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< Gothic
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Before you even start playing Gothic, you should probably take a look at either the game manual or the guide page that describes the controls because the controls are not explained in-game. The most basic thing you should know is that you interact with the world using the USE key plus a direction, usually up. This may seem obvious to any experienced player, but a new player can easily wander around for a long time, wondering why "USE" doesn't do anything.

When you start a new game, you'll be talking to Diego. You can safely exhaust all dialog options here. Gothic has one of the best tutorial levels in videogame history, because it doesn't have one. After talking to Diego, you're on your own. Diego isn't going to hold your hand and you're in the open world of Gothic, free to go wherever you want.

But the world is cleverly designed. You are in a canyon, a natural barrier that's hard (though not impossible) to get out of. So you follow the path. On this path you'll find some starter weapons and the easiest monsters in the game: Juvenile Scavengers and a Juvenile Molerat. Practice swinging your sword before you take them on. Don't fight any other monsters yet.

You should (quick)save regularly. If a human defeats you with a melee weapon, you'll be merely unconscious in most cases and able to continue once you get up again. But if you get killed by arrows or monsters, you're done. No continues, reload your last save. And monsters can kill you easily if you haven't got any armor.

When you arrive at the gate of the Old Camp, be aware that picking a rude or sarcastic dialog option rarely works out in Gothic. Inside of the Old Camp is a relatively safe environment. If you run into Bloodwyn and/or Jackal, don't refuse to pay protection money. It's okay if you can't afford it yet, but don't refuse. If you somehow get into trouble with Thorus or Diego, Gravo can help you. (but at a price) Using a pan on a fire (USE + up) will convert any Raw Meat you collected from (juvenile) scavengers and molerats into Grilled Meat.

As you wander around, several characters will tell you which hut you can take. In your hut is a bed. Beds are important: by sleeping for any amount of time, your health and mana (magic energy) will be fully restored. So if a bed is nearby, sleeping is preferable to using up healing potions and food.

You should do some quests here to gain XP. Whistler's sword and Snaf's Recipe are easy. Impressing Scatty is easy once you understand what the point was. Just don't savescum on this one. You should wait with Vanished Guard until you've got a better weapon. You shouldn't impress Fingers, at least not this early.

If you need money, go to the smithy. You can also barter any items you find, including plants and food. When you deal with merchants, you can buy items for the value they have and sell them for half of their value. Despite what the dialog may suggest, all merchants charge the same prices and all merchants will buy all goods from you. You should get the Map of the colony from Graham or Dexter.

When you level up, you'll get 10 skill points. When you level up the first time, talk to Diego and put all 10 points into strength. You already got 10 strength for free when you started the game, so now you have 20. The game is generally a bit balanced towards combat with melee weapons anyway. For melee weapons, the damage you do is calculated as your strength plus the damage your weapon does and you also need the extra strength to equip better weapons. When you level up again, find a trainer for one-handed weapons like Scatty in the old camp and learn one-handed weapons level 1.

Around now you should get some armor and a better weapon. When it comes to armor, note that "protection against weapons" also protects against animal attacks but doesn't protect you from arrows. In the Free Mine (at the new camp), Swiney hands out some armor for free, but if you have the ore you should buy some better armor from Fisk or the templer at the entrance to the swamp camp. In addition you can start Vanished Guard. There is no strict time limit on anything, so you can hold on to the amulet you found for a while. A Bloodfly can kill you by stinging you just twice if you don't have any armor. If you leveled up just once, got the free armor from Swiney and the amulet from the vanished guard it'll take getting stung 4 times to get killed.

When it comes to a weapon, some easily obtained starter options are:

The often recommended Digger's Discipline (20/10) from Fisk in the old camp is just as good as the free Crude Sword, it only requires more strength. When you feel like checking out one of the other camps, either start Recipe of the Sect and ask Baal Parvez to take you to the swamp camp (it's particularly magical at night!) or start Thorus' Quest to get Mordrag to take you to the new camp. They will kill any monsters on the way, so you don't need any fighting experience for that. And you get the XP!

That's the end of this introduction. If you need more help or details, check out the walkthrough.