Editing Final Fantasy XIII/Components

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{{Header Nav|game=Final Fantasy XIII}}
{{Header Nav|game=Final Fantasy XIII}}
{{floatingtoc}}


Components are used to upgrade your [[../Weapons|weapons]] and [[../Accessories|accessories]] by adding experience to them. You can get to the upgrade menu from save stations when you obtain the Omni-kit Key in [[../Chapter 4: The Vile Peaks|The Vile Peaks]]. When you've selected the weapon or accessory to upgrade, you'll go to the component list where you can choose which component to use and in what quantity, if you have more than one. When you select a component, you'll see how much experience it provides. Each component has a set amount of experience and a hidden multiplier that affects how big your experience gain will be in conjunction with the hidden rank of the item you're upgrading.
Components are used to upgrade your [[../Weapons|weapons]] and [[../Accessories|accessories]] by adding experience to them. You can get to the upgrade menu from save stations when you obtain the Omni-kit Key in [[../Chapter 4/]]. When you've selected the weapon or accessory to upgrade, you'll go to the component list where you can choose which component to use and in what quantity, if you have more than one. When you select a component, you'll see how much experience it provides. Each component has a set amount of experience and a hidden multiplier that affects how big your experience gain will be in conjunction with the hidden rank of the item you're upgrading.


In general, organic components give greater experience multipliers and less experience, while the opposite is true of mechanical components. If you just want to upgrade by feel and not worry about min/maxing for efficiency, try to put as many organic components as you can on the item until you reach an experience multiplier of 3, then as many of your highest experience-paying mechanical component as you need, ''in one go''. The reason you want to upgrade with a single mechanical component, is they actually reduce your experience multiplier, making each individual upgrade less and less effective. This means you will get more experience for upgrading with five of a single component at once than upgrading five times with one of the component.
In general, organic components give greater experience multipliers and less experience, while the opposite is true of mechanical components. If you just want to upgrade by feel and not worry about min/maxing for efficiency, try to put as many organic components as you can on the item until you reach an experience multiplier of 3, then as many of your highest experience-paying mechanical component as you need, ''in one go''. The reason you want to upgrade with a single mechanical component, is they actually reduce your experience multiplier, making each individual upgrade less and less effective. This means you will get more experience for upgrading with five of a single component at once than upgrading five times with one of the component.
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These two groups give 0.175 multiplier value per Gil and 0.14 multiplier value per Gil, with the more expensive group being slightly less efficient. Since you need a 500 multiplier value total, it would require thirty-six 80 Gil components (500÷14) or twenty-four 150 Gil components (500÷21). You can see there is an added benefit to the higher priced components in that you can bring the multiplier value up to ×3 four times with a 99 item inventory cap, whereas you only have enough room to hit the ×3 multiplier twice with the cheaper ones. Of course you can just top off your inventory after upgrading, but at higher levels where you may be upgrading a lot of equipment, you have the opportunity to cut down on half the busy-work.
These two groups give 1.75 multiplier value per Gil and 1.4 multiplier value per Gil, with the more expensive group being slightly less efficient. Since you need a 500 multiplier value total, it would require thirty-six 80 Gil components (500÷14) or twenty-four 150 Gil components (500÷21). You can see there is an added benefit to the higher priced components in that you can bring the multiplier value up to ×3 four times with a 99 item inventory cap, whereas you only have enough room to hit the ×3 multiplier twice with the cheaper ones. Of course you can just top off your inventory after upgrading, but at higher levels where you may be upgrading a lot of equipment, you have the opportunity to cut down on half the busy-work.


For min/maxing your experience multiplier, it is better to sell the other components to purchase more of the efficient ones in the long run. It's not as big of a deal for the really cheap ones, which it's quicker to just use up than sell, but if you end up with a component like the Starblossom Seed that has +91 multiplier value, just consider that its 13,000 Gil sale price will fetch 86 of the 150 Gil components, which translates into +1,806 for your multiplier value.
