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* '''Affects:''' Enemy Heroes
* '''Affects:''' Enemy Heroes
* '''Damage:''' Magical
* '''Damage:''' Magical
* '''Damage:''' 125/175/225/275
* '''Damage:''' 125 / 175 / 225 / 275
* '''Fissure Duration:''' 8
* '''Fissure Duration:''' 8
* '''Stun Duration:''' 1/1.25/1.5/1.75
* '''Stun Duration:''' 1 / 1.25 / 1.5 / 1.75
* '''Mana Cost:''' 125/140/155/170
* '''Mana Cost:''' 125 / 140 / 155 / 170
* '''Cooldown:''' 15
* '''Cooldown:''' 15
Fissure makes Earthshaker split the ground, creating an impassable line of rock and stunning enemies. A great ability, it not only stuns, but it can also trap enemy heroes, denying them an escape route and ensuring an easy kill. Don't always try to block enemies with it, since most of the time the stun alone will be sufficient. Be careful not to block your own allies on the wrong side of the ridge, as they also can't cross the ridge.
Fissure makes Earthshaker split the ground, creating an impassable line of rock and stunning enemies. A great ability, it not only stuns, but it can also trap enemy heroes, denying them an escape route and ensuring an easy kill. Don't always try to block enemies with it, since most of the time the stun alone will be sufficient. Be careful not to block your own allies on the wrong side of the ridge, as they also can't cross the ridge.
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[[File:Dota_2_earthshaker_enchant_totem.png|left]]
[[File:Dota_2_earthshaker_enchant_totem.png|left]]
* '''Ability:''' No Target
* '''Ability:''' No Target
* '''Bonus:''' 75%/150%/225%/300%
* '''Bonus:''' 75% / 150 %/ 225% / 300%
* '''Duration:''' 1 attack or 14 seconds
* '''Duration:''' 1 attack or 14 seconds
* '''Mana Cost:''' 50
* '''Mana Cost:''' 50
* '''Cooldown:''' 6
* '''Cooldown:''' 5
Enchant Totem causes your next attack to do bonus damage. This ability might sound boring, but it synergises very well with your passive ability. It is cheap in terms of mana cost for activating Aftershock, and it has a low cooldown to boot. Do not underestimate the bonus damage it grants. At level 4, you can be doing as much as 4 times your normal damage.
Enchant Totem causes your next attack to do bonus damage. This ability might sound boring, but it synergises very well with your passive ability. It is cheap in terms of mana cost for activating Aftershock, and it has a low cooldown to boot. Do not underestimate the bonus damage it grants. At level 4, you can be doing as much as 4 times your normal damage.


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* '''Ability:''' Passive
* '''Ability:''' Passive
* '''Damage:''' Magical
* '''Damage:''' Magical
* '''Damage:''' 25/45/74/115
* '''Damage:''' 50 / 75 / 100 / 125
* '''Radius:''' 300
* '''Radius:''' 300
* '''Stun Duration:''' 0.3/0.7/1.2/1.5
* '''Stun Duration:''' 0.6 / 0.9 / 1.2 / 1.5
Aftershock makes you create a shockwave that stuns and damages enemies every time you use an ability. It synergises greatly with your other abilities, making Enchant Totem more effective and makeng your Fissure and Echo Slam even more powerful.
Aftershock makes you create a shockwave that stuns and damages enemies every time you use an ability. It synergises greatly with your other abilities, making Enchant Totem more effective and makeng your Fissure and Echo Slam even more powerful.


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* '''Ability:''' No Target
* '''Ability:''' No Target
* '''Damage:''' Magical
* '''Damage:''' Magical
* '''Damage Type:''' 200/265/340
* '''Damage Type:''' 200 / 265 / 340
* '''Radius:''' 500
* '''Radius:''' 500
* '''Echo Damage:''' 40/55/70
* '''Echo Damage:''' 40 / 55 / 70
* '''Mana Cost:''' 145/205/265
* '''Mana Cost:''' 145 / 205 / 265
* '''Cooldown:''' 150/130/110
* '''Cooldown:''' 150 / 130 / 110
Echo Slam deals damage to a wide area around you. Every enemy that is hit will echo, doing bonus damage to everyone else. Catch a big group of enemies with one Echo Slam and you can do immense damage. This is your main initiation skill, useful for activating to counter pushes.
Echo Slam deals damage to a wide area around you. Every enemy that is hit will echo, doing bonus damage to everyone else. Catch a big group of enemies with one Echo Slam and you can do immense damage. This is your main initiation skill, useful for activating to counter pushes.



