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=== Final boss: Medusa === | === Final boss: Medusa === | ||
[[Image:Kid Icarus Tanatos.png|left]][[Image:Kid Icarus Medusa Head.png|right]] | [[Image:Kid Icarus Tanatos.png|left]][[Image:Kid Icarus Medusa Head.png|right]] | ||
The Goddess of Darkness has used her powers to project a giant version of herself in front of the inner chamber of the Sky Palace in a last ditch effort to prevent Pit from gaining access to Palutena and rescuing her from imprisonment. This larger-than-life Medusa has all of the powers of regular Medusa, including hair made of snakes and stone vision. Pit's Mirror Shield does protect him from turning into stone, but Medusa's eye beams can still harm Pit. Meanwhile, Medusa will send forth individual snakes to attack Pit in the form of large serpents known as | The Goddess of Darkness has used her powers to project a giant version of herself in front of the inner chamber of the Sky Palace in a last ditch effort to prevent Pit from gaining access to Palutena and rescuing her from imprisonment. This larger-than-life Medusa has all of the powers of regular Medusa, including hair made of snakes and stone vision. Pit's Mirror Shield does protect him from turning into stone, but Medusa's eye beams can still harm Pit. Meanwhile, Medusa will send forth individual snakes to attack Pit in the form of large serpents known as Tanatanos, a name typically associated with Death. It will take just over 30 shots of the Light Arrow to Medusa's eye (if Pit is at full strength) to defeat Medusa and rob her of her dominance over the Goddess of Light. But you'll have to survive her onslaught in the process. | ||
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{{Footer Nav|game=Kid Icarus|prevpage=Rooms|nextpage=Walkthrough}} | {{Footer Nav|game=Kid Icarus|prevpage=Rooms|nextpage=Walkthrough}} |
Revision as of 14:26, 28 April 2012
Common enemies
The following enemies can be found through all of Angel Land, and are not isolated to one particular world.
Shemum | Specknoses | Monoliths |
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Shemum are tiny winged snakes. They are extremely weak, and extremely loyal to Medusa, so she uses them as scouts and to slow Pit down. When they land on the ground, they immediately face which ever direction Pit is in and continue to walk in that direction until they hit a wall and turn around, or fall of a ledge. | Specknoses can be found inside certain chambers. Eight of them will appear and fly around the room. Pit can leave such a room at any time, but he will miss out on the valuable large hearts that each Specknose leaves behind. | Like the Specknose, the Monoliths can only be found inside certain chambers. They appear as part of the training chambers that test Pit's worthiness for one of the Enchanted Weapons. They seem to curve in the air as they fly around the room, making their destination difficult to predict. |
Reapers | Reapettes | Eggplant Wizards |
Reapers are stationed throughout all of Angel Land. Angered by the conflict that is taking place and interrupting their duties to guide the dead safely through Angel Land, they are staging a protest by interfering with anyone who they spot trying to travel through Angel Land. Once they lay eyes on an "intruder," they shriek a horrible song that summons the Reapettes to their side. | Four Reapettes appear when a Reaper spots an intruder and begins to scream. They fly around in a swooping motion, attempting to attack whatever the larger Reaper spotted, generally making a nuisance of themselves. When the last one is destroyed, the Reaper is free to call another set of four. | Fortress enemy. The Eggplant Wizards have been assigned fortress guard duty by Medusa because of their particular brand of evil magic. The eggplants they toss into the air are not harmless vegetables. If Pit is struck by one, he will develop the Eggplant Curse, and become unable to fire his bow! Only a fortress nurse has the ability to cure such a curse. Evil Eggplants can also be found in Nintendo's Wrecking Crew. |
World 1 enemies
Fortress boss: Twinbellows
The boss of the first fortress is the two-headed beast known as Twinbellows. He happens to be remarkably similar to the three headed dog Cerberus, who guards the entrance to Hades in Greek mythology. Twinbellows, instead, guards the first sacred treasure chest. Both heads are capable of breathing fire, while his body is able to leap high into the air. He tends to leap off the ground when he is struck by an arrow, and you can use this to your advantage. If you strike him while he is standing still, he will hop into the air, and come back down in the same location. If you hit him quickly enough, he will repeat this behavior, and you can essentially keep Twinbellows in one place while you finish him off.
World 2 enemies
Fortress boss: Hewdraw
The boss of the second fortress is the serpentine beast known as Hewdraw. Hewdraw calls the lava in his room home, but it's clear very dangerous for Pit to set foot in it. Instead, he must attempt to maintain his footing on the platforms that float above the lava. Meanwhile, Hewdraw reacts to the presence of an intruder in his room by leaping out of the water and crashing back down. He repeats this motion constantly, trying to crash into Pit, and possibly knock him off a ledge and into the lava. Pit must defeat him in order to reclaim the second sacred treasure chest. Only shots to his head can cause him any damage. Centurions can be helpful in your battle against this giant snake, so rescue as many as you can.
World 3 enemies
Fortress boss: Pandora
The boss of the third fortress is the bubble-like face known as Pandora. Pandora floats freely about her room, wafting slowly from one side to the other. She can render herself invisible from time to time, but she is still vulnerable to Pit's arrows. While her touch is deadly, she moves slowly enough to be avoided easily. What's more dangerous are the two companion bubbles that float around the room at a faster speed than Pandora. These bubbles cannot be attacked and must be avoided. They also serve as a big threat to any Centurion soldiers that you have rescued and come to your aid during the fight with Pandora. Pandora has a large number of hit points, the same as Hewdraw, so you must attack her with persistence.
World 4 enemies
Final boss: Medusa
The Goddess of Darkness has used her powers to project a giant version of herself in front of the inner chamber of the Sky Palace in a last ditch effort to prevent Pit from gaining access to Palutena and rescuing her from imprisonment. This larger-than-life Medusa has all of the powers of regular Medusa, including hair made of snakes and stone vision. Pit's Mirror Shield does protect him from turning into stone, but Medusa's eye beams can still harm Pit. Meanwhile, Medusa will send forth individual snakes to attack Pit in the form of large serpents known as Tanatanos, a name typically associated with Death. It will take just over 30 shots of the Light Arrow to Medusa's eye (if Pit is at full strength) to defeat Medusa and rob her of her dominance over the Goddess of Light. But you'll have to survive her onslaught in the process.