From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Golden Sun/VWalkthrough/ault moved to Golden Sun/Vault: fixing name, moving out of walkthrough space)
(cleanup)
Line 1: Line 1:
{{All Game Nav|game=Golden Sun}}
{{All Game Nav|game=Golden Sun}}
== Vault ==
When you come to Vault, some wagons come out and try to go South.  They can't, because the bridge is out.  Master Hammet and his crew get back in their wagons and head North. Enter Vault.  Head to the top of the city, go up the stairs, and into the mayor's house there.  You'll see a blond boy to the North West, go talk to him.  After some conversation, Ivan will join your party, and you'll set off to find the fiends that stole his rod.  Before you do, check out the weapon and armor stores, and see if there's anything useful that you can afford.  Nothing's really necessary at this point, but the artifact Magic Rod is kinda fun.    Now head to the Inn.  You might want to rest first, if you haven't already, to heal up.  It's cheap.  Then walk upstairs, and you'll see two shady-looking guys.  Ivan'll say he wants to read their minds, and so you'll start a minigame, where you try to corner one of them, so you can read their mind.  When you succeed, you'll find out that they did, in fact steal the rod, and that it's hidden somewhere in the Inn.  Walk outside, and go up the ladder leaning against the Inn.  Jump down the hole, and use Move to move the box left, and out of the way.  Jump over, and go to the next room.  Untie the person, and the three thugs'll come in.  You'll fight.  The two secondary thieves (on the left and right) have about 100 HP, and the one in the middle has about 250.  Use your Djinn and Psynergy, and you'll win in no time.
When you come to Vault, some wagons come out and try to go South.  They can't, because the bridge is out.  Master Hammet and his crew get back in their wagons and head North. Enter Vault.  Head to the top of the city, go up the stairs, and into the mayor's house there.  You'll see a blond boy to the North West, go talk to him.  After some conversation, Ivan will join your party, and you'll set off to find the fiends that stole his rod.  Before you do, check out the weapon and armor stores, and see if there's anything useful that you can afford.  Nothing's really necessary at this point, but the artifact Magic Rod is kinda fun.    Now head to the Inn.  You might want to rest first, if you haven't already, to heal up.  It's cheap.  Then walk upstairs, and you'll see two shady-looking guys.  Ivan'll say he wants to read their minds, and so you'll start a minigame, where you try to corner one of them, so you can read their mind.  When you succeed, you'll find out that they did, in fact steal the rod, and that it's hidden somewhere in the Inn.  Walk outside, and go up the ladder leaning against the Inn.  Jump down the hole, and use Move to move the box left, and out of the way.  Jump over, and go to the next room.  Untie the person, and the three thugs'll come in.  You'll fight.  The two secondary thieves (on the left and right) have about 100 HP, and the one in the middle has about 250.  Use your Djinn and Psynergy, and you'll win in no time.
{{Footer Nav|game=Golden Sun|backpage=Sol Sanctum|nextpage=Goma Cave}}

Revision as of 20:03, 9 December 2006

Template:All Game Nav When you come to Vault, some wagons come out and try to go South. They can't, because the bridge is out. Master Hammet and his crew get back in their wagons and head North. Enter Vault. Head to the top of the city, go up the stairs, and into the mayor's house there. You'll see a blond boy to the North West, go talk to him. After some conversation, Ivan will join your party, and you'll set off to find the fiends that stole his rod. Before you do, check out the weapon and armor stores, and see if there's anything useful that you can afford. Nothing's really necessary at this point, but the artifact Magic Rod is kinda fun. Now head to the Inn. You might want to rest first, if you haven't already, to heal up. It's cheap. Then walk upstairs, and you'll see two shady-looking guys. Ivan'll say he wants to read their minds, and so you'll start a minigame, where you try to corner one of them, so you can read their mind. When you succeed, you'll find out that they did, in fact steal the rod, and that it's hidden somewhere in the Inn. Walk outside, and go up the ladder leaning against the Inn. Jump down the hole, and use Move to move the box left, and out of the way. Jump over, and go to the next room. Untie the person, and the three thugs'll come in. You'll fight. The two secondary thieves (on the left and right) have about 100 HP, and the one in the middle has about 250. Use your Djinn and Psynergy, and you'll win in no time.