For min/maxing your experience multiplier, it is better to sell the other components to purchase more of the efficient ones in the long run. It's not as big of a deal for the really cheap ones, which it's quicker to just use up than sell, but if you end up with a component like the Starblossom Seed that has +91 multiplier value, just consider that its 13,000 Gil sale price will fetch 86 of the 150 Gil components, which translates into +1,806 for your multiplier value.


{|{{prettytable|sortable=1}}
{|{{prettytable|sortable=1}}
! Component !! Experience !! Multiplier Value !! Enemy / Shop !! Drop / Cost !! Sale Price !! Value Ratio
! Component !! Experience !! Multiplier Value !! Enemy / Shop !! Drop / Cost !! Sale Price
|-
|-
| Abominable Wing || 21 || +17 || Shop || 150 || 75 || 0.113
| Abominable Wing || 21 || +17 || Shop || 150 || 75
|-
|-
| Abyssal Scale || 23 || +16 || Orobon ||  || 75 || 0.106
| Abyssal Scale || 23 || +16 || Orobon ||  || 75
|-
|-
| Ancient Bone || 43 || +31 || Yaksha ||  || 110 || 0.140
| Ancient Bone || 43 || +31 || Yaksha ||  || 110
|-
|-
| Armored Shell || 26 || +20 || Shop || 150 || 75 || 0.133
| Armored Shell || 26 || +20 || Shop || 150 || 75
|-
|-
| Barbed Tail || 12 || +14 || Shop || 80 || 40 || 0.175
| Barbed Tail || 12 || +14 || Shop || 80 || 40
|-
|-
| Begrimed Claw || 4 || +4 || Kaiser Behemoth ||  || 15 || 0.133
| Begrimed Claw || 4 || +4 || Kaiser Behemoth ||  || 15
|-
|-
| Bestial Claw || 11 || +10 || Shop || 80 || 40 || 0.125
| Bestial Claw || 11 || +10 || Shop || 80 || 40
|-
|-
| Black Mycelium || 84 || +51 || {{n/a}} || {{n/a}} || 675 || 0.039
| Black Mycelium || 84 || +51 || {{n/a}} || {{n/a}} || 675
|-
|-
| Blue Mycelium || 22 || +21 || {{n/a}} || {{n/a}} || 190 || 0.055
| Blue Mycelium || 22 || +21 || {{n/a}} || {{n/a}} || 190
|-
|-
| Chipped Fang || 4 || +7 || Gorgonopsid ||  || 15 || 0.233
| Chipped Fang || 4 || +7 || Gorgonopsid ||  || 15
|-
|-
| Chocobo Plume || 7 || +34 || Chocobo ||  || 20 || 0.850
| Chocobo Plume || 7 || +34 || Chocobo ||  || 20
|-
|-
| Chocobo Tail Feather || 29 || +58 || Chocobo ||  || 50 || 0.580
| Chocobo Tail Feather || 29 || +58 || Chocobo ||  || 50
|-
|-
| Cie'th Tear || 6 || +10 || Seeker ||  || 15 || 0.333
| Cie'th Tear || 6 || +10 || Seeker ||  || 15
|-
|-
| Dawnlight Dew || 12 || +31 || Chocobo ||  || 500 || 0.031
| Dawnlight Dew || 12 || +31 || Chocobo ||  || 500
|-
|-
| Diabolic Tail || 24 || +21 || Shop || 150 || 75 || 0.140
| Diabolic Tail || 24 || +21 || Shop || 150 || 75
|-
|-
| Dusklight Dew || 28 || +42 || Chocobo ||  || 850 || 0.024
| Dusklight Dew || 28 || +42 || Chocobo ||  || 850
|-
|-
| Enigmatic Fluid || 14 || +12 || Shop || 80 || 40 || 0.150
| Enigmatic Fluid || 14 || +12 || Shop || 80 || 40
|-
|-
| Entrancing Tail || 43 || +31 || Mushussu ||  || 110 || 0.140
| Entrancing Tail || 43 || +31 || Mushussu ||  || 110
|-
|-
| Esoteric Oil || 47 || +29 || Alraune ||  || 110 || 0.131
| Esoteric Oil || 47 || +29 || Alraune ||  || 110
|-
|-
| Fiendish Horn || 31 || +17 || Goblin ||  || 75 || 0.113
| Fiendish Horn || 31 || +17 || Goblin ||  || 75
|-
