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{{All Game Nav|game=Golden Sun}}
{{All Game Nav|game=Golden Sun}}
When you come to Vault, some wagons come out and try to go South.  They can't, because the bridge is out.  Master Hammet and his crew get back in their wagons and head North. Enter Vault.  Head to the top of the city, go up the stairs, and into the mayor's house there.  You'll see a blond boy to the North West, go talk to him.  After some conversation, Ivan will join your party, and you'll set off to find the fiends that stole his rod.  Before you do, check out the weapon and armor stores, and see if there's anything useful that you can afford.  Nothing's really necessary at this point, but the artifact Magic Rod is kinda fun.    Now head to the Inn.  You might want to rest first, if you haven't already, to heal up.  It's cheap.  Then walk upstairs, and you'll see two shady-looking guys.  Ivan'll say he wants to read their minds, and so you'll start a minigame, where you try to corner one of them, so you can read their mind.  When you succeed, you'll find out that they did, in fact steal the rod, and that it's hidden somewhere in the Inn.  Walk outside, and go up the ladder leaning against the Inn.  Jump down the hole, and use Move to move the box left, and out of the way.  Jump over, and go to the next room.  Untie the person, and the three thugs'll come in.  You'll fight.  The two secondary thieves (on the left and right) have about 100 HP, and the one in the middle has about 250.  Use your Djinn and Psynergy, and you'll win in no time.
After some incredibly lengthy cut scenes, you will find yourself outside Vale, and you have been tasked with retrieving the three Elemental Stars that Saturos and Menardi have stolen, in order to save the world.


First of all, equip the catch beads to Issac or Garet – this gives you the Catch psynergy. Catch allows you to grab items, usually from trees. If you see a nut (or other object) in a tree, don’t hesitate to try Catch.
Head south along the path until you meet the Venus Djinni, Flint. Flint will demonstrate the basics of using Djinn in and out of battle.
==Vault==
[[Image:GS Walkthrough Vault 01.png|thumb|right|The town of Vault.]]
Now that that has finished, follow the road along until you reach a junction, and then head south, until you find the town of Vault. Try to enter, and you will be treated to a cut scene of a group of wagons, lead by Master Hammet attempting to travel south, to Kalay. However, the bridge is out, so they head north, to Lunpa.
Once this is over, you now end up in Vault. If you need to heal or regain PP, use your coins to pay for a night at the inn. However, this does not revive your characters, cure poisons or remove curses. To do that, you must visit the town sanctum.
Vault, like every other town, has a weapon and armour shop, and a restorative item shop. If you have collected enough gold coins, visit the shop to upgrade your weapons and armour. This is something you should get into the habit of doing at every town you come across.
[[Image:GS Walkthrough Vault 02.png|thumb|right|The mayor's house.]]
Once you have bought any items you need, head to the mayor’s house, and go inside. Go right to the back, and talk to the boy with blond hair. You will discover that this is Ivan, another Adept. He can read minds, and has far stronger psynergy than you currently do. Agree to help him find his master’s rod, and Ivan will join your party.
To get started on finding the rod, head to the inn, and go up the stairs to the top floor. Go to talk to the two people you find in the room. When they run away, go to leave. You will now try to surround one of the thieves.
[[Image:GS Walkthrough Vault 03.png|thumb|right|Surrounding a thief.]]
Once you have surrounded one, Ivan will read their mind, and discover that they hid the items somewhere in the inn. Go outside, and head up the ladder on the outside of the inn, and go into the hole. Use your Move psynergy to move the large crate to the left, then jump across the hole in the floor, and go right. You will discover a boy who has been tied up. Go and talk to him to free him, but just then, the three thieves walk in.
After a brief discussion, they will attack!
==Boss Battle: Bandit and Thieves==
[[Image:GS Walkthrough Vault 04.png|thumb|right|The start of the battle.]]
This is your first boss battle of Golden Sun, and a fairly easy one. These enemies do not have any particular strengths or weaknesses you can exploit.
Make sure that Ivan attacks every turn with Ray, Garet can use Flare (Fire if you already have it) or normal attacks, while Issac should use normal attacks, Quake (or Earthquake if you are already level 4), Flint and the Venus summon, or Cure to heal your party. Make sure to concentrate your attacks on the central bandit, as he is the strongest.
Once you win this battle, you will receive the Bandit’s Sword. It is weaker than a Long Sword, but it has a special ability – a weapon unleash called Rapid Smash. It can either be sold for a considerable sum (for this point in the game), given to a character, or kept to be given out later.
After the battle, Ivan will collect the Shaman’s Rod and leave Vault for Lunpa, to attempt to find his master.
[[Image:GS Walkthrough Vault 05.png|thumb|right|Goma Cave.]]
Leave Vault, and head right. Cross the bridge, and keep going right, following the road, until you see a cave entrance. This is the entrance to Goma Cave.
{{Footer Nav|game=Golden Sun|backpage=Sol Sanctum|nextpage=Goma Cave}}
{{Footer Nav|game=Golden Sun|backpage=Sol Sanctum|nextpage=Goma Cave}}

