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==Level 2==
==Level 2==
At first glance, Level 2 isn't any different than Level 1. Closer inspection reveals that the rooms are wider, more compartments per room, enemies, hazards, multi-hit blocks, and rewards are found. Kracko is the boss of this Level as opposed to the easier Kracko Jr.
===Walkthrough===
'''Stage 01'''<br>
Kirby starts in a room lined with blocks and has spiked floors in the corner. Only 2 Glunks and 2 Bronto Burts need to be defeated in order to move on. All four enemies appear at the top of the room. +30 seconds are awarded for completion.


'''Stage 02'''<br>
The lower portion of this stage contains 2 Bronto Burts. After defeating them, aim for the cracked blocks next to the bomb block to avoid setting it off. An energy drink can be found in the central block of the top portion. Remaining health is much more important in this level than in Level 1 so opt to be a bit more conservative. The top portion of the room also contains a Glunk (on the block with the energy drink) and 2 Bouncies. +30 seconds are awarded for completion.
'''Stage 03'''<br>
You may notice spiked floors becoming more common, and green star blocks becoming less common. The use of colored blocks requiring more hits to break through will only increase from this point. This room only houses a single Glunk, tucked in-between several blocks. On the right and left sides of the blocks, some clear blocks will be seen materializing and dematerialize shortly thereafter. These blocks can only be broken while visible. The rewards they house can be acquired after their destruction as well. The right side clear blocks contain 2 large stars for extra points. The left side blocks only contain a dark star that has no evident benefit. +30 seconds are awarded again (fear not, these notes exist because there are higher bonuses later).
'''Stage 04'''<br>
The observant player will notice a darker cloud background beginning at this stage. This room has spiked floors, and a ceiling that nearly guarantees Kirby will be sent towards them. The ceiling bottle-necks upwards. The layout of yellow blocks creates adequate obstructions to reach the Bouncies on top of them. Kirby will likely be sent below the angled row and bouncing upwards to the top room. However, the far top-right corner near the Bouncies contains a Bonus Star in the clear block. The top room has 4 Bronto Burts in a diamond formation around the colored blocks. The central block contains a Maxim Tomato for a health restoration and bonus points. +30 seconds are awarded again.
'''Stage 05 (Boss Fight)'''<br>
{{wk|Kracko}}, the larger, more dangerous cloud-like boss is in this room. The spikes around him seem dangerous, but need to be hit in order to deal damage to the eye ball. The clouds surrounding the eye will temporarily disappear leaving Kracko vulnerable to damage. Kracko's only attack is when he charges and utilizes an electric aura. The electrical charge can be easily avoided if a paddle is drawn in time. The simplest way to defeat him is to get to a corner and contain Kirby with a paddle. Have Kirby bounce frantically between the wall, ceiling, paddle and Kracko's obvious weak point. 2,000 points are awarded for defeating Kracko.
==Level 3==
==Level 3==
The stages of this level are no longer contained to small sections. The rooms are very large and often segmented with blocks or walls. The hazards are more frequently appearing. New hazards such as electrical blocks appear as well. Ending the game with at least an '''A rank''' will grant you a medal for the [[Kirby: Canvas Curse/Medal Swap|Medal Swap]] menu. When playing for a high score, eliminate the enemies and move to the next room as quickly as possible.
The stages of this level are no longer contained to small sections. The rooms are very large and often segmented with blocks or walls. The hazards are more frequently appearing. New hazards such as electrical blocks appear as well. Ending the game with at least an '''A rank''' will grant you a medal for the [[Kirby: Canvas Curse/Medal Swap|Medal Swap]] menu. When playing for a high score, eliminate the enemies and move to the next room as quickly as possible.
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Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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