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(I added some more information on getting magic early, Lee/Torlof/Orik Axe, Jackal popsicle, and Old Battle Axe)
 
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{{Header Nav|game=Gothic}}
{{Header Nav|game=Gothic}}


How to get your hands on interesting gear, mostly how to get it early.
How to get your hands on interesting gear, mostly how to get it early. If you're instead looking for money or stuff to barter, try a [[Gothic/Get-rich-quick schemes|get-rich-quick scheme]] instead.
=Weapons=
==Jackal popsicle==
How would you like to hack away with the Bonebreaker (54 damage one-handed weapon) at level '''one'''? And how would you like to operate the heavy crossbow (90 damage) at level '''three'''? Time for a Jackal popsicle! No fighting experience required! No armor needed, either.


* Go to the new camp. If you just started a new game, use a [[#Swords. Lots of swords|get-rich-quick scheme]], you'll need something to barter with. The crude swords you can make in the old camp are sufficient. Then do [[Gothic/Thorus' Quest|Thorus' Quest]] to get to the new camp.
==Magic==
* Optional: pick up the [[#Rider's bow|Rider's bow]], you're here anyway and you may not be able to equip the heavy crossbow right away. Also, it's free.
===Fireball, Ice Block and Fist of Wind runes, no magic circle required===
* Go to Cronos. Buy the following: at least 5 ice bolt spell scrolls and both of his ice block spell scrolls. Also get his ring of Magic Power (+10 mana), ring of Lesser Dexterity (+5 dexterity) and Ring of Power. (+5 strength) Also make sure you have some ore, 20 should be enough.
{{Nutshell|Buy 8 Ice Bolt scrolls from Cronos, kill fire golem, use its heart to kill the ice golem and get its heart, gtfo.}}
* Optional: to be able to use the weapons early: do the [[Gothic/Horatio the Peasant|Horatio the Peasant]] quest and/or [[Gothic/Ulbert's Storeshed|Ulbert's Storeshed]] and pay Aleph 50 ore.
[[Gothic/Magic#Fireball|Fireball]], [[Gothic/Magic#Ice Block|Ice Block]] and [[Gothic/Magic#Fist of Wind|Fist of Wind]] are powerful magic spells. If you encase your foe in an ice block first (rendering them immobile for some time) and hit them with a fireball after that, you can defeat many very powerful foes you'd otherwise have no chance defeating without massively increasing your strength and/or dexterity. Also, with Ice Block, you can freeze enemies you can't defeat and leisurely walk past them.
* Now for the meat of the strategy.. the frozen meat. Go back to the old camp. Find Bloodwyn and pay protection money. He'll be patrolling usually somewhere near the main entrance. (this is probably not strictly needed, but better safe than sorry) Now find Jackal. He'll be patrolling somewhere around the marketplace. (the place where Fisk and Dexter are)
 
* Equip your ring of Magic Power, ice block spell scroll and ice bolt spell scroll. Talk to Jackal if he doesn't talk to you. '''PAY THE PROTECTION MONEY!''' This is very important. By the rules of the game, when there is a fight in which both parties pay protection money, the guards will just watch the show. Guess what we're gonna do..
Normally you'd use these with spell scrolls (which are one-use) or runes. Runes require you to be a magician and put skill points into entering a [[Gothic/Skills#Magic|magic circle]]. Fireball and Ice Block are in the third circle, Fist of Wind in the second circle. Entering the third circle will cost you 45 skill points and you won't be able to do it until you've completed [[Gothic/Secretion of the Minecrawlers|Secretion of the Minecrawlers]].
* Save your game. Just in case you screw up or an NPC walks into your line of <s>fire</s> ice. Cast the ice block spell on Jackal. Quickly switch to the ice bolt spell and throw 5 ice bolts at frozen Jackal in quick succession. He'll die, you get +500 XP for killing him and you can loot his body and take the heavy crossbow, bolts for the crossbow and the Bonebreaker.
 
What if you had runes that didn't require a magic circle, only mana, like spell scrolls? Well, those exist (and not just the teleportation runes), and once you know about it, they're not even that hard to get! This isn't ''too'' well known, this StrategyWiki writer discovered this independently. (though it was already known, at least to speedrunners)
 
# Go to the new camp. If you just started a new game, use a [[Gothic/Get-rich-quick schemes#Swords. Lots of swords|get-rich-quick scheme]], you'll need something to barter with. The crude swords you can make in the old camp are sufficient. You need 600 ore or 1200 ore worth of goods. (goods sell for half their value) Then do [[Gothic/Thorus' Quest|Thorus' Quest]] to get to the new camp.
# Go to Cronos. Buy 8 ice bolt spell scrolls (cost 50 ore each) and the ring of Magic Power. (+10 mana, cost 200 ore) If you can't afford the ring, increase your max mana to at least 13 some other way. (Cronos can convert your skill points, you can buy a Dreamcall from Baal Kagan for a free +2 max mana)
# [[File:Gothic how to evade the orc before the citadel.png|thumb|How to evade the orc before the citadel]] Go to the old camp south entrance. Follow the path away from the camp and meet Pacho who will warn you about the orc land. Continue down the path. When you see some orc dogs in the distance, there will be a rock formation on your left that you can climb. Climb all the way to the top. Near the summit you'll encounter an orc hunter. Look around the corner, when the orc notices you, allow him to come a little closer to you. This will make it easier to get past him as you won't be passing him in the narrowest part of the path. Run/bunnyhop past the orc and keep going.
# [[File:Gothic how to evade the orc between the bridge and the citadel.png|thumb|How to evade the orc in front of the bridge]] When you reach the ruined citadel and go around the corner, you can climb the wall and pass through the citadel to avoid the orc that's guarding the bridge altogether. Or just run past the orc. Either enter the bridge and jump off of it or jump off the cliff right from the bridge. Don't jump left of the bridge! Now swim past [[Gothic/The Magic Sword URIZIEL|the sunken tower]] (don't bother entering it now, it's not worth it without the key) and climb onto the shore.
# Continue and you'll find a path. Follow the path to the left. On the ground there's a skeleton and an [[#Old battle axe|old battle axe]]. Pick it up, as it is an excellent starting two-handed weapon once you have the strength to wield it. You are now near Xardas' tower with many interesting creatures around. Go left at the split where you found the old battle axe and you'll encounter (in this order) a [[Gothic/NPCs#STONEGOLEM|stone golem]], an [[Gothic/NPCs#ICEGOLEM|ice golem]] and a [[Gothic/NPCs#FIREGOLEM|fire golem]]. The attacks of these golems are massively powerful, but they are ''slow''. So you're going to run/bunnyhop past all of them, which will be much easier than the orcs.
# Now make sure you have your ice bolt scrolls and magic ring equipped and your mana is charged. Now hit the fire golem with 8 ice bolts. Don't miss, you need exactly 8 to defeat the fire golem! (also don't use Ice Block here, it won't work) Loot the remains to find the Heart of a Fire Golem, which is essentially a [[Gothic/Magic#Fireball|Fireball]] rune, but doesn't require a magic circle!
# Equip the heart of the Fire Golem, make sure you have at least 5 mana left and launch one fully charged (hold use + up until Nameless launches the fireball) fireball at the Ice Golem. That's all it took, the Ice Golem will melt. Loot the remains to find the Heart of an Ice Golem, which is essentially an [[Gothic/Magic#Ice Block|Ice Block]] rune that doesn't require a magic circle!
# If you already have a teleport rune, use it. Otherwise, run/bunnyhop past the Stone Golem and jump back into the lake and swim to the river right of the sunken tower.{{abbr|*|the left exit is a big waterfall that you may not survive, though you could by diving}} Swim down the stream. You can get back on shore on the left, but the current can make this difficult if you didn't stick to the left. Don't worry though, if you just keep swimming you'll go down two waterfalls (which are safe to fall from, deep water) and wash ashore in the swamp camp. You could also swim to the shore on the other side of the lake, left of the sunken tower. You'll encounter some monsters, but with the hearts you could take those out. This way you'll end up back in the old camp.
 