|-
| Fluffy Wool || 33 || +27 || Sheep ||  || 110 || 0.122
| Fluffy Wool || 33 || +27 || Sheep ||  || 110
|-
|-
| Fractured Horn || 3 || +6 || Goblin ||  || 15 || 0.200
| Fractured Horn || 3 || +6 || Goblin ||  || 15
|-
|-
| Fragrant Oil || 14 || +12 || Shop || 80 || 40 || 0.150
| Fragrant Oil || 14 || +12 || Shop || 80 || 40
|-
|-
| Gargantuan Claw || 24 || +15 || Shop || 150 || 75 || 0.100
| Gargantuan Claw || 24 || +15 || Shop || 150 || 75
|-
|-
| Gloomstalk || 32 || +46 || Microchu ||  || 1,000 || 0.023
| Gloomstalk || 32 || +46 || Microchu ||  || 1,000
|-
|-
| Green Needle || 60 || +100 || Shop || 7,000 || 3,500 || 0.014
| Green Needle || 60 || +100 || Shop || 7,000 || 3,500
|-
|-
| Gummy Oil || 5 || +6 || Alraune ||  || 15 || 0.200
| Gummy Oil || 5 || +6 || Alraune ||  || 15
|-
|-
| Hellish Talon || 42 || +24 || Kaiser Behemoth ||  || 110 || 0.109
| Hellish Talon || 42 || +24 || Kaiser Behemoth ||  || 110
|-
|-
| Ineffable Fluid || 43 || +29 || Ceratosaur ||  || 110 || 0.131
| Ineffable Fluid || 43 || +29 || Ceratosaur ||  || 110
|-
|-
| Infernal Horn || 37 || +26 || Borgbear ||  || 110 || 0.118
| Infernal Horn || 37 || +26 || Borgbear ||  || 110
|-
|-
| Iron Shell || 13 || +13 || Shop || 80 || 40 || 0.162
| Iron Shell || 13 || +13 || Shop || 80 || 40
|-
|-
| Malodorous Fruit || 7 || +21 || {{n/a}} || {{n/a}} || 4,000 || 0.002
| Malodorous Fruit || 7 || +21 || {{n/a}} || {{n/a}} || 4,000
|-
|-
| Medicinal Oil || 29 || +19 || Shop || 150 || 75 || 0.126
| Medicinal Oil || 29 || +19 || Shop || 150 || 75
|-
|-
| Menacing Wings || 37 || +26 || Zimitra ||  || 110 || 0.118
| Menacing Wings || 37 || +26 || Zimitra ||  || 110
|-
|-
| Moistened Scale || 3 || +5 || Sahagin ||  || 15 || 0.166
| Moistened Scale || 3 || +5 || Sahagin ||  || 15
|-
|-
| Molted Tail || 4 || +8 || Triffid ||  || 15 || 0.266
| Molted Tail || 4 || +8 || Triffid ||  || 15
|-
|-
| Monstrous Fang || 26 || +20 || Shop || 150 || 75 || 0.133
| Monstrous Fang || 26 || +20 || Shop || 150 || 75
|-
|-
| Moonblossom Seed || 73 || +55 || Bandersnatch ||  || 6,000 || 0.004
| Moonblossom Seed || 73 || +55 || Bandersnatch ||  || 6,000
|-
|-
| Murky Ooze || 4 || 8 || Fan ||  || 15 || 0.266
| Murky Ooze || 4 || 8 || Fan ||  || 15
|-
|-
| Mysterious Fluid || 29 || +19 || Shop || 150 || 75 || 0.126
| Mysterious Fluid || 29 || +19 || Shop || 150 || 75
|-
|-
| Otherworldly Bone || 24 || +21 || Shop || 150 || 75 || 0.140
| Otherworldly Bone || 24 || +21 || Shop || 150 || 75
|-
|-
| Perfume || 180 || +120 || Sacrifice ||  || 12,500 || 0.004
| Perfume || 180 || +120 || Sacrifice ||  || 12,500
|-
|-
| Red Mycelium || 6 || +10 ||  ||  || 85 || 0.058
| Red Mycelium || 6 || +10 ||  ||  || 85
|-
|-
| Regenerating Carapace || 47 || +30 || Gurangatch ||  || 110 || 0.136
| Regenerating Carapace || 47 || +30 || Gurangatch ||  || 110
|-
|-
| Rough Wool || 9 || +13 || Sheep ||  || 40 || 0.162
| Rough Wool || 9 || +13 || Sheep ||  || 40
|-
|-
| Scaled Wing || 10 || +12 || Shop || 80 || 40 || 0.150
| Scaled Wing || 10 || +12 || Shop || 80 || 40
|-
|-
| Scraggly Wool || 2 || +7 || Sheep ||  || 15 || 0.233
