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===Boss On Parade #2: Covered Core=== | ===Boss On Parade #2: Covered Core=== | ||
This boss appears from the first hole in the ground, and has the same shield-and-core business as the Tetran. This one is fully round, and has three rotating shields that cover (hence the name) the core. In addition to that, the shields fire missiles from above and below that must be dodged. The core takes a while before opening, but the missiles can be dodged with good weaving | This boss appears from the first hole in the ground, and has the same shield-and-core business as the Tetran. This one is fully round, and has three rotating shields that cover (hence the name) the core. In addition to that, the shields fire missiles from above and below that must be dodged. The core takes a while before opening, but the missiles can be dodged with good weaving. | ||
===Boss On Parade #3: Big Core Mk 2=== | ===Boss On Parade #3: Big Core Mk 2=== | ||
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===Boss On Parade #5: Death Mk 2=== | ===Boss On Parade #5: Death Mk 2=== | ||
When the fourth hole is reached, Death Mk 2 will rise. At first, it'll look like Death Mk 1. However, this version has new attacks. While the doors are present, Death Mk 2 will fire five missiles at a time. | When the fourth hole is reached, Death Mk 2 will rise. At first, it'll look like Death Mk 1. However, this version has new attacks. While the doors are present, Death Mk 2 will fire five missiles at a time. Weaving through them is difficult but not impossile to do. When the hatch is destroyed, Death Mk 2 will fire a huge laser that must be dodged. This boss is easily taken care of with Spread Bombs. | ||
===Boss: Dellinger Core=== | ===Boss: Dellinger Core=== | ||
The final boss of the stage appears from the last hole in the ground. Dellinger Core has the same killing patterns as the other bosses here (destroy the shields and then the core). However, it can open up to fire 18 lasers. Every few times, it points its arms diagonally to make the lasers catch you off guard. | The final boss of the stage appears from the last hole in the ground. Dellinger Core has the same killing patterns as the other bosses here (destroy the shields and then the core). However, it can open up to fire 18 lasers. Every few times, it points its arms diagonally to make the lasers catch you off guard. This boss is difficult, but can be defeated with ease. After you defeat Dellinger Core, go into the hole where he rose, and the final stage begins. | ||
=== SNES Differences === | |||
*The Tetran has been removed. | |||
*No bosses rise from holes in the ground. | |||
*Crystal Core comes from behind. | |||
*The order of the four bosses before Dellinger Core is reversed (Now Death Mk 2, Crystal Core, Big Core Mk 2, and Covered Core). | |||
*Dellinger Core is different, as it can now ram you, and it can only fire 12 lasers. This boss rush is now the 8th stage. | |||
== Stage 10-2: Mechanical Base == | |||
*This stage starts out pretty hard, as a little bit after it starts, the lights flicker on and off. Try to stay alert so you won't get killed. | |||
*Like Gradius, Zabus occasionally appear. After the screen stops flickering, the floor will start to tear up into pieces. The pieces lanch towards the Vic Viper, but they can be destroyed. | |||
*After that, you will see ships that look a little like Big Cores. The path splits itself into parts at this time, and the Big Core-like ships fire a laser at you, so it can get pretty tight. Since they freeze when destroyed, they can trap you from going around them. Use your best skills here. | |||
After | *After your done there, the floor and ceiling will start moving. These parts of the area can block you off if your not quick enough, or they can crush you if your not careful. | ||
*The next section splits into two, and then you will see small spider robots that look like the Shadow Gear, except they walk, and have six legs, and are smaller. It forces you to hide in holes on the ceiling or floor, but you might pass it easily. The path then reconnets, and one more mini-spider will appear. | |||
* The | |||
*After that, you will see cannons using spinning lasers that can make things pretty tight, since more than one laser spins at a time. Depending on the lag, your path may be different. After that, you will meet the sub-boss. | |||
* After that, you will see cannons using spinning lasers that can make things pretty tight, since more than one laser spins at a time. | |||
=== Sub-Boss: Disrupt === | === Sub-Boss: Disrupt === | ||
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=== Sub-Boss 2: Shadow Gear === | === Sub-Boss 2: Shadow Gear === | ||