Using these hearts, defeating the bloodhounds that guard the [[Gothic/Getting good gear#Orc hammer|Orc hammer]] suddenly isn't that difficult anymore. Once you get the Orc hammer and your strength is over 25 you can take down the Stone Golem as well. With 40 strength it'll take 40 hits, with 50 strength it'll take 24 hits. The Stone Golem is quite slow to attack, so this isn't as difficult as it might seem. The Heart of a Stone Golem works as a [[Gothic/Magic#Fist of Wind|Fist of Wind]] rune that doesn't require a magic circle.
 
The "Piece of an Ice Golem" (also found on the Ice Golem) is an Ice Bolt rune, but requires 500 mana to equip.. which isn't achievable without cheats, unfortunately.
 
Note that once [[Gothic/Xardas the Necromancer|Chapter 4]] rolls around, you'll have to give up these hearts sadly.<!-- I don't think the riddle Golems will respawn, but haven't tested it. They do NOT respawn --> Fortunately, by this time you could be a magician and use the regular runes. The Ice Block rune (Circle 3) is probably the most useful in the game, it works on every enemy with only trolls and golems as exceptions, and it allows you to easily defeat extremely powerful foes. It is a must-have. Also, Ur-Shak has a stone golem in his basement in the citadel ruins, so at least the heart of a stone golem (Fist of Wind) can be re-aquired. With these hearts, at least [[#Jackal popsicle|Jackal popsicle]] can be done as well, but requires patience and correct positioning. <!-- With these hearts, [[#Lee's/Torlof's/Orik's axe|Lee's/Torlof's/Orik's axe]], [[#Jackal popsicle|Jackal popsicle]] and [[#Scar on ice|Scar on ice]] can be done as well. (untested) -->
 
===Various artifacts and spell scrolls===
On the quest [[Gothic/Orc Cemetery|Orc Cemetery]] you'll find a bunch of mummies who together have the following:
 
* 3× {{Gothic/item|ITMW2HORCSWORD01}}
* 1× {{Gothic/item|ITARSCROLLFIREBALL}}
* 3× {{Gothic/item|ITARSCROLLFIREBOLT}}
* 4× {{Gothic/item|ITARSCROLLFIRESTORM}}
* 4× {{Gothic/item|ITARSCROLLHEAL}}
* 1× {{Gothic/item|AMULETT_DER_MAGIE}}
* 1× {{Gothic/item|RING_DES_LEBENS}}
* 1× {{Gothic/item|SCHUTZAMULETT_MAGIE_FEUER}}
* 1× {{Gothic/item|SCHUTZRING_FEUER1}}
* 1× {{Gothic/item|SCHUTZRING_WAFFEN2}}
* 1× {{Gothic/item|STAERKEAMULETT}}
* 1× {{Gothic/item|STAERKERING2}}
* 11× {{Gothic/item|ITFO_POTION_HEALTH_01}}
* 9× {{Gothic/item|ITFO_POTION_HEALTH_02}}
* 4× {{Gothic/item|ITFO_POTION_HEALTH_03}}
* 5× {{Gothic/item|ITFO_POTION_MANA_01}}
* 5× {{Gothic/item|ITFO_POTION_MANA_02}}
* 3× {{Gothic/item|ITFO_POTION_MANA_03}}
 
This can be obtained early by using a [[#Transform into Meatbug|Transform into Meatbug]] spell scroll. Go to the Orc Cemetery. There won't be any Orcs outside if you go here before doing the associated quest. Don't bother even trying the winch, it's jammed and Gothic is known to break sometimes if you try to use jammed winches. Simply go to the gate and transform into a meatbug. Just wiggle about until you pass through the planks that barricade the cemetery. Once you are on the other side, press {{kbd|Enter}} to transform back and walk into the cemetery. Inside you'll have to defeat at least 2 Orcs (the Golem hearts may help) and you can loot the mummies. There's no point in going in any further into the cemetery until you get the associated quest. When you leave the cemetery, you'll spawn outside so you won't have to meatbug through the barricade again.
 
===Transform into Meatbug===
You are expected to obtain the {{Gothic/item|ITARSCROLLTRFMEATBUG}} for [[Gothic/Focus in the Monastery Ruins|Focus in the Monastery Ruins]], but it's already there when you start a new game. Provided you can get past the monsters (the Golem hearts may help), you can pick them up right away. The quest they were for can be completed without the scroll, besides, the scroll can be bought from merchants at that point.
 
