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== Overview == | == Overview == | ||
Chaos, Sorcery, and Life Magic are easier to play with, while Death and Nature are harder. Some of the Predefined Wizards Good for Beginners Are: | Chaos, Sorcery, and Life Magic are easier to play with, while Death and Nature are harder. Some of the Predefined Wizards Good for Beginners Are: | ||
* Tauron - A Straightforward | * Tauron - A Straightforward Chaos Spellcaster with Chaos Mastery, ideal for harassing foes with spells. | ||
* Jafar - | * Jafar - has eventual access to all Sorcery Spells and his Alchemy Retort allows him to transmute Mana to Gold on a 1 to 1 ratio. | ||
* Ariel - This Life Priestess has many buffs for her forces and her Charismatic Retort can make it less likely for an opponent to declare war if not directly provoked. | * Ariel - This Life Priestess has many buffs for her forces and her Charismatic Retort can make it less likely for an opponent to declare war if not directly provoked. | ||
* Lo Pan - An Oriental Mage has access to Chaos and Sorcery Magic and his retort causes him to always use the base mana cost of combat spells, regardless of distance from fortress. | * Lo Pan - An Oriental Mage has access to Chaos and Sorcery Magic and his retort causes him to always use the base mana cost of combat spells, regardless of distance from fortress. | ||
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== The Other Wizards == | == The Other Wizards == | ||
In the game, you will sooner or later run into a party belonging to another wizard. He/she will have traits and personalities randomly determined at the beginning of the game. The wizard will give you either a polite or hostile greeting, determined by personality but it merely signals that contact was made and diplomacy is possible. Diplomatic actions you can perform can range from alliances, wizard pacts, to spell exchanges. However, wizards are generally busy and will be unavailable after a few negotiations. Be warned that they can declare war on you and they are more likely to do so the worse the relations. Even if relations aren't that bad, they may still wage war if they consider you an easy target or a potentially serious threat. Wizards also have a tendency to honor alliances, and join in a war against you. You won't be able to negotiate with a wizard for a while once he/she declares war. After some time, they will be open for audience and possible negotiation of peace, but they tend to reject it if they are "winning" the war or your forces are still on their islands | In the game, you will sooner or later run into a party belonging to another wizard. He/she will have traits and personalities randomly determined at the beginning of the game. The wizard will give you either a polite or hostile greeting, determined by personality but it merely signals that contact was made and diplomacy is possible. Diplomatic actions you can perform can range from alliances, wizard pacts, to spell exchanges. However, wizards are generally busy and will be unavailable after a few negotiations. Be warned that they can declare war on you and they are more likely to do so the worse the relations. Even if relations aren't that bad, they may still wage war if they consider you an easy target or a potentially serious threat. Wizards also have a tendency to honor alliances, and join in a war against you. You won't be able to negotiate with a wizard for a while once he/she declares war. After some time, they will be open for audience and possible negotiation of peace, but they tend to reject it if they are "winning" the war or your forces are still on their islands. The only way to win the game is to eliminate all other wizards, either by conquering the fortresses and defeating them or with the Spell of Mastery. | ||
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