| Scraggly Wool || 2 || +7 || Sheep ||  || 15
|-
|-
| Seaking's Beard || 40 || +25 || Dagonite ||  || 110 || 0.113
| Seaking's Beard || 40 || +25 || Dagonite ||  || 110
|-
|-
| Seapetal Scale || 11 || +11 || Sahagin ||  || 40 || 0.137
| Seapetal Scale || 11 || +11 || Sahagin ||  || 40
|-
|-
| Segmented Carapace || 4 || +7 || Navidon ||  || 15 || 0.233
| Segmented Carapace || 4 || +7 || Navidon ||  || 15
|-
|-
| Severed Wing || 3 || +6 || Amphisbaena ||  || 15 || 0.200
| Severed Wing || 3 || +6 || Amphisbaena ||  || 15
|-
|-
| Shattered Bone || 4 || +8 || Yaksha ||  || 15 || 0.266
| Shattered Bone || 4 || +8 || Yaksha ||  || 15
|-
|-
| Sinister Fang || 47 || +30 || Uridimmu ||  || 110 || 0.136
| Sinister Fang || 47 || +30 || Uridimmu ||  || 110
|-
|-
| Smooth Hide || 23 || +16 || Shop || 150 || 75 || 0.106
| Smooth Hide || 23 || +16 || Shop || 150 || 75
|-
|-
| Spined Horn || 10 || +12 || Munchkin ||  || 40 || 0.150
| Spined Horn || 10 || +12 || Munchkin ||  || 40
|-
|-
| Starblossom Seed || 230 || +91 || Bandersnatch ||  || 13,000 || 0.003
| Starblossom Seed || 230 || +91 || Bandersnatch ||  || 13,000
|-
|-
| Strange Fluid || 5 || +6 || Ceratosaur ||  || 15 || 0.200
| Strange Fluid || 5 || +6 || Ceratosaur ||  || 15
|-
|-
| Sturdy Bone || 12 || +14 || Shop || 80 || 40 || 0.175
| Sturdy Bone || 12 || +14 || Shop || 80 || 40
|-
|-
| Succulent Fruit || 10 || +55 || {{n/a}} ||  {{n/a}} || 1,750 || 0.015
| Succulent Fruit || 10 || +55 || {{n/a}} ||  {{n/a}} || 1,750
|-
|-
| Sunpetal || 102 || +21 || Ochu ||  || 1,000 || 0.010
| Sunpetal || 102 || +21 || Ochu ||  || 1,000
|-
|-
| Supple Leather || 40 || +25 || Adroa ||  || 110 || 0.113
| Supple Leather || 40 || +25 || Adroa ||  || 110
|-
|-
| Tear of Frustration || 12 || +14 || Pijavica ||  || 40 || 0.175
| Tear of Frustration || 12 || +14 || Pijavica ||  || 40
|-
|-
| Tear of Remorse || 24 || +24 || Seeker ||  || 75 || 0.160
| Tear of Remorse || 24 || +24 || Seeker ||  || 75
|-
|-
| Tear of Woe || 49 || +40 || Vampire ||  || 110 || 0.181
| Tear of Woe || 49 || +40 || Vampire ||  || 110
|-
|-
| Thick Wool || 19 || +18 || Sheep ||  || 75 || 0.120
| Thick Wool || 19 || +18 || Sheep ||  || 75
|-
|-
| Thickened Hide || 11 || +11 || Shop || 80 || 40 || 0.137
| Thickened Hide || 11 || +11 || Shop || 80 || 40
|-
|-
| Torn Leather || 3 || +5 || Adroa ||  || 15 || 0.166
| Torn Leather || 3 || +5 || Adroa ||  || 15
|-
|-
| Transparent Ooze || 24 || +21 || Shop || 150 || 75 || 0.140
| Transparent Ooze || 24 || +21 || Shop || 150 || 75
|-
|-
| Vibrant Ooze || 12 || +14 || Shop || 80 || 40 || 0.175
| Vibrant Ooze || 12 || +14 || Shop || 80 || 40
|-
|-
| White Mycelium || 48 || +34 || {{n/a}} || {{n/a}} || 360 || 0.047
| White Mycelium || 48 || +34 || {{n/a}} || {{n/a}} || 360
|-
|-
| Wicked Fang || 13 || +13 || Shop || 80 || 40 || 0.162
| Wicked Fang || 13 || +13 || Shop || 80 || 40
|-
|-
| Wonder Gel || 49 || +31 || Ectopudding ||  || 110 || 0.140
| Wonder Gel || 49 || +31 || Ectopudding ||  || 110
|}
|}


