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< Halo 3
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Below is a list of all the Multi-player Game Types there are for Halo 3.

Download more Game Types at the Bungie.net Files Forums

  • You have to have an account on Bungie.net and link your Xbox Live Passport to it.
  • Once you find a file, click "Download to Halo 3" to get in the queue.
  • As soon as you turn your Xbox 360 on and load up Halo 3, your selected files will begin to download.
    • Sometimes you may need to restart Halo 3 if it is running when you queue a file.

Slayer

Halo3-Slayer.png Kill your enemies.
Kill your friends' enemies.
Kill your friends.

Slayer

Free For All, 25 kills to win.

Team Slayer

Form teams for greater glory. 50 kills to win.

Rockets

Free for all, with nothing but rocket launchers. 25 kills to win.

Eliminatio

Highly tactical Team Slayer. 5 rounds, each to 5 kills. Be careful out there.

Duel

No camping! Free for all, but the leader cannot hide. 10 kills to win.

Oddball

Halo3-Oddball.png Hold the skull to earn points.
It's like Hamlet, with guns.

Oddball

Free for all. Hold the skull to earn points. 50 points to win.

Team Oddball

Form teams, protect your carrier. 100 points to win.

Lowball

Teamwork counts! Every member of your team must earn 25 points to win.

Ninjaball

The ball carrier is fast and agile, but vulnerable. 100 points to win.

Rocketball

You have no allies but your Rocket Launcher. 50 points to win.

King Of The Hill

Halo3-Kingofthehill.png Control the hill to earn points.
Earn points to win.
It's good to be the King.

Crazy King

Free for all. Gain points by controlling the hill. 100 points to win.

Team King

Hold the Hill as a team. The hill must be uncontested. 150 points to win.

Mosh Pit

There is a single, unmoving hill. Everyone inside is tougher. 100 points to win.

Capture The Flag

Halo3-Capturetheflag.png Invade your opponent's stronghold.
Seize their flag.
Return it to your base to score.

Multi Flag

Every team has a flag, and may capture when it is away. 3 captures to win.

One Flag

Only one team has a flag. 4 rounds, and teams take turns defending the flag.

Tank Flag

A variation of Multi Flag where the carrier is very tough, but very slow.

Attrition CTF

Highly tactical CTF. Very long respawns, but teams respawn on captures.

Assault

Halo3-Assault.png Carry your bomb to the enemy base.
Plant it.
Defend it until it detonates.

Assault

Every team has a bomb, and a base to defend. 3 detonations to win.

Neutral Bomb

All teams have a base to defend, but share a single bomb. 3 detonations to win.

One Bomb

Only one team has a base to defend. 4 rounds, teams take turns defending.

Attrition Bomb

Highly tactical Assault. Neutral bomb, long respawns, but teams respawn on detonations.

Territories

Halo3-Territories.png Defend your territory and control the land.
Teams earn points for territories they control.

Territories

One team must defend their territories. Other teams must take them. 4 rounds.

Land Grab

Every territory is up for grabs. Once a territory is taken, it is locked. 3 rounds.

Flag Rally

Territories do not lock after capture. Hold what you can until the round ends.

Juggernaut

Halo3-Juggernaut.png If you meet the Juggernaut...
...kill the Juggernaut.

Juggernaut

Kill the Juggernaut to become the Juggernaut and earn points. 10 points to win.

Mad Dash

Juggernaut scores by reaching the destination zones. 5 points to win.

Ninjanaut

The Juggernaut is fast stealthy, and deadly. 10 points to win.

Infection

Halo3-Infection.png Timeless struggle of human versus zombie.
If you die by a zombie's hand
You join their ranks.

Infection

Some players start off as zombies and seek to devour humans. 3 rounds, most points wins.

Save One Bullet

The humans starts off well armed, but ammunition is limited.

Alpha Zombie

Players who start the round as zombies are more powerful than those they infect.

Hide And Seek

Your only defense is stealth. Don't let the zombies find you!

VIP

Halo3-VIP.png One Player on each team is Very Important.
Take down the enemy VIP for points
But take care of your own.

VIP

Every team has a VIP. When your VIP dies, the next player to die becomes the new one. 10 points to win.

One Sided VIP

Only one team has a VIP. 4 rounds, and teams take turns defending their VIP.

Escort

Only one team has a VIP, who scores points by reaching a destination. If he dies, the round ends.

Influential VIP

Staying near your VIP makes you stronger, so move as a group. 10 points to win.