==Weapons==
 
===Lee's/Torlof's/Orik's axe===
{{Nutshell|Get {{Gothic/item|ITARSCROLLPYROKINESIS}}. Kill Torlof.}}
Two-handed weapons: {{Gothic/item|LEES_AXT}}, {{Gothic/item|TORLOFS_AXT}} and {{Gothic/item|ORIKS_AXT}}. If you plan on joining the new camp, you should perhaps not get this one. If you join the new camp and kill {{Gothic/NPC|SLD_700_LEE}}, you won't be able to become a mercenary and won't be able to get training with two-handed weapons. Also, these weapons require '''a lot''' of strength. Sure you can obtain any of them easily shortly after arrival in the new camp, but what would you do with it?
 
After doing [[Gothic/Canvassing of Customers|Canvassing of Customers]], get the {{Gothic/item|ITARSCROLLPYROKINESIS}} and use it on Lee, {{Gothic/NPC|SLD_737_TORLOF}} or {{Gothic/NPC|SLD_701_ORIK}}. Orik's axe is clearly inferior, so go with Lee or Torlof. If you joined the new camp, not Lee. Also, killing Lee will deprive you of experience later on after clearing the free mine. You'll need about 25-30 mana to pull this off. The ice block+ice bolt method that is described below actually doesn't work so well here as the mercenaries will start testing the arrow protection of your armor rather quickly. This doesn't happen with pyrokinesis, only {{Gothic/NPC|PC_FIGHTER}} will come after you. But Gorn is quite far away, by the time he reaches the crime scene you'll be long gone with your axe. Strangely, killing Lee, the leader of the New Camp, does not put you on the naughty list. Coming back later, nobody will care that Lee is dead or "missing".
 
===Scar on ice===
{{Nutshell|Buy {{Gothic/item|ITARSCROLLICECUBE}} and {{Gothic/item|ITARSCROLLTHUNDERBOLT}} from Cronos. Encase Scar in an Ice Block and quickly follow up with Ice Bolts.}}
{{Gothic/NPC|EBR_101_SCAR}} has a {{Gothic/item|ITRW_CROSSBOW_04}} and {{Gothic/item|SCARS_SCHWERT}}, the best one-handed weapon in the entire game.
 
The method that was made for Jackal ([[#Jackal popsicle|Jackal popsicle]]) also works for Scar. But you already need to have [[Gothic/Game mechanics#Entering the castle|access to the castle]], and preferably be able to walk around the ore baron's house undisturbed. Scar will require 10 mana (but possibly more as misfires happen) and 7 ice bolts instead of 5.
 
There is an alternative method for beating Scar: beat him up and let him beat you up. He'll never kill you, just knock you down to 1 health point. Wait until you get back up and hit him again. He'll heal, but not too quickly. Still, you'll have to do quite some damage. If you have merely 36 strength, no training and the [[#Old battle axe|old battle axe]], this will take far too long.
 
===Jackal popsicle===
{{Nutshell|Buy {{Gothic/item|ITARSCROLLICECUBE}} and {{Gothic/item|ITARSCROLLTHUNDERBOLT}} from Cronos. Pay protection money in the old camp. Encase Jackal in an Ice Block and quickly follow up with Ice Bolts.}}
How would you like to hack away with the {{Gothic/item|ITMW_1H_AXE_03}} at level '''one'''? And how would you like to operate the {{Gothic/item|ITRW_CROSSBOW_03}} at level '''three'''? Time for a {{Gothic/NPC|GRD_201_JACKAL}} popsicle! No fighting experience required! No armor needed, either.
 
{{Sidebar|width=20em|contents=Pick up the [[#Rider's bow|Rider's bow]] when you arrive in the new camp, you're here anyway and you may not be able to equip the heavy crossbow right away. Also, it's free. To be able to use the weapons early: do the [[Gothic/Horatio the Peasant|Horatio the Peasant]] quest and/or [[Gothic/Ulbert's Storeshed|Ulbert's Storeshed]] and pay Aleph 50 ore.}}
* Go to the new camp. If you just started a new game, use a [[Gothic/Get-rich-quick schemes#Swords. Lots of swords|get-rich-quick scheme]], you'll need something to barter with. The crude swords you can make in the old camp are sufficient. Then do [[Gothic/Thorus' Quest|Thorus' Quest]] to get to the new camp.
* Go to {{Gothic/NPC|Cronos}}. Buy the following: at least 5 {{Gothic/item|ITARSCROLLTHUNDERBOLT}} and both {{Gothic/item|ITARSCROLLICECUBE}}s. Also get his {{Gothic/item|RING_DER_MAGIE}}, {{Gothic/item|RING_DES_GESCHICKS}} and {{Gothic/item|STAERKERING}}. Also make sure you have some {{Gothic/item|ITMINUGGET}}s, 20 should be enough.
* Now for the meat of the strategy.. the frozen meat. Go back to the old camp. Find {{Gothic/NPC|GRD_233_BLOODWYN}} and pay protection money. He'll be patrolling usually somewhere near the main entrance. (this is probably not strictly needed, but better safe than sorry) Now find Jackal. He'll be patrolling somewhere around the marketplace. (the place where {{Gothic/NPC|Fisk}} and {{Gothic/NPC|Dexter}} are)
* Equip your ring of magic, ice block spell scroll and ice bolt spell scroll. Talk to Jackal if he doesn't talk to you. '''PAY THE PROTECTION MONEY!''' This is very important. By the rules of the game, when there is a fight in which both parties pay protection money, the guards will just watch the show. Guess what we're gonna do..
* Save your game. Just in case you screw up or an NPC walks into your line of <s>fire</s> ice, or sometimes, depending on how close you are to the outer wall, guards will fire bolts at you. Cast the ice block spell on Jackal. Quickly switch to the ice bolt spell and throw 5 ice bolts at frozen Jackal in quick succession. He'll die, you get +500 XP for killing him and you can loot his body and take the heavy crossbow, bolts for the crossbow and the Bonebreaker.