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Mechanical components give the most experience for your item, at the cost of negative multiplier values. Your new multiplier is calculated ''after'' applying the experience from a component, so the larger quantity of a single component you use to upgrade, the more experience your high multiplier will have the chance to act on. Since there is no reason to bring your total over 500 where you get the ×3 multiplier, using a component with even just -1 multiplier value can push you down to the ×2 level. If you don't fully upgrade your item to its max level in one shot, be sure to add some [[#Organic components|organic components]] again to reestablish your multiplier.
Mechanical components give the most experience for your item, at the cost of negative multiplier values. Your new multiplier is calculated ''after'' applying the experience from a component, so the larger quantity of a single component you use to upgrade, the more experience your high multiplier will have the chance to act on. Since there is no reason to bring your total over 500 where you get the ×3 multiplier, using a component with even just -1 multiplier value can push you down to the ×2 level. If you don't fully upgrade your item to its max level in one shot, be sure to add some [[#Organic components|organic components]] again to reestablish your multiplier.


Taking a look at the items available in shops, you'll find that there are only four components that will give you over .45 experience per Gil. To level your weapons up to their maxed out ultimate forms, you'll need a ton of experience, so shopping is really the only way to go about it, as it is more efficient to farm for high-Gil components and use them to purchase high-experience components than to farm for high-experience components directly. The components worth farming for Gil are also mechanical, and you won't be tempted to use them for experience as none of them gives more than a single experience point.
Taking a look at the items available in shops, you'll find that there are only four components that will give you over .45 experience per Gil. To level you weapons up to a maxed out Omega weapon, you'll need a ton of experience, so shopping is really the only way to go about it, as it is more efficient to farm for high-Gil components and use them to purchase high-experience components than to farm for high-experience components directly. The components worth farming for Gil are also mechanical, and you won't be tempted to use them for experience as none of them gives more than a single experience point.


Generally speaking, it takes around 50,000 experience to max out a starting weapon, around 450,000 to max the second transformation and around 1,500,000 to max the ultimate form of the weapon. As you can see, only Superconductors should be used to upgrade equipment, if you want to max them out in one shot. You can use these rules of thumb when figuring out the amount of experience and reload and try bracketing to get it exact, or you can use the formula from the [[#Advanced upgrading|advanced upgrading]] section to come directly to the number.