Revision as of 05:25, 20 December 2012

Dota 2 earthshaker.png
Earthshaker
Base stats and attributes
Strength 22+2.5
Agility 12+1.4
Intelligence 16+1.8
Base damage 24-34
Move speed 300
Armor 2.68
Statistics
Level 1 16 25
Hit Points 568 1233 2088
Mana 208 536 1030
Damage 46-56 81-91 126-136
Armor 3 5 10
Sight Range 1800/800
Attack Range 128
Missile Speed N/A

Earthshaker is a melee strength hero who is usually played as a support and initiator. He can stun and trap enemy heroes with his Fissure and Aftershock, while dealing great damage in one attack with his Enchant Totem. However, his best asset is perhaps his Echo Slam, which causes more damage the more enemies are in the area, making it a wonderful initiation skill. Earthshaker is tanky enough to survive an initiation inside enemy territory, and he can assist his team without needing many items. A great support that can be equally deadly being played defensively or aggresively.

Abilities

Fissure

Dota 2 earthshaker fissure.png
  • Ability: Target Unit, Target Point
  • Affects: Enemy Heroes
  • Damage: Magical
  • Damage: 125 / 175 / 225 / 275
  • Fissure Duration: 8
  • Stun Duration: 1 / 1.25 / 1.5 / 1.75
  • Mana Cost: 125 / 140 / 155 / 170
  • Cooldown: 15

Fissure makes Earthshaker split the ground, creating an impassable line of rock and stunning enemies. A great ability, it not only stuns, but it can also trap enemy heroes, denying them an escape route and ensuring an easy kill. Don't always try to block enemies with it, since most of the time the stun alone will be sufficient. Be careful not to block your own allies on the wrong side of the ridge, as they also can't cross the ridge.

Enchant Totem

Dota 2 earthshaker enchant totem.png
  • Ability: No Target
  • Bonus: 75% / 150 %/ 225% / 300%
  • Duration: 1 attack or 14 seconds
  • Mana Cost: 50
  • Cooldown: 5

Enchant Totem causes your next attack to do bonus damage. This ability might sound boring, but it synergises very well with your passive ability. It is cheap in terms of mana cost for activating Aftershock, and it has a low cooldown to boot. Do not underestimate the bonus damage it grants. At level 4, you can be doing as much as 4 times your normal damage.

Aftershock

Dota 2 earthshaker aftershock.png
  • Ability: Passive
  • Damage: Magical
  • Damage: 50 / 75 / 100 / 125
  • Radius: 300
  • Stun Duration: 0.6 / 0.9 / 1.2 / 1.5

Aftershock makes you create a shockwave that stuns and damages enemies every time you use an ability. It synergises greatly with your other abilities, making Enchant Totem more effective and makeng your Fissure and Echo Slam even more powerful.

Echo Slam

Dota 2 earthshaker echo slam.png
  • Ability: No Target
  • Damage: Magical
  • Damage Type: 200 / 265 / 340
  • Radius: 500
  • Echo Damage: 40 / 55 / 70
  • Mana Cost: 145 / 205 / 265
  • Cooldown: 150 / 130 / 110

Echo Slam deals damage to a wide area around you. Every enemy that is hit will echo, doing bonus damage to everyone else. Catch a big group of enemies with one Echo Slam and you can do immense damage. This is your main initiation skill, useful for activating to counter pushes.

Aghanim's Scepter can be bought for Earthshaker and will make each enemy caught in Echo Slam's radius to echo twice.

Item Selection

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Strategy

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