Some notes:
Some notes:
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*You're only using one ice block spell, but for some reason you can't cast ice block properly when you only have one spell scroll.
*You're only using one ice block spell, but for some reason you can't cast ice block properly when you only have one spell scroll.
*Jackal has 300 life. He has 70 weapon protection, 10 arrow protection, 35 fire protection and no magic protection. The ice block spell takes him down to 250. The first ice bolt to 180, the second to 110, the third to 40, the fourth to 20 and the fifth ice bolt takes him to exactly zero. It appears that for the first three ice bolts, the ice block spell damage counts again.
*Jackal has 300 life. He has 70 weapon protection, 10 arrow protection, 35 fire protection and no magic protection. The ice block spell takes him down to 250. The first ice bolt to 180, the second to 110, the third to 40, the fourth to 20 and the fifth ice bolt takes him to exactly zero. It appears that for the first three ice bolts, the ice block spell damage counts again.
*You can also kill Jackal with the Ice Golem heart and Fire Golem heart if you have them. Just ice block him and fireball him to death. However, it is slower and it takes many tries to get it right.


<!-- ===Letting templars have "accidents"===
<!-- ===Letting templars have "accidents"===
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I need to test this once more, but I'm fairly sure it can be pulled off right at the start of the game. -->
I need to test this once more, but I'm fairly sure it can be pulled off right at the start of the game. -->
==Rusty two-hander==
===Old battle axe===
61 damage, requires 31 strength. Go to the blacksmith in the castle in the old camp. Open the chest on the right (LRLLLR) to find three of these. You can use it, shame you won't be able to get training with it until you're a guard, mercenary or templar though..
To get the {{Gothic/item|ITMW_2H_AXE_OLD_01}}, follow the instructions for [[#Fireball, Ice Block and Fist of Wind runes, no magic circle required|the Golem hearts]], but you can skip your visit to Cronos if you don't want the hearts for some reason. This axe, despite it's name and appearance, is actually an excellent two-handed starting weapon once you have the strength to wield it.


==Light crossbow==
===Rusty two-hander===
This one can be tricky to pull off. Getting the heavy crossbow is actually easier.
Go to the blacksmith in the castle in the old camp. Open the chest on the right (L R L L L R) to find 3× {{Gothic/item|ITMW_2H_SWORD_OLD_01}}. You can use it, shame you won't be able to get training with it until you're a guard, mercenary or templar though..


Go to the western entrance to the orc land. There are 2 guards, one of them will say you might as well give all your ore if you enter the orc land as you will be ripped to shreds. Enter the orc land and follow the path to the left. Here you will see a pack of orc dogs. Attract the attention of most of them before running/bunnyhopping back to the guards. The guards will attack the orc dogs on sight. Circle around after you passed the guards and pass them again to make sure all the orc dogs will now focus their attention on the guards. If you're lucky, the orc dogs will kill one of the guards while the other finishes them off. You can now pick up the weapon they were holding and loot the body. If the orc dogs fail to kill either guard, try again. If they kill both, you face a dilemma. If you get too far away, the bodies will disappear though any dropped weapons remain. If you try to loot the bodies, the orc dogs may kill you.
===Orc hammer===
Particularly useful against {{Gothic/NPC|SKELETON}}s, {{Gothic/NPC|SKELETONMAGE}}s and {{Gothic/NPC|STONEGOLEM}}s who are all more vulnerable to hammers. You need either a {{Gothic/item|ITFO_POTION_HASTE_01|sprint potion}} (try [[Gothic/Get-rich-quick schemes#Robbing Gomez|Robbing Gomez]]) or defeat 4 {{Gothic/NPC|BLOODHOUND}}s, your choice. Even with the potion it's not easy. Follow the instructions for [[#Fireball, Ice Block and Fist of Wind runes, no magic circle required|free magic]] but cross the bridge. Take the sprint potion. (or defeat the bloodhounds) There will be a cave with a door on your right. The bloodhounds can't get in there. Loot the place and if you already have a teleport rune, just teleport out of there. Otherwise, go back the way you came, maybe jump off of the bridge so you don't have to run around the orcs again.


Both guards have a light crossbow (50 DMG/25 DEX), one has a judgment sword (30 DMG/12 STR) and the other a guard's sword. (32 DMG/12 STR)
===Light crossbow===
 
This one can be tricky to pull off. Getting the heavy crossbow is actually easier.
==Battle sword==
Get into the castle. No matter which (if any) camp you joined. Talk to skip, say THORUS sent you, then say you need to do a thing for Thorus, then say the kick butt thing to trade. Any other option and you won't get a second chance. He has a battle sword on offer. (one-handed weapon, 33 damage, requires 13 str)


==Axe==
Go to the western entrance to the orc land. There are 2 guards, one of them will say you might as well give all your ore if you enter the orc land as you will be ripped to shreds. Enter the orc land and follow the path to the left. Here you will see a pack of {{Gothic/NPC|ORCDOG}}s. Attract the attention of most of them before running/bunnyhopping back to the guards. The guards will attack the orc dogs on sight. Circle around after you passed the guards and pass them again to make sure all the orc dogs will now focus their attention on the guards. If you're lucky, the orc dogs will kill one of the guards while the other finishes them off. You can now pick up the weapon they were holding and loot the body. If the orc dogs fail to kill either guard, try again. If they kill both, you face a dilemma. If you get too far away, the bodies will disappear though any dropped weapons remain. If you try to loot the bodies, the orc dogs may kill you.
Go to the swamp camp. (Baal Parvez in the old camp can take you) Ask Lester (near the entrance) the way to the smithy. Pick the lock on the chest (LRRLLL) and you will find an axe. (29 DMG/12 STR) Here you can also [[#Swords. Lots of swords|get rich quick]].


==Short bow==
Both guards have a {{Gothic/item|ITRW_CROSSBOW_01}}, one has a {{Gothic/item|ITMW_1H_SWORD_02}} and the other a {{Gothic/item|ITMW_1H_SWORD_03}}.
In Cavalorns chest you'll find a key for the door in the cave behind his hut. At night Cavalorn is outside, though he doesn't seem to mind you stealing his key while he's standing next to you. Behind the door you'll find a short bow (20 DMG/10 DEX) and a chest with 62 ore, a fire bolt scroll and other stuff.


