Name |
Picture |
Cost |
Components |
Effect |
Use
|
Force Staff |
|
2200 (300) |
1 Staff of Wizardry + 1 Quarterstaff + 1 Force Staff Recipe |
+10 intelligence, +10 damage, +10 attack speed Active: Force - Pushes any target 600 units in the direction they are currently facing. Can be self-cast by double-tapping. Costs 25 mana and has a cooldown of 20 seconds |
While it is only slightly more expensive than a Blink Dagger, it also offers a boost in mobility. The difference is that you don't have the element of surprise that you get for blinking, but you can force units other than yourself. The Force ability can help your ally escape enemies, or to force them straight into your team.
|
Necronomicon |
|
2700 (1250) |
1 Staff of Wizardry + 1 Belt of Strength + 1 Necronomicon Recipe |
+15 / 21 / 24 intelligence, +8 / 12 / 16 strength. Buy the recipe again to level it up. Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their power increases with each level. Lasts 35 seconds. Costs 50 mana and has a cooldown of 80 seconds. |
If you are good at micro-management, you can make use this item very effectively. The summoned units' mana draining abilities can be really annoying to spellcasters. The Warrior can be used as a suicide unit to do great damage to enemies or to scout, while you can let the Archer stay near your team for its aura.
|
Eul's Scepter of Divinity |
|
2800 (600) |
1 Staff of Wizardry + 1 Sage's Mask + 1 Void Stone + 1 Eul's Scepter of Divinity Recipe |
+10 intelligence, +150% mana regeneration, +30% movement speed. The movement speed bonus does not stack with other Eul's Scepters. Active: Cyclone - The targeted unit is swept up in a cyclone for 2.5 seconds, disabling it but making it invulnerable. Double tap to self-cast. Costs 75 mana and has a cooldown of 30 seconds. |
The Cyclone ability can help save an ally or youself or just to buy you some time, as you are invulnerable when in the air. It can also be a decent disable against enemy heroes, though be sure your team knows who you're going to Cyclone, or else you might end up wasting their spells on an invulnerable target.
|
Dagon |
|
2850 (1300) |
1 Staff of Wizardry + 1 Null Talisman + 1 Dagon Recipe |
+13 / 15 / 17 / 19 / 21 intelligence, +3 to all attributes, +9 damage. Buy the recipe again to upgrade it. Active: Energy Burst Does a burst of 400 / 500 / 600 / 700 / 800 damage to the target. Costs 180 / 160 / 140 / 120 / 100 mana and has a cooldown of 40 seconds. |
A great source of burst damage. The damage can become very strong at higher levels, matching the power of ultimates. However, leveling it up is expensive, and at level 5 it woul have costed you more gold than to buy any other item in the game.
|
Veil of Discord |
|
2650 (1250) |
1 Helm of Iron Will + 1 Robe of the Magi + 1 Veil of Discord Recipe |
+5 armor, +12 intelligence, +5 hp regeneration Active: Magic Weakness - Emits a blast of magic that weakens enemies in a 500 radius area around the user, making them take 25% extra magical damage for 20 seconds. Costs 75 mana and has a cooldown of 30 seconds. |
An excellent item to soften up your enemies before your team's casters start throwing spells. Since every hero has a base magic resistance of 25%, you're effectively negating that magic resistance, making then take full damage from magical attacks.
|
Rod of Atos |
|
3100 |
2 Staves of Wizardry + 1 Vitality Booster |
+25 intelligence, +250 health Active: Cripple - Slows the target's move speed by 50% for 4 seconds. Costs 50 mana and has a cooldown of 20 seconds. |
A useful slow that you can get for heroes that don't have any natural slows. 50% is a pretty significant amount, and might just be enough to catch up to and finish off a target.
|
Aghanim's Scepter |
|
4200 |
1 Point Booster + 1 Staff of Wizardry + 1 Ogre Club + 1 Blade of Alacrity |
+10 to all attributes, +200 health, +150 mana Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. |
Since it grants different effects to different heroes, its usefulness varies depending on who you get it for. The ultimate upgrades will be detailed on the hero page of heroes who benefit from it.
|
Orchid Malevolence |
|
5025 (775) |
2 Oblivion Staves + 1 Orchid Malevolence Recipe |
+25 intelligence, +30 attack speed, +30 damage, +150% mana regeneration Active: Soul Burn - Silences the target and amplifies all damage it takes by 25% for 5 seconds. Costs 100 mana and has a cooldown of 18 seconds. |
Can render an enemy spellcaster defenseless, while your team shreds the target. It also gives you a great mix of stats that helps intelligence and agility heroes.
|
Refresher Orb |
|
5300 (1875) |
1 Oblivion Staff + 1 Perseverance + 1 Refresher Orb Recipe |
+5 hp regeneration, +200% mana regeneration, +40 damage, +6 intelligence Active: Reset Cooldowns - Resets the cooldowns of the holder's abilities and items. Costs 375 mana and has a cooldown of 160 seconds. |
While its effect is pretty powerful, it isn't very commonly picked up except for when your team is completely stomping the other team. Being able to reset all your cooldowns is very useful, and can let you pull off amazing ability combos such as double ultimates. It does cost a lot of mana to use. Don't try to have infinite reset cooldowns by buying multiple orbs, since Refresher Orbs all share the same cooldown, so you can't just refresh the cooldown of another orb.
|
Scythe of Vyse |
|
5675 |
1 Mystic Staff + 1 Ultimate Orb + 1 Void Stone |
+10 strength, +10 agility, +35 intlligence, +150% mana regeneration Active: Hex - Turns the target into a harmless piglet for 3.5 seconds, rendering them unable to attack or cast spells while slowing them to minimum movement speed. Instantly destroys illusions. Costs 100 mana and has a cooldown of 35 seconds. |
Hex is perhaps the best disable in the game. It makes the target completely helpless against attacks, and 3.5 seconds should be enough for your team to take any hero down.
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