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{{Header Nav|game=Kirby: Canvas Curse}}
{{Header Nav|game=Kirby: Canvas Curse}}
[[File:KCC GhostGround.jpg|thumb|right|Ghost Grounds aren't any brighter than this.]]
'''Ghost Grounds''' are a collection of dreary areas in Arrange Grove. The areas are simple enough to complete with little guidance, and large enough to accommodate a variety of play styles.  
'''Ghost Grounds''' are a collection of dreary areas in Arrange Grove. The areas are simple enough to complete with little guidance, and large enough to accommodate a variety of play styles.  
==Area 1==
==Area 1==
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If not in possession of "spark", simply continue going left to reach the alternate exit door. There is no way to drop through ledges already passed to reobtain the ability. Another playthrough would be needed, if seeking to obtain the medal.
If not in possession of "spark", simply continue going left to reach the alternate exit door. There is no way to drop through ledges already passed to reobtain the ability. Another playthrough would be needed, if seeking to obtain the medal.
==Area 3==
==Area 3==
[[File:KCC GhostGround2.jpg|right|thumb|Kirby being fired from the contact-activated cannon.]]
The first section offers alternate paths, somewhat. If the burning ability is obtained, the metal blocks can be broken with that by dropping through the clear blocks and activating the ability. Otherwise, Kirby can roll forward and use the contact-activated cannon to be shot through it. A small nook with a Waddle Dee and several point stars can be entered or bypassed. The arms in the tunnel descending award point stars as Kirby passes through them. At the checkpoint, an orange action block can be seen, but not passed until activating its corresponding big switch in Rift Ruins. From here, one of two paths (or by backtracking, both) can be taken. The higher one is blocked by star blocks, which can be destroyed using the Beam whip, has an energy drink and many point stars. The obvious path contains an energy drink, some {{wk|Waddle Dee}}s, and fewer point stars.  
The first section offers alternate paths, somewhat. If the burning ability is obtained, the metal blocks can be broken with that by dropping through the clear blocks and activating the ability. Otherwise, Kirby can roll forward and use the contact-activated cannon to be shot through it. A small nook with a Waddle Dee and several point stars can be entered or bypassed. The arms in the tunnel descending award point stars as Kirby passes through them. At the checkpoint, an orange action block can be seen, but not passed until activating its corresponding big switch in Rift Ruins. From here, one of two paths (or by backtracking, both) can be taken. The higher one is blocked by star blocks, which can be destroyed using the Beam whip, has an energy drink and many point stars. The obvious path contains an energy drink, some {{wk|Waddle Dee}}s, and fewer point stars.  


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