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This island track with ships traveling nearby looks just like Yoshi, and travels around his outline, making a character-shaped track. The winding turns it has make it difficult for turning, especially with heavier karts. Water on the edges of the track are easy to avoid, but fall in and Lakitu will have to rescue that racer, and if a racer is to get too close to a Pihrana plant, they'll be sent flying in an unfriendly manner. | This island track with ships traveling nearby looks just like Yoshi, and travels around his outline, making a character-shaped track. The winding turns it has make it difficult for turning, especially with heavier karts. Water on the edges of the track are easy to avoid, but fall in and Lakitu will have to rescue that racer, and if a racer is to get too close to a Pihrana plant, they'll be sent flying in an unfriendly manner. | ||
There are two shortcuts on the track. The first one is after the first left-hand turn on the track underneath an arch. A mushroom is needed for this, or at least a powerslide to make over the jump. Otherwise, it's into the water and the pair of racers will have to be rescued by Lakitu. The second one is right after the guard rail ends after the tunnel on the track. This also requires a mushroom or the same thing will happen as on the first. This shortcut is a tunnel that will drop the | There are two shortcuts on the track. The first one is after the first left-hand turn on the track underneath an arch. A mushroom is needed for this, or at least a powerslide to make over the jump. Otherwise, it's into the water and the pair of racers will have to be rescued by Lakitu. The second one is right after the guard rail ends after the tunnel on the track. This also requires a mushroom or the same thing will happen as on the first. This shortcut is a tunnel that will drop the racer out underneath Yoshi's shell. | ||
'''Shortcuts''' | '''Shortcuts''' |