Generally speaking, it takes around 50,000 experience to max out a starting weapon, around 450,000 to max the second transformation and around 1,500,000 to max an Omega weapon. As you can see, Superconductors should only be used to upgrade accessories, if you want to max them out in one shot. You can use these rules of thumb when figuring out the amount of experience and reload and try bracketing to get it exact, or you can use the formula from the [[#Advanced upgrading|advanced upgrading]] section to come directly to the number.


{|{{prettytable|sortable=1}}
{|{{prettytable|sortable=1}}
! Component !! Experience !! Multiplier Value !! Enemy / Shop !! Drop / Cost !! Sale Price !! Value Ratio
! Component !! Experience !! Multiplier Value !! Enemy / Shop !! Drop / Cost !! Sale Price
|-
|-
| Active Detector || 582 || -82 || Pulsework Centurion ||  || 750 || 0.388
| Active Detector || 582 || -82 || Pulsework Centurion ||  || 750
|-
|-
| Actuator || 220 || -46 || {{n/a}} || {{n/a}} || 420 || 0.261
| Actuator || 220 || -46 || {{n/a}} || {{n/a}} || 420
|-
|-
| Amplifier || 108 || -28 || Shop || 520 || 260 || 0.207
| Amplifier || 108 || -28 || Shop || 520 || 260
|-
|-
| Analog Circuit || 40 || -9 || Hoplite ||  || 90 || 0.222
| Analog Circuit || 40 || -9 || Hoplite ||  || 90
|-
|-
| Bomb Ashes || 37 || -8 || Cryohedron ||  || 90 || 0.205
| Bomb Ashes || 37 || -8 || Cryohedron ||  || 90
|-
|-
| Bomb Core || 551 || -78 || Cryohedron ||  || 600 || 0.459
| Bomb Core || 551 || -78 || Cryohedron ||  || 600
|-
|-
| Bomb Shell || 206 || -53 || Circuitron ||  || 420 || 0.245
| Bomb Shell || 206 || -53 || Circuitron ||  || 420
|-
|-
| Bomb Fragment || 82 || -27 || Shop || 430 || 215 || 0.190
| Bomb Fragment || 82 || -27 || Shop || 430 || 215
|-
|-
| Butterfly Valve || 232 || -50 || Ambling Bellows ||  || 420 || 0.276
| Butterfly Valve || 232 || -50 || Ambling Bellows ||  || 420
|-
|-
| Cactuar Doll || 1 || -1 || Cactuar ||  || 12,000 || 0.000
| Cactuar Doll || 1 || -1 || Cactuar ||  || 12,000
|-
|-
| Carburetor || 274 || -75 || Immortal ||  || 420 || 0.326
| Carburetor || 274 || -75 || Immortal ||  || 420
|-
|-
| Ceramic Armor || 147 || -35 || Shop || 660 || 330 || 0.222
| Ceramic Armor || 147 || -35 || Shop || 660 || 330
|-
|-
| Chobham Armor || 460 || -54 || Bulwarker ||  || 500 || 0.460
| Chobham Armor || 460 || -54 || Bulwarker ||  || 500
|-
|-
| Crankshaft || 215 || -47 || Shop || 840 || 420 || 0.255
| Crankshaft || 215 || -47 || Shop || 840 || 420
|-
|-
| Credit Chip || 1 || -1 || Sanctum Archangel ||  || 500 || 0.001
| Credit Chip || 1 || -1 || Sanctum Archangel ||  || 500
|-
|-
| Crystal Oscillator || 845 || -79 || Megrim Thresher ||  || 1,000 || 0.422
| Crystal Oscillator || 845 || -79 || Megrim Thresher ||  || 1,000
|-
|-
| Digital Circuit || 89 || -21 || Aquila Velocycle ||  || 230 || 0.193
