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< Dota 2
Revision as of 07:43, 19 September 2012 by T.testLP (talk | contribs) (→‎Toss)
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Dota 2 Tiny portrait.png
Tiny the Stone Giant
Base stats and attributes
Strength 24 + 3.0
Agility 9 + 0.9
Intelligence 14 + 1.6
Base damage 37-43
Move speed 285
Armor 0.26
Statistics
Level 1 16 25
Hit Points 606 1404 2354
Mana 182 473 941
Damage 61-67 103-109 153-159
Armor 0 2 6
Sight Range 1800/800
Attack Range 128
Missile Speed N/A

Tiny is a melee strength hero that excels in ganking, being able to deal tons of damage with a simple combination of his two active abilities, as well as being a good initiator. Tiny might live up to his name at the earlier stages of the game, but as he levels up Growth, he slowly becomes a walking behemoth. He can use his avalanche to stun enemies over a large area, then follow up with a Toss, sending his oponents flying. Tiny is also very survivable, having high strength gain in addition to his Craggy Exterior, which can easily let him out-tank his enemies.

Abilities

Avalanche

Dota 2 Avalanche icon.png
  • Ability: Target Point
  • Damage Type: Magical
  • Damage: 100 / 180 / 260 / 300
  • Radius: 275
  • Stun Duration: 1
  • Mana Cost: 120
  • Cooldown: 17

Avalanche makes Tiny summon a wave of rocks, stunning and damaging everyone caught in it. This is the ability you use to initiate, whether it'd be a teamfight or a gank attempt. It covers a great area in front of Tiny and sets up an easy Toss. Doing a huge 300 damage, it's also a very deadly damage dealing tool during the mid-game.

Toss

Dota 2 Toss icon.png
  • Ability: Target Unit
  • Damage Type: Magical
  • Damage: 75 / 150 / 225 / 300
  • Radius: 275
  • Range: 700 / 900 / 1100 / 1300
  • Mana Cost: 120
  • Cooldown: 10

Toss makes Tiny grab a random unit at a 275 radius around him and flings it at the targeted unit, dealing damage to the unit and enemies around it. If Tiny grabs an enemy unit, that unit will take an additional 20% damage. Toss is what Tiny is known for. At level 4, it deals 300 damage to the targeted unit and enemies near it, and even more to the thrown unit. Using this after an Avalanche will mean you can do 660 damage to one unit in one combo, and that's not even accounting for the damage bonus Growth gives you! It can also help an ally initiate. Just throw someone with a good intiation spell like Enigma or Tidehunter into a group of enemies. The 300 damage from the landing as well as the initiation of your ally can let your team win the teamfight early.

Craggy Exterior

Dota 2 Craggy Exterior icon.png
  • Ability: Passive
  • Damage Type: Magical
  • Damage: 25 / 35 / 45 / 55
  • Chance to Stun: 6% / 12% / 18% / 24%
  • Bonus Armor: 2 / 3 / 4 / 5
  • Range: 300

Grow

Dota 2 Grow.png
  • Ability: Passive
  • Bonus Damage: 50 / 100 / 150
  • Attack Speed Loss: 20 / 35 / 50
  • Movement Speed: 20 / 40 / 60
  • Toss Bonus: 35% / 50% / 65%
  • Scepter Bonus Range: 107
  • Scepter Cleave Damage: 50%
  • Scepter Bonus Building Damage: 75%
  • Scepter Toss Bonus: 50% / 65% / 80%

Item Selection

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Strategy

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