Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
== Tactical Overview== | == Tactical Overview== | ||
Klackons are tricky. Their lack of religious buildings is somewhat offset by their unrest bonus, but they still lack the power production and they can't produce the major research buildings either. This puts a high priority on either conquering cities of other races or controlling nodes. | Klackons are tricky. Their lack of religious buildings is somewhat offset by their unrest bonus, but they still lack the power production and they can't produce the major research buildings either. This puts a high priority on either conquering cities of other races or controlling nodes.<br> | ||
Klackons have no natural access to ranged units. Either compensate with summoning or conquest or alternatively try to simply overwhelm your opponents. Use your production bonus to crank out throngs of units to crush your enemies. Food may be a problem with such a strategy, however.<br> | |||
Klackons have no natural access to ranged units. Either compensate with summoning or conquest or alternatively try to simply overwhelm your opponents. Use your production bonus to crank out throngs of units to crush your enemies. Food may be a problem with such a strategy, however. | |||
== Special Rules == | == Special Rules == | ||
Klackon cities are very productive. Each worker produce 50% extra. If your Wizard's tower is in a Klackon city, all Klackon cities have 2 less unrest. Klackons grow slowly, at a rate of -10 per turn. | Klackon cities are very productive. Each worker produce 50% extra. If your Wizard's tower is in a Klackon city, all Klackon cities have 2 less unrest. Klackons grow slowly, at a rate of -10 per turn.<br> | ||
All units have +1 Resistance. Spearmen, Swordsmen and Halberdiers have +2 defense. | All units have +1 Resistance. Spearmen, Swordsmen and Halberdiers have +2 defense. | ||
== Normal Units == | == Normal Units == | ||
Klackon cities can build Spearmen, Swordsmen, Halberdiers and Engineers. | Klackon cities can build Spearmen, Swordsmen, Halberdiers and Engineers.<br> | ||
Klackon cities cannot build Bowmen, Shamans, Priests, Magicians, Cavalry, Catapults and Galleys. | Klackon cities cannot build Bowmen, Shamans, Priests, Magicians, Cavalry, Catapults and Galleys. | ||
Line 25: | Line 22: | ||
Klackon cities can build Stag Beetles. | Klackon cities can build Stag Beetles. | ||
{| {{ | {| {{Special Units}} | ||
|- | |||
| Name | |||
| Cost | |||
| No. of figures | |||
| Upkeep | |||
| Melee Attack | |||
| Ranged Attack | |||
| Defense | |||
| Resistance | |||
| Movement | |||
| Hit Points | |||
| Specials | |||
|- | |- | ||
| Stag Beetle | | Stag Beetle | ||
Line 49: | Line 47: | ||
| 20 | | 20 | ||
| Breath 5 | | Breath 5 | ||
|- | |||
|} | |} | ||