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Dota 2 sniper.png
Kardel Sharpeye the Sniper
Base stats and attributes
Strength 16 + 1.7
Agility 21 + 2.9
Intelligence 15 + 2.6
Base damage 15-21
Move speed 290
Armor 1.94
Statistics
Level 1 16 25
Hit Points 454 906 1609
Mana 195 668 1266
Damage 36-42 77-83 126-132
Armor 2 8 14
Sight Range 1800/1000
Attack Range 550
Missile Speed 3000

Sniper is a ranged agility hero who is almost always played as a hard carry. He is one of the weakest heroes at the start of the game, having no escape mechanism as a hard carry, being very fragile and having no good disables at all. Once he levels up his skills and gets his core items, he becomes a nearly unstoppable force, gunning down his foes while remaining at a comfortable distance. His Take Aim is what makes Sniper...Sniper. It increases his attack range so much that by its max level he can outrange towers. His accuracy lets him get the occasional Headshot, which cannot be evaded and acts as a bash, which can get annoying if he has a high enough attack speed. He also has Shrapnel which he can use to push or farm groups of enemies. As if his damage output wasn't high enough, Sniper also has his ultimate, Assassination, when he needs some strong burst damage. It rarely misses, and can hit its target miles away. Sniper requires a good support and great farming ability to be able to farm up fast and avoid ganks. Once he reaches his maximum potential, there are very few hereos that can rival his power.

Abilities

Shrapnel

Dota 2 sniper shrapnel.png
  • Ability: Target Point
  • Damage Type: Magical
  • Damage: 12 / 24 / 36 / 48
  • Movement Slow: 15% / 20% / 25% / 30%
  • Radius: 360
  • Duration: 9
  • Mana Cost: 120
  • Cooldown: 15

Shrapnel shoots incendiary rounds causing firey bullets to rain down on the targeted area, dealing damage per second and slowing enemies' move speed. It is a decent ability for pushing, and it is useful for spreading out damage in teamfights, but its radius is relatively small compared to other AoE abilities. The slow will be your only method of counter-ganking in the early game outside of supports, so make use of it if you can.

Headshot

Dota 2 sniper headshot.png
  • Ability: Passive
  • Damage Type: Physical
  • Damage: 15 / 40 / 65 / 90
  • Chance: 40%

Headshot gives you a chance to do bonus damage as well as mini-stunning with every attack. Headshot attacks cannot be evaded. It is a decent attack modifier that can help you in duels to outdamage your adversary. The occasional mini-stun can also let you interrupt channeling abilities. It becomes extremely annoying once your attack speed becomes sufficiently high, as you will have a higher chance to proc Headshot, thus continously mini-stunning your foes.

Take Aim

Dota 2 sniper take aim.png
  • Ability: Passive
  • Bonus Range: 75 / 150 / 225 / 300

Take Aim increases your attack range. You already outrange every other hero by level 2, and once you hit level 3 you will outrange towers. This means you can sit far away from danger as you fire away at enemy heroes. It also lets you push towers without attracting tower fire.

Assassination

File:Dota 2 sniper assassination.png
  • Ability: Target Unit
  • Affects: Enemy Heroes
  • Damage Type: Magical
  • Damage: 355 / 505 / 655
  • Range: 2000 / 2500 / 3000
  • Mana Cost: 175 / 275 / 375
  • Cooldown: 20 / 15 / 10


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