Lone Druid is a ranged agility hero who is usually played as a hard carry. Most of his gameplay revolves around him and his Spirit Bear. This bear is incredibly tanky, with abilities that can pin down enemies and push down towers within seconds. He also has Rabid to increase him and his bear's damage output as well as making them strong chasers. His Synergy passively increases the effectiveness of all his other attacks. He can turn into a bear himself and back through his ultimate True Form. Being a bear grants him a lot more durability as well as giving him Battle Cry which makes him even more powerful. Lone Druid is a hero that requires constant micromanagement and a lot of farm to be truly effective, but once he gets his items, killing him will become as hard as avoiding getting killed by him.
Abilities
Summon Spirit Bear
- Ability: No Target
- Backlash Damage: 100 / 200 / 300 / 400
- Mana Cost: 75
- Cooldown: 180 / 160 / 140 / 120
Spirit Bear | |
---|---|
Health | 1400 / 1800 / 2300 / 2700 |
Damage | 28-38 |
Base Attack Time | 1.75 / 1.65 / 1.55 / 1.45 |
Armor | 3 / 4 / 5 / 6 |
Move Speed | 320 |
Sight Range | 1400/800 |
Attack Range | 128 |
Abilities | Active: Return - Learned at level 2. Instantly teleports Spirit Bear back to you, back cannot be used if the bear has taken player-based damage in the past 3 seconds. Has a cooldown of 5 seconds. Passive: Entangling Claws - Learned at level 3. Spirit Bear has a 20% chance to immobilise an enemy through an attack for 3 seconds on heroes and 9 seconds on creeps, dealing 60 damage per second. Has a cooldown of 5 seconds. Passive: Demolish - Learned at level 4. Grants a 40% damage bonus against buildings and gives Spirit Bear 33% magic resistance. |
Rabid
- Ability: No Target
- Attack Speed: 10% / 20% / 30% / 40%
- Movement Speed: 5% / 10% / 15% / 20%
- Duration: 10
- Mana Cost: 50
- Cooldown: 30
Synergy
- Ability: Passive
- Bear Bonus HP: 10 / 20 / 30 / 40
- Bear Bonus Speed: 10 / 20 / 30 / 40
- Rabid Duration Bonus: 10 / 20 / 30 / 40
- True Form Bonus HP: 100 / 200 / 300 / 400
True Form
- Ability: No Target
- Base Attack Time: 1.5
- Bonus Armor: 4 / 6 / 8
- Bonus HP: 250 / 400 / 600
- Base Speed Loss: 35
- Mana Cost: 25
Druid Form
- Ability: No Target
- Mana Cost: 25
Morphs back into your regular form, losing all of your bonus stats and Battle Cry.
Battle Cry
- Ability: No Target
- Bonus Damage: 20 / 40 / 60
- Bonus Armor: 2 / 4 / 6
- Duration: 8
- Mana Cost: 50
- Cooldown: 30
Suggested Items
Strategy