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(Rewrote overview and some ability write-ups)
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|damage=18-29
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|speed=300
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|armor=2.64
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|hp1=473
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|hp16=978
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|damage25=110-121
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|armor1=3
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|armor16=4
|armor25=12
|armor25=10
|vision={{abbr|1800|Day}}/{{abbr|1700|Night}}
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Drow Ranger is a ranged agility hero that is played as a hard carry. Her skill with the bow is quite amazing, giving her a great attack range. She can slow enemies down with her deadly Frost Arrows and buff her teammates with her Precision Aura. If she's up against any spellcasters, her Silence will render them helpless. Her great Marksmanship lets her achieve the high damage output of other hard carries earlier. While unremarkable at the start of the game, she can become an absolute terror once she's farmed up.
{{quote|"The mist that chills you keeps me warm."}}
 
Drow Ranger is a ranged agility hero that is played as a hard carry. Like most carries, Drow Ranger relies on building up her high physical attack damage to be a big threat in fights, a feat made easier by her abilities. Drow Ranger has a good Unique Attack Modifier with Frost Arrows, letting her keep her distance against approaching enemies or slow down fleeing targets. Her Silence gives her protection against spellcasters, which is vital as she has no natural escape mechanism. She also has two strong passives that increase her damage. Precision Aura improves the damage of not only herself, but also all allied ranged Heroes on the map. Her Marksmanship is a stronger damage boost, giving her a huge chunk of agility every time she levels it up, but only if she is a certain distance from enemy heroes. Drow Ranger is one of the most straightforward carries in the game, making her a recommended hero for beginners to practise with. However, her lack of an escape mechanism and poor health pool, not to mention the mechanics of Marksmanship, means that positioning is crucial when playing her against more experienced players.


==Abilities==
==Abilities==
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* '''Move Slow:''' 11% / 24% / 37% / 60%
* '''Move Slow:''' 11% / 24% / 37% / 60%
* '''Mana Cost:''' 12
* '''Mana Cost:''' 12
Frost Arrows is a toggled ability that makes you attacks slow enemy hero for 1.5 seconds and slow enemy creeps by 7seconds. Using Frost Arrows on a single enemy will not cause the slow to stack, but merely resets it, It is a Unique Attack Modifier, and thus cannot stack with other Unique Attack Modifiers. While you can auto-cast it to apply the effects to every attack as long as you have the mana, it is not recommended since you can manage your mana more effectively and won't draw enemy creeps to attack you. An 11% slow at level 1 is already much higher that what the Orb of Venom grants, and at level 4 it becomes a ridiculous 60% slow. A great harassment tool to scare your enemies off as well as a deadly slow that can prevent wounded enemies from escaping.
Frost Arrows causes your next attack to slow enemy heroes for 1.5 seconds and slow enemy creeps by 7 seconds. It can also be autocast, applying its effects on every attack you do as long as you have the mana. Using Frost Arrows on a single enemy will not cause the slow to stack, but merely resets its duration. It is a Unique Attack Modifier, and thus cannot stack with other Unique Attack Modifiers. An 11% slow at level 1 is already much higher that what the Orb of Venom grants, and at level 4 it becomes a ridiculous 60% slow, making it a very potent spell. During the laning phase, it is excellent for harassment due to a technique called orb-walking. By manually casting Frost Arrows and targeting an enemy hero, you can attack that hero without causing enemy creeps to attack you, which will usually happen when you attack a hero with a normal attack. That means that you can keep attacking heroes using Frost Arrows without worrying about getting damaged too much by creeps, letting you harass your enemies with ease. Outside of harassment, the strong slow can also be utilized to prevent wounded enemies from escaping, as well as slowing the approach of melee heroes that intend to attack you.


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* '''Mana Cost:''' 90
* '''Mana Cost:''' 90
* '''Cooldown:''' 13
* '''Cooldown:''' 13
Silence simply renders any enemy in the targeted area to lose the ability to cast spells for a certain period. While an ability like this might seem odd for a hard carry, it helps you deal with pesky disablers who loves to stun you as well as any powerful nukers trying to burst you down. The duration is actually longer than most other silences, letting you annoy enemy spellcasters to no end.
Silence simply renders any enemy in the targeted area to lose the ability to cast spells for a certain period. While an ability like this might seem odd for a hard carry, it nullifies the biggest threats against your survival, which are disables and high burst damage. The brief few seconds of silence gives you more time to flee if you're getting ganked, while it can render a spellcaster defenseless if you or your team decide to target them.


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===Precision Aura===
===Precision Aura===
[[File:dota_2_drow_ranger_precision_aura.png|left]]
[[File:dota_2_drow_ranger_precision_aura.png|left]]
* '''Ability:''' No Target, Aura, Toggle
* '''Ability:''' No Target, Aura
* '''Affects:''' Allies
* '''Affects:''' Allies
* '''Ranged Damage Bonus:''' 16% / 20% / 24% / 28%
* '''Ranged Damage Bonus:''' 16% / 20% / 24% / 28%
Precision Aura increases the physical damage of all allied ranged units on the map based on your agility. Can be toggled on to affect creeps within a 900 radius around you. A damage boost is always welcome, especially since ranged heroes will usually have less base damage than melee heroes.
Precision Aura globally increases the damage of allied ranged heroes, as well as allied ranged non-hero units within a 900 AoE radius around you. It is a percentage-based buff, so it doesn't grant a lot of extra damage early in the game, but gives a more noticeable increase when you're farmed.


