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* '''Mana Cost:''' 80 / 90 / 100 / 110 | * '''Mana Cost:''' 80 / 90 / 100 / 110 | ||
* '''Cooldown:''' 10 | * '''Cooldown:''' 10 | ||
Berserker's Call forces all nearby enemies to attack you while giving you 30 bonus armor. Since the armor gain is so high, you won't have to worry about calling an enemy that's too strong for you. It can be a good way to initiate a battle by calling a bunch of heroes to attack you while your allies focus on them. You can also use it to call enemies pursuing a wounded ally to save him. | |||
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Revision as of 07:50, 2 October 2012
Axe is a melee strength hero who is usually played as a jungler. He can survive even the toughest skirmishes with his Counter Helix, which lets him counter enemy attacks. He can force his enemies into a battle they can't win with his Berserker's Call. With his Battle Hunger, he can share his thirst for war with his enemies, draining their health until they kill something. Don't let Axe catch you whenyour health is low, as a strike from a Culling Blade will mean instant death.
Abilities
Berserker's Call
- Ability: No Target
- Radius: 275
- Bonus Armor: 30
- Duration: 1.5 / 2 / 2.5 / 3
- Mana Cost: 80 / 90 / 100 / 110
- Cooldown: 10
Berserker's Call forces all nearby enemies to attack you while giving you 30 bonus armor. Since the armor gain is so high, you won't have to worry about calling an enemy that's too strong for you. It can be a good way to initiate a battle by calling a bunch of heroes to attack you while your allies focus on them. You can also use it to call enemies pursuing a wounded ally to save him.
Battle Hunger
- Ability: Target Unit
- Affects: Enemy Heroes
- Damage Type: Magical
- Damage: 15 / 21 / 27 / 33
- Duration: 10 / 13 / 16 / 19
- Movement Slow: 10%
- Speed Bonus: 4%
- Mana Cost: 75 / 85 / 95 / 105
- Cooldown: 20 / 15 / 10 / 5
Counter Helix
- Ability: Passive
- Damage Type: Physical
- Damage: 100 / 130 / 160 / 190
- Radius: 275
- Chance To Helix: 17%
- Cooldown: 0.65 / 0.6 / 0.55 / 0.5
Culling Blade
- Ability: Target Unit
- Affects: Enemy Heroes
- Damage Type: Magical
- Kill Threshold: 300 / 450 / 625
- Damage: 150 / 250 / 300
- Speed Bonus: 6%
- Speed Radius: 600
- Speed Duration: 6
- Mana Cost: 120 / 160 / 200
- Cooldown: 75 / 65 / 55
- Scepter Cooldown: 6
Item Selection
Strategy