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Neutral creeps are enemies that live in the jungle. There are a lot of different types of neutral creeps, which this page will document. It should be a helpful guide for junglers and heroes like Doombringer, Chen and Enchantress, whose gameplay is heavily dependant on neutral creeps.

Small Creeps

Small creeps are obviously the weakest creeps in the jungle. They grant the lowest gold and experience and is only found in one camp on both factions.

Kobold Camp

The Kobold Camp contains 3 Kobolds, 1 Kobold Tunneler and 1 Kobold Taskmaster. It gives a total of 141 experience and 69-93 gold.

Kobold
Level 1
Health 240
Health Regen 0.5 per second
Armor 0
Damage 10
Move Speed 270
Base Attack Time 1.35
Sight Range 1400/800
Attack Range 100
Experience 25
Bounty 7-9
Kobold Tunneler
Level 1
Health 325
Health Regen 0.5 per second
Armor 1
Damage 14
Move Speed 270
Base Attack Time 1.35
Sight Range 800/800
Attack Range 100
Experience 25
Bounty 17-19
Kobold Taskmaster
Level 2
Health 400
Health Regen 0.5
Armor 0
Damage 25
Move Speed 330
Base Attack Time 1.35
Sight Range 800/800
Attack Range 100
Experience 41
Bounty 23-29
Abilities Passive: Speed Aura - Increases his movement speed and the movement speed of allies in a 900 radius by 12%.

Hill Troll Camp

The Hill Troll Camp contains 2 Hill Troll Berserkers and 1 Hill Troll Priest. It gives a total of 123 experience and 65-77 gold.

Hill Troll Berserker
Level 2
Health 500
Health Regen 0.5
Armor 1
Damage 32
Move Speed 270
Base Attack Time 1.6
Sight Range 800/800
Attack Range 500
Experience 41
Bounty 22-26
Hill Troll Priest
Level 2
Health 450
Health Regen 0.5
Mana 500
Mana Regen 0.75
Armor 0
Damage 28
Move Speed 290
Base Attack Time 1.8
Sight Range 1400/800
Attack Range 600
Experience 41
Bounty 21-25
Abilities Active: Heal - Heal a specific target within 350 range for 15 health. Costs 5 mana and has a cooldown of 0.5 seconds.
Passive: Mana Aura - Provides 2 bonus mana regeneration to allies within a radius of 900.

Hill Troll and Kobold Camp

The Hill Troll and Kobold Camp contains 2 Hill Troll Berserkers and 1 Kobold Taskmaster. It gives a total of 123 experience and 75-89 gold.

Hill Troll Berserker
Level 2
Health 500
Health Regen 0.5
Armor 1
Damage 32
Move Speed 270
Base Attack Time 1.6
Sight Range 800/800
Attack Range 500
Experience 41
Bounty 22-26
Kobold Taskmaster
Level 2
Health 400
Health Regen 0.5
Armor 0
Damage 25
Move Speed 330
Base Attack Time 1.35
Sight Range 800/800
Attack Range 100
Experience 41
Bounty 23-29
Abilities Passive: Speed Aura - Increases his movement speed and the movement speed of allies in a 900 radius by 12%.

Vhoul Assassin Camp

The Vhoul Assassin Camp consists of 2 Vhoul Assassins. It gives a total of 123 experience and 78-102 gold.

Vhoul Assassin
Level 2
Health 370
Health Regen 0.5
Armor 1
Damage 33
Move Speed 270
Base Attack Time 1.6
Sight Range 400/400
Attack Range 500
Experience 41
Bounty 21-29
Abilities Passive: Envenomed Weapon - Attacks cause targets to take 2 damage per second. Lasts 10 seconds on heroes and 20 seconds on creeps.

Ghost Camp

The Ghost Camp consists of 2 Fell Spirits and 1 Ghost. It gives a total of 144 experience and 70-86 gold.

Fell Spirit
Level 2
Health 400
Health Regen 0.5
Armor 1
Damage 14
Move Speed 350
Base Attack Time 1.5
Sight Range 800/800
Attack Range 100
Experience 41
Bounty 20-23
Ghost
Level 3
Health 500
Health Regen 0.5
Mana 400
Mana Regen 0.75
Armor 1
Damage 47
Move Speed 320
Base Attack Time 1
Sight Range 800/800
Attack Range 300
Projectile Speed 900
Experience 62
Bounty 30-40
Abilities Passive: Frost Attack - Attacks slow targets' movement speed and attack speed by 20% for 1.5 seconds and do a bonus 14 damage.

Harpy Camp

The Harpy Camp contains 2 Harpy Scouts and 1 Harpy Stormcrafter. It gives a total of 144 experience and 81-91 gold.

Harpy Scout
Level 2
Health 400
Health Regen 0.5
Armor 1
Damage 32
Move Speed 280
Base Attack Time 1.6
Sight Range 1800/1800
Attack Range 300
Experience 41
Bounty 24-27
Harpy Stormcrafter
Level 3
Health 550
Health Regen 0.5
Mana 540
Mana Regen 0
Armor 2
Damage 33
Move Speed 310
Base Attack Time 1.6
Sight Range 1800/1800
Attack Range 450
Experience 62
Bounty 33-37
Abilities Active: Chain Lightning - Sends a bolt of electricity that jumps to up to 4 targets. The bolt deals 140 damage initially and loses 25% damage on every jump. The ability has a cast range of 900 and a jump range of 500. It costs 50 mana and has a cooldown of 4 seconds.

Medium Creeps

Medium creeps are stronger than small creeps and are also more common, having two span points in each faction's jungle. They grant more gold and experience than small creeps.

Centaur Camp

Wolf Camp

Satyr Camp

Ogre Camp

Golem Camp

Large Creeps

Large creeps are even stronger than medium creeps and grant more gold and experience. They also have two spawn points for each faction.

Centaur Camp

As the Centaur Camp is considered both as a medium camp and large camp, it can appear in both kinds of spawn points. For information about them, refer to the medium creeps section.

Large Satyr Camp

Furbolg Camp

Wildkin Camp

Troll Camp

Ancient Creeps

Ancient creeps are among the most powerful creeps and grant the most gold and experience. All of these creeps have Spell Immunity, which makes them immune to magical abilities, so they won't be listed in their individual profiles. Ancient creeps only spawn on one point for each faction.

Dragon Camp

Large Golem Camp

Lizard Camp

Roshan

Roshan is the most powerful neutral creep in the game. It spawns on the Dire side in his special pit which can only be accessed from the river. He is very powerful, usually requiring a team effort to take down with only a few heroes capable of defeating it single-handedly. He is the only creep that drops items. He drops the Aegis of the Immortal every time he is killed, and drops Cheese for every time he dies after the third.