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== Tactical Overview== | == Tactical Overview== | ||
Halflings are deceptively strong. Their high defense and lucky bonus makes them much harder to kill than you'd expect and their farmers allow them to maintain larger armies without compromising production. Once you get elite slingers, you can whittle down even very strong opponents before they ever get to you. | Halflings are deceptively strong. Their high defense and lucky bonus makes them much harder to kill than you'd expect and their farmers allow them to maintain larger armies without compromising production. Once you get elite slingers, you can whittle down even very strong opponents before they ever get to you.<br> | ||
A worthwhile strategy is also to use your halfling cities as food production centers and use conquered cities of other races to produce masses of top-tier units. | A worthwhile strategy is also to use your halfling cities as food production centers and use conquered cities of other races to produce masses of top-tier units. | ||
== Special Rules == | == Special Rules == | ||
All units have -1 melee strength (to a minimum of 1), +1 defense, +2 resistance. They also have the ''lucky'' ability. Swordsmen units have 8 figures, rather than 6. | All units have -1 melee strength (to a minimum of 1), +1 defense, +2 resistance. They also have the ''lucky'' ability. Swordsmen units have 8 figures, rather than 6.<br> | ||
Halfling farmers produces one extra food, for a total of 3 per farmer. | Halfling farmers produces one extra food, for a total of 3 per farmer. | ||
== Normal Units == | == Normal Units == | ||
Halfling cities can build Spearmen, Swordsmen, Bowmen and Shamans. | Halfling cities can build Spearmen, Swordsmen, Bowmen and Shamans.<br> | ||
They cannot build Halberdiers, Cavalry, Priests, Magicians, Engineers, Catapults and Galleys. | They cannot build Halberdiers, Cavalry, Priests, Magicians, Engineers, Catapults and Galleys. | ||
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Halfling Cities can build Slingers, a strong ranged unit. | Halfling Cities can build Slingers, a strong ranged unit. | ||
{| {{ | {| {{Special Units}} | ||
|- | |||
| Name | |||
| Cost | |||
| No. of figures | |||
| Upkeep | |||
| Melee Attack | |||
| Ranged Attack | |||
| Defense | |||
| Resistance | |||
| Movement | |||
| Hit Points | |||
| Specials | |||
|- | |- | ||
| Slingers | | Slingers | ||
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| 1 | | 1 | ||
| Lucky | | Lucky | ||
|- | |||
|} | |} | ||