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Dota 2 venomancer.png
Venomancer
Base stats and attributes
Strength 18 + 1.85
Agility 22 + 2.6
Intelligence 18 + 1.86
Base damage 24-26
Move speed 290
Armor 3.08
Statistics
Level 1 16 25
Hit Points 492 984 1716
Mana 195 514 1001
Damage 46-48 82-84 128-130
Armor 3 8 15
Sight Range 1800/800
Attack Range 450
Missile Speed 900

Venomancer is a ranged agility hero who is usually played as a support and pusher. He can deal a lot of damage over time with his abilities. His Venomous Gale and Poison Sting gives him good slows which can hinder an enemy's escape. His Plague Wards are very useful, letting him push, defend and gives vision. Finally, he can use his ultimate, Poison Nova, to quickly burn away his enemy's health.

Abilities

Venomous Gale

Dota 2 venomancer venomous gale.png
  • Ability: Target Point
  • Damage Type: Magical
  • Duration: 15
  • Strike Damage: 50 / 70 / 70 / 100
  • Damage Over Time: 10 / 20 / 40 / 50
  • Slow: 50%
  • Mana Cost: 90 / 105 / 120 / 135
  • Cooldown: 22

Venomous Gale makes you shoot a ball of venom at the direction of the targeted area, alowing enemies and doing damage to enemies in its path as well as poisoning them, making them take additional damage over time. A 50% slow is pretty powerful, and is usually enough to make sure an enemy doesn't survive a gank. If they do manage to escape, they will still have had taken damage from the venom.

Poison Sting

Dota 2 venomancer poison sting.png
  • Ability: Passive
  • Damage Type: Magical
  • Duration: 7
  • Damage Over Time: 5 / 10 / 15 / 20
  • Slow: 11% / 12% / 13% / 14%

Poison Sting makes your normal attacks poison enemies, slowing them and doing damage over time. A 14% slow is very good for a passive ability, especially since an Orb of Venom will only give you a 4% slow for ranged heroes. It lets you effectively chase down enemies and finish them off with the venom.

Plague Ward

Dota 2 venomancer plague ward.png
  • Ability: Target Point
  • Damage Type: Piercing
  • Duration: 40
  • Ward HP: 75 / 200 / 325 / 450
  • Ward Damage: 10 / 19 / 29 / 38
  • Mana Cost: 20
  • Cooldown: 5

Creates a plague ward at the targeted area that attacks enemy units and structures. It does piercing damage, so it will do increased damage to lane creeps and reduced damage against anything else. This is your most useful ability, and what Venomancer is known for. With a mere 5 second cooldown and costing a negligable 20 mana, you can place a bunch of them to take down creep waves, which is useful during pushes or when defending towers. With a ridiculous hp of 450 at level 4, they are also very annoying to kill. You can also use it to block narrow paths or to give vision of an area for a short while.

Poison Nova

Dota 2 venomancer poison nova.png
  • Ability: No Target
  • Damage Type: Magical
  • Radius: 830
  • Duration: 12 / 14 / 15
  • Damage: 36 / 58 / 81
  • Mana Cost: 200 / 300 / 400
  • Cooldown: 140 / 120 / 100
  • Scepter Duration: 14 / 15 / 16
  • Scepter Damage: 58 / 81 / 108
  • Scepter Cooldown: 140 / 120 / 60

Abilities

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Strategy

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