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* '''Ability:''' Passive
* '''Ability:''' Passive
* '''Bonus Agility:''' 40 / 60 / 80
* '''Bonus Agility:''' 40 / 60 / 80
Marksmanship gives you a lot of bonus agility, though the effect is lost when there are enemy heroes in a 375 unit radius. While it doesn't sound very remarkable, when you do the math you will gain about 11.2 armor, 80 IAS and 80 damage by level 3. Your attack range easily outranges the area in which the agility bonus will be removed, though you'll need to be more careful with your positioning to make sure it stays active. With this ability, you can match the dps of other hard carries without needing to buy all the usual hard carry items.
Marksmanship gives you a lot of bonus agility, though the effect is lost when there are enemy heroes in a 375 unit radius. While it doesn't sound very remarkable, when you do the math you will gain about 11.2 armor, 80 IAS and 80 damage by level 3. Your attack range easily outranges the area in which the agility bonus will be removed, though you'll need to be more careful with your positioning to make sure it stays active. With Marksmanship, you can start dealing a lot of damage during teamfights before other hard carries. You can also use it to detect invisible heroes close to you, as the buff will be deactivated if an enemy invisible hero gets within 375 range.


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Revision as of 11:01, 10 August 2013

Dota 2 drow ranger.png
Traxex the Drow Ranger
Base stats and attributes
Strength 17 + 1.9
Agility 26 + 1.9
Intelligence 15 + 1.4
Base damage 18-29
Move speed 300
Armor 0.64
Statistics
Level 1 16 25
Hit Points 473 978 1719
Mana 195 450 892
Damage 44-55 71-82 110-121
Armor 1 4 10
Sight Range 1800/1700
Attack Range 625
Missile Speed 1250

"The mist that chills you keeps me warm."

Drow Ranger is a ranged agility hero that is played as a hard carry. Like most carries, Drow Ranger relies on building up her high physical attack damage to be a big threat in fights, a feat made easier by her abilities. Drow Ranger has a good Unique Attack Modifier with Frost Arrows, letting her keep her distance against approaching enemies or slow down fleeing targets. Her Silence gives her protection against spellcasters, which is vital as she has no natural escape mechanism. She also has two strong passives that increase her damage. Precision Aura improves the damage of not only herself, but also all allied ranged Heroes on the map. Her Marksmanship is a stronger damage boost, giving her a huge chunk of agility every time she levels it up, but only if she is a certain distance from enemy heroes. Drow Ranger is one of the most straightforward carries in the game, making her a recommended hero for beginners to practise with. However, her lack of an escape mechanism and poor health pool, not to mention the mechanics of Marksmanship, means that positioning is crucial when playing her against more experienced players.

Abilities

Frost Arrows

Dota 2 drow ranger frost arrows.png
  • Ability: Auto-Cast, Target Unit
  • Affects: Enemy Heroes
  • Move Slow: 11% / 24% / 37% / 60%
  • Mana Cost: 12

Frost Arrows causes your next attack to slow enemy heroes for 1.5 seconds and slow enemy creeps by 7 seconds. It can also be autocast, applying its effects on every attack you do as long as you have the mana. Using Frost Arrows on a single enemy will not cause the slow to stack, but merely resets its duration. It is a Unique Attack Modifier, and thus cannot stack with other Unique Attack Modifiers. An 11% slow at level 1 is already much higher that what the Orb of Venom grants, and at level 4 it becomes a ridiculous 60% slow, making it a very potent spell. During the laning phase, it is excellent for harassment due to a technique called orb-walking. By manually casting Frost Arrows and targeting an enemy hero, you can attack that hero without causing enemy creeps to attack you, which will usually happen when you attack a hero with a normal attack. That means that you can keep attacking heroes using Frost Arrows without worrying about getting damaged too much by creeps, letting you harass your enemies with ease. Outside of harassment, the strong slow can also be utilized to prevent wounded enemies from escaping, as well as slowing the approach of melee heroes that intend to attack you.

Silence

Dota 2 drow ranger silence.png
  • Ability: Target Point
  • Radius: 300
  • Duration: 3 / 4 / 5 / 6
  • Mana Cost: 90
  • Cooldown: 13

Silence simply renders any enemy in the targeted area to lose the ability to cast spells for a certain period. While an ability like this might seem odd for a hard carry, it nullifies the biggest threats against your survival, which are disables and high burst damage. The brief few seconds of silence gives you more time to flee if you're getting ganked, while it can render a spellcaster defenseless if you or your team decide to target them.

Precision Aura

Dota 2 drow ranger precision aura.png
  • Ability: No Target, Aura
  • Affects: Allies
  • Ranged Damage Bonus: 16% / 20% / 24% / 28%

Precision Aura globally increases the damage of allied ranged heroes, as well as allied ranged non-hero units within a 900 AoE radius around you. It is a percentage-based buff, so it doesn't grant a lot of extra damage early in the game, but gives a more noticeable increase when you're farmed.

Marksmanship

Dota 2 drow ranger marksmanship.png
  • Ability: Passive
  • Bonus Agility: 40 / 60 / 80

Marksmanship gives you a lot of bonus agility, though the effect is lost when there are enemy heroes in a 375 unit radius. While it doesn't sound very remarkable, when you do the math you will gain about 11.2 armor, 80 IAS and 80 damage by level 3. Your attack range easily outranges the area in which the agility bonus will be removed, though you'll need to be more careful with your positioning to make sure it stays active. With Marksmanship, you can start dealing a lot of damage during teamfights before other hard carries. You can also use it to detect invisible heroes close to you, as the buff will be deactivated if an enemy invisible hero gets within 375 range.

Skill and Item Builds

Suggested Skill Build

Suggested Item Build

Starting items

Early-game items

Core items

Luxury/Situational items

Strategy

Gameplay

Laning/Early-game

Mid-game/Teamfights

Late-game

Synergies

Skill synergies

Hero synergies

Countering Drow Ranger