==Rider's bow==
===Battle sword===
After you've met Jarvis at the entrance for the new camp, continue and on your right you will find a ladder to climb a guard tower. In the tower are two chests. The left chest (LRRLR) has a rider's bow. (24 DMG/12 DEX)
Get into the castle. No matter which (if any) camp you joined. Talk to skip, say THORUS sent you, then say you need to do a thing for Thorus, then say the kick butt thing to trade. Any other option and you won't get a second chance. He has a {{Gothic/item|ITMW_1H_SWORD_04}} on offer.


<!--==Orc hammer==
===Battle sword 2===
Difficulty: hard
If you have access to the ore baron's house, you may have noticed all the swords on the wall. Many swords. So why not just take some? The best one out of them is the battle sword. Sure, the guard will attack you for stealing swords from Gomez, but he won't kill you. Take some swords, get pummeled, wash, rinse, repeat. Don't forget to drop/stash away any ore you're holding beforehand or the guard will steal it. When you're done, find a bed and sleep to fully restore your health.
Leave the old camp through the south entrance. Follow the path and meet Pacho who will warn you about the orc land. Continue down the path. When you see some orc dogs in the distance, there will be a rock formation on your left that you can climb. Climb all the way to the top. Near the summit you'll encounter an orc hunter. Run/bunnyhop past it and keep going. You will now see a bridge with another orc in front of it. Run/bunnyhop around the orc and cross the bridge. Never stop moving. Now there's a problem: the cave is guarded by a bunch of bloodhounds. Trying to outmanoeuvre them will be difficult or impossible. (if you keep trying the RandomNumberGod may eventually allow you to pass) It's easier with a sprint potion, but you probably won't have that yet. Sneaking doesn't seem to help. You may be able to defeat them with spell scrolls.


(enter "goto waypoint location_19_01" in the console in marvin mode to get near the cave)-->
===Axe===
=Potions=
Go to the swamp camp. (Baal Parvez in the old camp can take you) Ask Lester (near the entrance) the way to the smithy. Pick the lock on the chest (LRRLLL) and you will find an {{Gothic/item|ITMW_1H_AXE_01}}. Here you can also [[Gothic/Get-rich-quick schemes#Swords. Lots of swords|get rich quick]].
==Essence of strength potion==
Strength +3. Get into the castle. Go to the blacksmith. Open the left chest. (LRLRRL)<!-- additional rubble: tumbler, plate, 3 grilled meat, 5 beer, 69 ore -->


==Essence of dexterity potion==
===Rider's bow===
Dexterity +3. Go into Fisk's hut during daytime. Second chest from the right. (LLLLRR)
After you've met Jarvis at the entrance for the new camp, continue and on your right you will find a ladder to climb a guard tower. In the tower are two chests. The left chest (LRRLR) has a {{Gothic/item|ITRW_BOW_SMALL_02}}.


==Sleeper temple and Orc temple==
===Mace===
Sleeper temple: next to the lava lake with the platform elevator in the sleeper temple there are some rooms. The room on the right has an elixer of healing and a healing scroll. However, there are also some potions stuck on the wall. If you use telekinesis on them, they will fall down. Be careful though, they can fall through the floor. On the wall, you'll find an elixer of magic energy (mana bonus +70) and two elixers of life. (maximum life +15 each)
This isn't the ''best'' melee weapon you can get, or even the easiest to obtain. But if you're still in chapter 1 and you headed off to the new camp, you may not have much choice. {{Gothic/NPC|BAU_935_HOMER}} is standing on the dam. He's pretty much alone, no mercenaries or anything to protect him. He's got no armor whatsoever and 112 life. He's not that hard to beat and will drop a {{Gothic/item|ITMW_1H_MACE_01}}, but '''don't kill him''' or you won't be able to do [[Gothic/Lurker at the Dam|Lurker at the Dam]]. Knocking him unconscious with a melee weapon won't stop you from embarking on that quest though.


You will at some point encounter a fanatic templar who explains to you how he was made immortal. Open the gate he's guarding, go through and turn right. Cross the minecrawler chasm. On the other side, you'll find a box. It will highlight, but it doesn't have a name, similar to benches. Open it to find a ring of greater invincibility and an essence of strength potion. (+3 strength)
===Short bow===
In Cavalorns chest you'll find a key for the door in the cave behind his hut. At night Cavalorn is outside, though he doesn't seem to mind you stealing his key while he's standing next to you. Behind the door you'll find a {{Gothic/item|ITRW_BOW_SMALL_01}} and a chest with 62 {{Gothic/item|ITMINUGGET}}s, a {{Gothic/item|ITARSCROLLFIREBOLT}} and other stuff.


In the orc temple, treat the mummies like chests. They have lots of potions. Use switches to open the locked cells, you will also find some artefacts there. Just before meeting The Sleeper you can also find two rooms with mummies that have useful potions.
==Potions==
===Essence of strength===
Strength +3.


=Get-rich-quick schemes=
#Get into the castle. Go to the blacksmith. Open the left chest. (L R L R R L)<!-- additional rubble: tumbler, plate, 3 grilled meat, 5 beer, 69 ore -->
===Swords. Lots of swords===
#Get into the castle. Enter the building with the beds for the guards opposite the house of the ore barons. Go through the first door on your left. Open the chest on your left. (L R L L R R)
In the chest from the blacksmith in the old camp (RRLRLL) you'll find 20 raw steel and 2 crude swords. Now go to the swamp camp. (Baal Parvez in the old camp can take you) Ask Lester (near the entrance) the way to the smithy. Pick the lock on the chest (LRRLLL) and you will find an axe (32 DMG/12 STR), mandibles of a minecrawler (you can take these to Kor Calom), 27 raw steel and 16 blades. Using the furnace (use+keep tapping up) your raw steel turns into glowing steel, the anvil turns glowing steel into glowing blades, the water bucket turns glowing blades into blades and the grindstone turns blades into crude swords. You now have 65 crude swords that can be sold/bartered for 3250 ore nuggets of value. And you have the axe, which is an excellent starter weapon.


