Puck is a ranged intelligence hero who can be played as a ganker, semi-carry or an initiator. Despite its fragility, it's abilities make it very hard to kill. It is incredibly elusive with Illusory Orb and Phase Shift. Illusory Orb gives Puck an option to teleport to the projectile, but lets it play mindgames if it chooses not to. Phase Shift can let Puck evade the strongest attacks with good timing. Puck also has good initiation, being able to use Waning Rift and Dream Coil to start a teamfight. Waning Rift is a great AoE silence, and does decent damage as well. Dream Coil can severely limit enemy movement, setting up other strong teamfight abilities for your allies. Puck requires a crafty playstyle and good reflexes, setting up devastating initiations and juking enemies.
Abilities
Illusory Orb
- Ability: Target Point
- Damage Type: Magical
- Damage: 70 / 140 / 210 / 280
- Distance: 1800
- Mana Cost: 150
- Cooldown: 13
Illusory Orb launches an orb in the targeted direction, damaging enemies it hits. You can use Ethreal Jaunt to warp to the orb as long as it is active. It is a decent damage nuke, if not a bit slow, that can be used to harass or push. The ability to warp to it is what makes this spell interesting. It gives you an optional escape mechanism and improves your ability at chasing enemies. You can even send an orb in a different direction from where you're moving, forcing your enemies to decide whether to pursue the orb or yourself.
Ethereal Jaunt
- Ability: No Target
Teleports you to the location of the Illusory Orb.
Waning Rift
- Ability: No Target
- Damage Type: Magical
- Damage: 70 / 140 / 210 / 280
- Radius: 400
- Duration: 0.75 / 1.5 / 2.25 / 3
- Mana Cost: 100 / 110 / 120 / 130
- Cooldown: 16
Phase Shift
- Ability: No Target
- Duration: 0.75 / 1.5 / 2.25 / 3.25
- Mana Cost: 0
- Cooldown: 6
Dream Coil
- Ability: Target Point
- Damage Type: Magical
- Break Stun: 1.5 / 2.25 / 3
- Break Radius: 600
- Coil Duration: 6
- Break Damage: 100 / 150 / 200
- Mana Cost: 100 / 150 / 200
- Cooldown: 85
- Scepter Coil Duration: 8
- Scepter Break Damage: 200 / 250 / 300
Aghanim's Scepter can be bought by Puck and will increase the duration and damage of Dream Coil.
Suggested Items
Strategy