| Digital Circuit || 89 || -21 || Aquila Velocycle ||  || 230
|-
|-
| Electrode || 434 || -56 || Vernal Harvester ||  || 500 || 0.434
| Electrode || 434 || -56 || Vernal Harvester ||  || 500
|-
|-
| Electrolytic Capacitor || 68 || -20 || Bulwarker ||  || 160 || 0.212
| Electrolytic Capacitor || 68 || -20 || Bulwarker ||  || 160
|-
|-
| Epicyclic Gear || 66 || -20 || Shop || 320 || 160 || 0.206
| Epicyclic Gear || 66 || -20 || Shop || 320 || 160
|-
|-
| Ferroelectric Film || 102 || -37 || Shop || 460 || 230 || 0.221
| Ferroelectric Film || 102 || -37 || Shop || 460 || 230
|-
|-
| Fiber-optic Cable || 216 || -49 || Shop || 840 || 420 || 0.257
| Fiber-optic Cable || 216 || -49 || Shop || 840 || 420
|-
|-
| Flywheel || 204 || -48 || {{n/a}} || {{n/a}} || 420 || 0.242
| Flywheel || 204 || -48 || {{n/a}} || {{n/a}} || 420
|-
|-
| Gold Dust || 1 || 0 || Chocobo || {{n/a}} || 15,000 || 0.000
| Gold Dust || 1 || 0 || Chocobo || {{n/a}} || 15,000
|-
|-
| Gold Nugget || 1 || 0 || Chocobo || {{n/a}} || 60,000 || 0.000
| Gold Nugget || 1 || 0 || Chocobo || {{n/a}} || 60,000
|-
|-
| Gyroscope || 149 || -34 || Megrim Thresher ||  || 330 || 0.225
| Gyroscope || 149 || -34 || Megrim Thresher ||  || 330
|-
|-
| Incentive Chip || 1 || -1 || Sanctum Archangel ||  || 2,500 || 0.000
| Incentive Chip || 1 || -1 || Sanctum Archangel ||  || 2,500
|-
|-
| Insulated Cabling || 65 || -18 || Shop || 280 || 140 || 0.232
| Insulated Cabling || 65 || -18 || Shop || 280 || 140
|-
|-
| Iridium Plug || 102 || -48 || {{n/a}} || {{n/a}} || 420 || 0.121
| Iridium Plug || 102 || -48 || {{n/a}} || {{n/a}} || 420
|-
|-
| Liquid Crystal Lens || 70 || -19 || Shop || 320 || 160 || 0.218
| Liquid Crystal Lens || 70 || -19 || Shop || 320 || 160
|-
|-
| Mobius Coil || 627 || -81 || Vernal Harvester ||  || 800 || 0.391
| Mobius Coil || 627 || -81 || Vernal Harvester ||  || 800
|-
|-
| Moogle Puppet || 1 || -1 || Chocobo || {{n/a}} || 18,000 || 0.000
| Moogle Puppet || 1 || -1 || Chocobo || {{n/a}} || 18,000
|-
|-
| Needle Valve || 70 || -21 || Boxed Phalanx ||  || 160 || 0.218
| Needle Valve || 70 || -21 || Boxed Phalanx ||  || 160
|-
|-
| Particle Accelerator || 4,800 || -87 || Shop || 10,000 || 5,000 || 0.480
| Particle Accelerator || 4,800 || -87 || Shop || 10,000 || 5,000
|-
|-
| Paraffin Oil || 67 || -20 || Shop || 320 || 160 || 0.209
| Paraffin Oil || 67 || -20 || Shop || 320 || 160
|-
|-
| Passive Detector || 188 || -54 || Shop || 840 || 420 || 0.223
| Passive Detector || 188 || -54 || Shop || 840 || 420
|-
|-
| Perfect Conductor || 751 || -83 || Shop || 1,600 || 800 || 0.469
| Perfect Conductor || 751 || -83 || Shop || 1,600 || 800
|-
|-
| Piezoelectric Element || 310 || -50 || Shop || 840 || 420 || 0.369
| Piezoelectric Element || 310 || -50 || Shop || 840 || 420
|-
|-