===Robbing Gomez===
===Essence of dexterity===
Once you have access to the castle, enter the house of the ore barons ''during daytime''. If you didn't join the old camp, ignore the guards.. they'll give up soon enough. Go upstairs. The room on the left belongs to Gomez, you can't open his chests yet. Opposite Gomez' room there is a bedroom with several chests<!-- Diego and Thorus sleep here I think --> that are worth the trouble. Right next to Gomez' room though you'll find Bartholo's room. Here you find a chest with a useful amulet (Amulet of Stone Skin, +15 weapon and arrow protection) and a door. Pick the lock on the door to find a hallway with.. another door. Pick the lock and enter the tower. The chests on the second floor of the tower contain goods worth thousands of ore nuggets. Climb all the way to the top for a great view of the colony!
Dexterity +3. Go into Fisk's hut during daytime. Second chest from the right. (LLLLRR)
 
Note: do not do this at night, unless you like being stabbed. Also, [[Gothic/Miscellaneous#Coins|don't take the thousands of coins]]. You'll break your keyboard for nothing if you do.


===Diego's stuff===
===Essence of life===
Somewhere during the night/early morning, Diego will go into the castle. In his absence, "borrow" the 5 essence of healing potions, 2 pieces of cheese (needed for [[Gothic/Baloro's Weapon|Baloro's Weapon]]) and 120 ore from the chest in his hut. (RLLRRR)
On one of Lares' shelves, the red one. Take it and run.. Don't look back. Preferably take it before leaving to head to another location. When you come back, Lares will be mad but won't attack you anymore.


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Latest revision as of 20:23, 4 August 2021

How to get your hands on interesting gear, mostly how to get it early. If you're instead looking for money or stuff to barter, try a get-rich-quick scheme instead.

Magic[edit]

Fireball, Ice Block and Fist of Wind runes, no magic circle required[edit]

nutshell
nutshell

This idea, in a nutshell
Buy 8 Ice Bolt scrolls from Cronos, kill fire golem, use its heart to kill the ice golem and get its heart, gtfo.

Fireball, Ice Block and Fist of Wind are powerful magic spells. If you encase your foe in an ice block first (rendering them immobile for some time) and hit them with a fireball after that, you can defeat many very powerful foes you'd otherwise have no chance defeating without massively increasing your strength and/or dexterity. Also, with Ice Block, you can freeze enemies you can't defeat and leisurely walk past them.

Normally you'd use these with spell scrolls (which are one-use) or runes. Runes require you to be a magician and put skill points into entering a magic circle. Fireball and Ice Block are in the third circle, Fist of Wind in the second circle. Entering the third circle will cost you 45 skill points and you won't be able to do it until you've completed Secretion of the Minecrawlers.

What if you had runes that didn't require a magic circle, only mana, like spell scrolls? Well, those exist (and not just the teleportation runes), and once you know about it, they're not even that hard to get! This isn't too well known, this StrategyWiki writer discovered this independently. (though it was already known, at least to speedrunners)

  1. Go to the new camp. If you just started a new game, use a get-rich-quick scheme, you'll need something to barter with. The crude swords you can make in the old camp are sufficient. You need 600 ore or 1200 ore worth of goods. (goods sell for half their value) Then do Thorus' Quest to get to the new camp.
  2. Go to Cronos. Buy 8 ice bolt spell scrolls (cost 50 ore each) and the ring of Magic Power. (+10 mana, cost 200 ore) If you can't afford the ring, increase your max mana to at least 13 some other way. (Cronos can convert your skill points, you can buy a Dreamcall from Baal Kagan for a free +2 max mana)
  3. How to evade the orc before the citadel
    Go to the old camp south entrance. Follow the path away from the camp and meet Pacho who will warn you about the orc land. Continue down the path. When you see some orc dogs in the distance, there will be a rock formation on your left that you can climb. Climb all the way to the top. Near the summit you'll encounter an orc hunter. Look around the corner, when the orc notices you, allow him to come a little closer to you. This will make it easier to get past him as you won't be passing him in the narrowest part of the path. Run/bunnyhop past the orc and keep going.
  4. How to evade the orc in front of the bridge
    When you reach the ruined citadel and go around the corner, you can climb the wall and pass through the citadel to avoid the orc that's guarding the bridge altogether. Or just run past the orc. Either enter the bridge and jump off of it or jump off the cliff right from the bridge. Don't jump left of the bridge! Now swim past the sunken tower (don't bother entering it now, it's not worth it without the key) and climb onto the shore.
  5. Continue and you'll find a path. Follow the path to the left. On the ground there's a skeleton and an old battle axe. Pick it up, as it is an excellent starting two-handed weapon once you have the strength to wield it. You are now near Xardas' tower with many interesting creatures around. Go left at the split where you found the old battle axe and you'll encounter (in this order) a stone golem, an ice golem and a fire golem. The attacks of these golems are massively powerful, but they are slow. So you're going to run/bunnyhop past all of them, which will be much easier than the orcs.
  6. Now make sure you have your ice bolt scrolls and magic ring equipped and your mana is charged. Now hit the fire golem with 8 ice bolts. Don't miss, you need exactly 8 to defeat the fire golem! (also don't use Ice Block here, it won't work) Loot the remains to find the Heart of a Fire Golem, which is essentially a Fireball rune, but doesn't require a magic circle!
  7. Equip the heart of the Fire Golem, make sure you have at least 5 mana left and launch one fully charged (hold use + up until Nameless launches the fireball) fireball at the Ice Golem. That's all it took, the Ice Golem will melt. Loot the remains to find the Heart of an Ice Golem, which is essentially an Ice Block rune that doesn't require a magic circle!
  8. If you already have a teleport rune, use it. Otherwise, run/bunnyhop past the Stone Golem and jump back into the lake and swim to the river right of the sunken tower.* Swim down the stream. You can get back on shore on the left, but the current can make this difficult if you didn't stick to the left. Don't worry though, if you just keep swimming you'll go down two waterfalls (which are safe to fall from, deep water) and wash ashore in the swamp camp. You could also swim to the shore on the other side of the lake, left of the sunken tower. You'll encounter some monsters, but with the hearts you could take those out. This way you'll end up back in the old camp.

Using these hearts, defeating the bloodhounds that guard the Orc hammer suddenly isn't that difficult anymore. Once you get the Orc hammer and your strength is over 25 you can take down the Stone Golem as well. With 40 strength it'll take 40 hits, with 50 strength it'll take 24 hits. The Stone Golem is quite slow to attack, so this isn't as difficult as it might seem. The Heart of a Stone Golem works as a Fist of Wind rune that doesn't require a magic circle.