Shadow Gear is an indestructable spider that has 8 legs. Its sets of legs slide on the floor while Duckers constantly appear. The holes in the ground are your only hope. | Shadow Gear is an indestructable spider that has 8 legs. Its sets of legs slide on the floor while Duckers constantly appear. The holes in the ground are your only hope. | ||
* After Shadow Gear leaves, the area will get an organic background, and the regenerating tissue reappears from the | |||
*After Shadow Gear leaves, the area will get an organic background, and the regenerating tissue reappears from the | |||
6th stage. In between parts with the tissue, indestruuctable bouncing balls will appear that must be dodged. After that, you will approach the final boss. | 6th stage. In between parts with the tissue, indestruuctable bouncing balls will appear that must be dodged. After that, you will approach the final boss. | ||
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=== Escape To The Freedom === | === Escape To The Freedom === | ||
After that, you have to go through a high-speed section to escape the enemy base. The scrolling is fast, and there is a maze to go through. It starts out by splitting the path into two. The top path is easier than the bottom path, but sets you up poorly when you go down. It reconnects and splits up again, and here, the bottom path is safer, due to the top path involving going down a short step-like area. Then, you go up a larger version of those steps, then you go down. after that, you go up and down straight secttions whuch are easier to avoid. Then, the pathway narrows and centers itself, goes down, and centers itself again. After you make it out, the ending and the credits appear. Then, you will start at Stage 1 at a higher degree of difficulty. Congratulations for beating one of the hardest Gradius games ever. | After that, you have to go through a high-speed section to escape the enemy base. The scrolling is fast, and there is a maze to go through. It starts out by splitting the path into two. The top path is easier than the bottom path, but sets you up poorly when you go down. It reconnects and splits up again, and here, the bottom path is safer, due to the top path involving going down a short step-like area. Then, you go up a larger version of those steps, then you go down. after that, you go up and down straight secttions whuch are easier to avoid. Then, the pathway narrows and centers itself, goes down, and centers itself again. After you make it out, the ending and the credits appear. Then, you will start at Stage 1 at a higher degree of difficulty. Congratulations for beating one of the hardest Gradius games ever. | ||
=== SNES Differences === | === SNES Differences === | ||
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There are many differences: | There are many differences: | ||
* During the fight with Disrupt, the floor will not move. The enemy generators can now be destroyed. | *During the fight with Disrupt, the floor will not move. The enemy generators can now be destroyed. | ||
* The small spiders and laser spinners are removed. | *The small spiders and laser spinners are removed. | ||
* The mini Big Cores now have two phases of destruction. That part, along with the tearing floor, comes after Disrupt, not before. | *The mini Big Cores now have two phases of destruction. That part, along with the tearing floor, comes after Disrupt, not before. | ||
* Shadow Gear is now split into two spiders that can be destroyed by shooting them in the center. | *Shadow Gear is now split into two spiders that can be destroyed by shooting them in the center. | ||
* The high speed zone has moved up to be the seventh stage. Here, it is longer, and features opening and closing barriers. The new boss is Beacon, who has five cores with no barriers. It can fire four lasers and release bouncing cores. | *The high speed zone has moved up to be the seventh stage. Here, it is longer, and features opening and closing barriers. The new boss is Beacon, who has five cores with no barriers. It can fire four lasers and release bouncing cores. | ||
* A bonus stage can be found by doing this: at the end of the level, you have to go down a very long downward path. When you see a section that dead ends with a >, fly into that > part.(SNES Stage 7 High Speed only.) | *A bonus stage can be found by doing this: at the end of the level, you have to go down a very long downward path. When you see a section that dead ends with a >, fly into that > part.(SNES Stage 7 High Speed only.) | ||
{{Footer Nav|game=Gradius III|prevpage=Stage 9}} | {{Footer Nav|game=Gradius III|prevpage=Stage 9}} |