Revision as of 14:12, 10 December 2006

Template:All Game Nav After some incredibly lengthy cut scenes, you will find yourself outside Vale, and you have been tasked with retrieving the three Elemental Stars that Saturos and Menardi have stolen, in order to save the world.

First of all, equip the catch beads to Issac or Garet – this gives you the Catch psynergy. Catch allows you to grab items, usually from trees. If you see a nut (or other object) in a tree, don’t hesitate to try Catch.

Head south along the path until you meet the Venus Djinni, Flint. Flint will demonstrate the basics of using Djinn in and out of battle.

Vault

The town of Vault.

Now that that has finished, follow the road along until you reach a junction, and then head south, until you find the town of Vault. Try to enter, and you will be treated to a cut scene of a group of wagons, lead by Master Hammet attempting to travel south, to Kalay. However, the bridge is out, so they head north, to Lunpa.

Once this is over, you now end up in Vault. If you need to heal or regain PP, use your coins to pay for a night at the inn. However, this does not revive your characters, cure poisons or remove curses. To do that, you must visit the town sanctum.

Vault, like every other town, has a weapon and armour shop, and a restorative item shop. If you have collected enough gold coins, visit the shop to upgrade your weapons and armour. This is something you should get into the habit of doing at every town you come across.

The mayor's house.

Once you have bought any items you need, head to the mayor’s house, and go inside. Go right to the back, and talk to the boy with blond hair. You will discover that this is Ivan, another Adept. He can read minds, and has far stronger psynergy than you currently do. Agree to help him find his master’s rod, and Ivan will join your party.

To get started on finding the rod, head to the inn, and go up the stairs to the top floor. Go to talk to the two people you find in the room. When they run away, go to leave. You will now try to surround one of the thieves.

Surrounding a thief.

Once you have surrounded one, Ivan will read their mind, and discover that they hid the items somewhere in the inn. Go outside, and head up the ladder on the outside of the inn, and go into the hole. Use your Move psynergy to move the large crate to the left, then jump across the hole in the floor, and go right. You will discover a boy who has been tied up. Go and talk to him to free him, but just then, the three thieves walk in.

After a brief discussion, they will attack!

Boss Battle: Bandit and Thieves

The start of the battle.

This is your first boss battle of Golden Sun, and a fairly easy one. These enemies do not have any particular strengths or weaknesses you can exploit.

Make sure that Ivan attacks every turn with Ray, Garet can use Flare (Fire if you already have it) or normal attacks, while Issac should use normal attacks, Quake (or Earthquake if you are already level 4), Flint and the Venus summon, or Cure to heal your party. Make sure to concentrate your attacks on the central bandit, as he is the strongest.

Once you win this battle, you will receive the Bandit’s Sword. It is weaker than a Long Sword, but it has a special ability – a weapon unleash called Rapid Smash. It can either be sold for a considerable sum (for this point in the game), given to a character, or kept to be given out later.

After the battle, Ivan will collect the Shaman’s Rod and leave Vault for Lunpa, to attempt to find his master.

Goma Cave.

Leave Vault, and head right. Cross the bridge, and keep going right, following the road, until you see a cave entrance. This is the entrance to Goma Cave.