The "Piece of an Ice Golem" (also found on the Ice Golem) is an Ice Bolt rune, but requires 500 mana to equip.. which isn't achievable without cheats, unfortunately.

Note that once Chapter 4 rolls around, you'll have to give up these hearts sadly. Fortunately, by this time you could be a magician and use the regular runes. The Ice Block rune (Circle 3) is probably the most useful in the game, it works on every enemy with only trolls and golems as exceptions, and it allows you to easily defeat extremely powerful foes. It is a must-have. Also, Ur-Shak has a stone golem in his basement in the citadel ruins, so at least the heart of a stone golem (Fist of Wind) can be re-aquired. With these hearts, at least Jackal popsicle can be done as well, but requires patience and correct positioning.

Various artifacts and spell scrolls[edit]

On the quest Orc Cemetery you'll find a bunch of mummies who together have the following:

This can be obtained early by using a Transform into Meatbug spell scroll. Go to the Orc Cemetery. There won't be any Orcs outside if you go here before doing the associated quest. Don't bother even trying the winch, it's jammed and Gothic is known to break sometimes if you try to use jammed winches. Simply go to the gate and transform into a meatbug. Just wiggle about until you pass through the planks that barricade the cemetery. Once you are on the other side, press  Enter  to transform back and walk into the cemetery. Inside you'll have to defeat at least 2 Orcs (the Golem hearts may help) and you can loot the mummies. There's no point in going in any further into the cemetery until you get the associated quest. When you leave the cemetery, you'll spawn outside so you won't have to meatbug through the barricade again.

Transform into Meatbug[edit]

You are expected to obtain the Transform into Meatbug scroll for Focus in the Monastery Ruins, but it's already there when you start a new game. Provided you can get past the monsters (the Golem hearts may help), you can pick them up right away. The quest they were for can be completed without the scroll, besides, the scroll can be bought from merchants at that point.

Weapons[edit]

Lee's/Torlof's/Orik's axe[edit]

nutshell
nutshell

This idea, in a nutshell
Get Pyrokinesis scroll. Kill Torlof.

Two-handed weapons: Lee's Axe (105/95), Torlof's Axe (99/85) and Orik's Axe (95/90). If you plan on joining the new camp, you should perhaps not get this one. If you join the new camp and kill Lee, you won't be able to become a mercenary and won't be able to get training with two-handed weapons. Also, these weapons require a lot of strength. Sure you can obtain any of them easily shortly after arrival in the new camp, but what would you do with it?

After doing Canvassing of Customers, get the Pyrokinesis scroll and use it on Lee, Torlof or Orik. Orik's axe is clearly inferior, so go with Lee or Torlof. If you joined the new camp, not Lee. Also, killing Lee will deprive you of experience later on after clearing the free mine. You'll need about 25-30 mana to pull this off. The ice block+ice bolt method that is described below actually doesn't work so well here as the mercenaries will start testing the arrow protection of your armor rather quickly. This doesn't happen with pyrokinesis, only Gorn will come after you. But Gorn is quite far away, by the time he reaches the crime scene you'll be long gone with your axe. Strangely, killing Lee, the leader of the New Camp, does not put you on the naughty list. Coming back later, nobody will care that Lee is dead or "missing".

Scar on ice[edit]

nutshell
nutshell

This idea, in a nutshell
Buy Ice Block scroll and Ice Bolt scroll from Cronos. Encase Scar in an Ice Block and quickly follow up with Ice Bolts.

Scar has a Crossbow of War (100/55) and Scar's Sword (85/70), the best one-handed weapon in the entire game.

The method that was made for Jackal (Jackal popsicle) also works for Scar. But you already need to have access to the castle, and preferably be able to walk around the ore baron's house undisturbed. Scar will require 10 mana (but possibly more as misfires happen) and 7 ice bolts instead of 5.

There is an alternative method for beating Scar: beat him up and let him beat you up. He'll never kill you, just knock you down to 1 health point. Wait until you get back up and hit him again. He'll heal, but not too quickly. Still, you'll have to do quite some damage. If you have merely 36 strength, no training and the old battle axe, this will take far too long.

Jackal popsicle[edit]

nutshell
nutshell

This idea, in a nutshell
Buy Ice Block scroll and Ice Bolt scroll from Cronos. Pay protection money in the old camp. Encase Jackal in an Ice Block and quickly follow up with Ice Bolts.

How would you like to hack away with the Bonebreaker (54/25) at level one? And how would you like to operate the Heavy Crossbow (90/45) at level three? Time for a Jackal popsicle! No fighting experience required! No armor needed, either.

Pick up the Rider's bow when you arrive in the new camp, you're here anyway and you may not be able to equip the heavy crossbow right away. Also, it's free. To be able to use the weapons early: do the Horatio the Peasant quest and/or Ulbert's Storeshed and pay Aleph 50 ore.
  • Go to the new camp. If you just started a new game, use a get-rich-quick scheme, you'll need something to barter with. The crude swords you can make in the old camp are sufficient. Then do Thorus' Quest to get to the new camp.
  • Go to Cronos. Buy the following: at least 5 Ice Bolt scroll and both Ice Block scrolls. Also get his Ring of Magic (+10 mana), Ring of Lesser Dexterity (+5 DEX) and Ring of Power (+5 STR). Also make sure you have some Ore nuggets, 20 should be enough.
  • Now for the meat of the strategy.. the frozen meat. Go back to the old camp. Find Bloodwyn and pay protection money. He'll be patrolling usually somewhere near the main entrance. (this is probably not strictly needed, but better safe than sorry) Now find Jackal. He'll be patrolling somewhere around the marketplace. (the place where Fisk and Dexter are)
  • Equip your ring of magic, ice block spell scroll and ice bolt spell scroll. Talk to Jackal if he doesn't talk to you. PAY THE PROTECTION MONEY! This is very important. By the rules of the game, when there is a fight in which both parties pay protection money, the guards will just watch the show. Guess what we're gonna do..
  • Save your game. Just in case you screw up or an NPC walks into your line of fire ice, or sometimes, depending on how close you are to the outer wall, guards will fire bolts at you. Cast the ice block spell on Jackal. Quickly switch to the ice bolt spell and throw 5 ice bolts at frozen Jackal in quick succession. He'll die, you get +500 XP for killing him and you can loot his body and take the heavy crossbow, bolts for the crossbow and the Bonebreaker.

