point
- Damage Type: Magical
- Duration: 15 / 30 / 45
- Damage: 150
- Incoming Damage: 300%
- Outgoing Damage: 70% / 80% / 90%
- Mana Cost: 200 / 300 / 400
- Cooldown: 100
- Scepter Outgoing Damage: 100% / 120% / 140%
Aghanim's Scepter can be bought by Dark Seer and will increase the damage done by Wall of Replica's illusions.
Suggested Items
Strategy