| Platinum Ingot || 1 || 0 || Adamantortoise, Adamantoise ||  || 150,000 || 0.000
| Platinum Ingot || 1 || 0 || Adamantortoise, Adamantoise ||  || 150,000
|-
|-
| Plush Chocobo || 1 || -1 || Chocobo || {{n/a}} || 35,000 || 0.000
| Plush Chocobo || 1 || -1 || Chocobo || {{n/a}} || 35,000
|-
|-
| Polymer Emulsion || 48 || -18 || Shop || 200 || 100 || 0.240
| Polymer Emulsion || 48 || -18 || Shop || 200 || 100
|-
|-
| Radial Bearing || 64 || -20 || Shop || 320 || 160 || 0.200
| Radial Bearing || 64 || -20 || Shop || 320 || 160
|-
|-
| Ring Joint || 208 || -50 || Shop || 840 || 420 || 0.247
| Ring Joint || 208 || -50 || Shop || 840 || 420
|-
|-
| Silicone Oil || 152 || -32 || Shop || 660 || 330 || 0.230
| Silicone Oil || 152 || -32 || Shop || 660 || 330
|-
|-
| Solenoid || 220 || -47 || Hoplite ||  || 420 || 0.261
| Solenoid || 220 || -47 || Hoplite ||  || 420
|-
|-
| Spark Plug || 62 || -18 || Pulsework Gladiator ||  || 140 || 0.221
| Spark Plug || 62 || -18 || Pulsework Gladiator ||  || 140
|-
|-
| Sprocket || 71 || -21 || {{n/a}} || {{n/a}} || 160 || 0.221
| Sprocket || 71 || -21 || {{n/a}} || {{n/a}} || 160
|-
|-
| Supercharger || 774 || -82 || {{n/a}} || {{n/a}} || 800 || 0.483
| Supercharger || 774 || -82 || {{n/a}} || {{n/a}} || 800
|-
|-
| Superconductor || 400 || -59 || Orion/Shop || 840 || 420 || 0.476
| Superconductor || 400 || -59 || Shop || 840 || 420
|-
|-
| Synthetic Muscle || 222 || -49 || {{n/a}} || {{n/a}} || 420 || 0.264
| Synthetic Muscle || 222 || -49 || {{n/a}} || {{n/a}} || 420
|-
|-
| Titanium Tube || 565 || -84 || {{n/a}} || {{n/a}} || 750 || 0.376
| Titanium Tube || 565 || -84 || {{n/a}} || {{n/a}} || 750
|-
|-
| Tesla Turbine || 823 || -79 || Anavatapta Warmech ||  || 900 || 0.457
| Tesla Turbine || 823 || -79 || Anavatapta Warmech ||  || 900
|-
|-
| Thrust Bearing || 200 || -48 || Pulsework Gladiator ||  || 420 || 0.238
| Thrust Bearing || 200 || -48 || Pulsework Gladiator ||  || 420
|-
|-
| Tonberry Figurine || 1 || -1 || [[../Missions#Mission 41|Mission 41]] || {{n/a}} || 28,500 || 0.000
| Tonberry Figurine || 1 || -1 || [[../Missions#Mission 41|Mission 41]] || {{n/a}} || 28,500
|-
|-
| Transformer || 42 || -9 || Tyrant ||  || 90 || 0.233
| Transformer || 42 || -9 || Tyrant ||  || 90
|-
|-
| Tungsten Tube || 192 || -53 || Juggernaut ||  || 420 || 0.228
| Tungsten Tube || 192 || -53 || Juggernaut ||  || 420
|-
|-
| Turbojet || 212 || -46 || Shop || 840 || 420 || 0.252
| Turbojet || 212 || -46 || Shop || 840 || 420
|-
|-
| Turboprop || 768 || -85 || {{n/a}} || {{n/a}} || 800 || 0.480
| Turboprop || 768 || -85 || {{n/a}} || {{n/a}} || 800
|-
|-
| Ultracompact Reactor || 40,000 || -100 || Shop || 50,000 || 25,000 || 0.800
| Ultracompact Reactor || 40,000 || -100 || Shop || 50,000 || 25,000
|}
|}


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