Some notes:

  • When you level up (you probably will while Mordrag brings you to the new camp), see Lares or Diego and invest 5 skill points in strength. Put on the ring of Power and ring of Lesser Dexterity. (or both rings of Power if you did Ulbert's Storeshed) When you get to level 3, invest 25 skill points in dexterity and wear both Mordrag's ring and the ring of Lesser Dexterity to reach 45 dexterity and use the heavy crossbow. When you get to level 4, invest another 5 points in strength and keep wearing the dexterity rings. Now you can equip the Bonebreaker and heavy crossbow without switching rings.
  • In theory, you could equip both weapons at the same time with level 3, but you'd need access to the castle to obtain the essence of strength potion (strength +3) and also get the essence of dexterity potion from Fisk's hut.
  • You're only using one ice block spell, but for some reason you can't cast ice block properly when you only have one spell scroll.
  • Jackal has 300 life. He has 70 weapon protection, 10 arrow protection, 35 fire protection and no magic protection. The ice block spell takes him down to 250. The first ice bolt to 180, the second to 110, the third to 40, the fourth to 20 and the fifth ice bolt takes him to exactly zero. It appears that for the first three ice bolts, the ice block spell damage counts again.
  • You can also kill Jackal with the Ice Golem heart and Fire Golem heart if you have them. Just ice block him and fireball him to death. However, it is slower and it takes many tries to get it right.

Old battle axe[edit]

To get the Old Battle Axe (67/36), follow the instructions for the Golem hearts, but you can skip your visit to Cronos if you don't want the hearts for some reason. This axe, despite it's name and appearance, is actually an excellent two-handed starting weapon once you have the strength to wield it.

Rusty two-hander[edit]

Go to the blacksmith in the castle in the old camp. Open the chest on the right (L R L L L R) to find 3× Rusty Two-hander (61/30). You can use it, shame you won't be able to get training with it until you're a guard, mercenary or templar though..

Orc hammer[edit]

Particularly useful against Skeletons, Skeleton Mages and Stone Golems who are all more vulnerable to hammers. You need either a sprint potion (try Robbing Gomez) or defeat 4 Bloodhounds, your choice. Even with the potion it's not easy. Follow the instructions for free magic but cross the bridge. Take the sprint potion. (or defeat the bloodhounds) There will be a cave with a door on your right. The bloodhounds can't get in there. Loot the place and if you already have a teleport rune, just teleport out of there. Otherwise, go back the way you came, maybe jump off of the bridge so you don't have to run around the orcs again.

Light crossbow[edit]

This one can be tricky to pull off. Getting the heavy crossbow is actually easier.

Go to the western entrance to the orc land. There are 2 guards, one of them will say you might as well give all your ore if you enter the orc land as you will be ripped to shreds. Enter the orc land and follow the path to the left. Here you will see a pack of Orcdogs. Attract the attention of most of them before running/bunnyhopping back to the guards. The guards will attack the orc dogs on sight. Circle around after you passed the guards and pass them again to make sure all the orc dogs will now focus their attention on the guards. If you're lucky, the orc dogs will kill one of the guards while the other finishes them off. You can now pick up the weapon they were holding and loot the body. If the orc dogs fail to kill either guard, try again. If they kill both, you face a dilemma. If you get too far away, the bodies will disappear though any dropped weapons remain. If you try to loot the bodies, the orc dogs may kill you.

Both guards have a Light Crossbow (50/25), one has a Judgment Sword (30/12) and the other a Guard's Sword (32/12).

Battle sword[edit]

Get into the castle. No matter which (if any) camp you joined. Talk to skip, say THORUS sent you, then say you need to do a thing for Thorus, then say the kick butt thing to trade. Any other option and you won't get a second chance. He has a Battle Sword (33/13) on offer.

Battle sword 2[edit]

If you have access to the ore baron's house, you may have noticed all the swords on the wall. Many swords. So why not just take some? The best one out of them is the battle sword. Sure, the guard will attack you for stealing swords from Gomez, but he won't kill you. Take some swords, get pummeled, wash, rinse, repeat. Don't forget to drop/stash away any ore you're holding beforehand or the guard will steal it. When you're done, find a bed and sleep to fully restore your health.

Axe[edit]

Go to the swamp camp. (Baal Parvez in the old camp can take you) Ask Lester (near the entrance) the way to the smithy. Pick the lock on the chest (LRRLLL) and you will find an Axe (29/12). Here you can also get rich quick.

Rider's bow[edit]

After you've met Jarvis at the entrance for the new camp, continue and on your right you will find a ladder to climb a guard tower. In the tower are two chests. The left chest (LRRLR) has a Rider's Bow (24/12).

Mace[edit]

This isn't the best melee weapon you can get, or even the easiest to obtain. But if you're still in chapter 1 and you headed off to the new camp, you may not have much choice. Homer is standing on the dam. He's pretty much alone, no mercenaries or anything to protect him. He's got no armor whatsoever and 112 life. He's not that hard to beat and will drop a Mace (23/10), but don't kill him or you won't be able to do Lurker at the Dam. Knocking him unconscious with a melee weapon won't stop you from embarking on that quest though.

Short bow[edit]

In Cavalorns chest you'll find a key for the door in the cave behind his hut. At night Cavalorn is outside, though he doesn't seem to mind you stealing his key while he's standing next to you. Behind the door you'll find a Short Bow (20/10) and a chest with 62 Ore nuggets, a Fire Bolt scroll and other stuff.

Potions[edit]

Essence of strength[edit]

Strength +3.

  1. Get into the castle. Go to the blacksmith. Open the left chest. (L R L R R L)
  2. Get into the castle. Enter the building with the beds for the guards opposite the house of the ore barons. Go through the first door on your left. Open the chest on your left. (L R L L R R)

Essence of dexterity[edit]

Dexterity +3. Go into Fisk's hut during daytime. Second chest from the right. (LLLLRR)

Essence of life[edit]

On one of Lares' shelves, the red one. Take it and run.. Don't look back. Preferably take it before leaving to head to another location. When you come back, Lares will be mad but won't attack you anymore.