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| If you run from a battle, you'll still receive Star Points from the enemies you defeated.
| If you run from a battle, you'll still receive Star Points from the enemies you defeated.
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|-
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| [[File:Paper Mario S Jump Charge Badge.png]]
| S. Jump Chg.
| S. Jump Chg.
| 2
| 2
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| For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
| For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
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|-
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| [[File:Paper Mario S Smash Charge Badge.png]]
| S. Smash Chg.
| S. Smash Chg.
| 2
| 2
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| For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
| For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
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|-
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| [[File:Paper Mario Shrink Stomp Badge.png]]
| Shrink Stomp
| Shrink Stomp
| 1
| 1
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| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
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|-
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| [[File:Paper Mario Sleep Stomp Badge.png]]
| Sleep Stomp
| Sleep Stomp
| 1
| 1
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| For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
| For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
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|-
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| [[File:Paper Mario Slow Go Badge.png]]
| Slow Go
| Slow Go
| 0
| 0
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| Prevents Mario from running.
| Prevents Mario from running.
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| [[File:Paper Mario Smash Charge Badge.png]]
| Smash Charge
| Smash Charge
| 1
| 1
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| For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
| For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
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|-
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| [[File:Paper Mario Speedy Spin Badge.png]]
| Speedy Spin
| Speedy Spin
| 1
| 1
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| When Mario uses his Spin Dash, he will go further (and faster) than normal.
| When Mario uses his Spin Dash, he will go further (and faster) than normal.
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|-
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| [[File:Paper Mario Spike Shield Badge.png]]
| Spike Shield
| Spike Shield
| 2
| 2
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| Allows Mario to safely jump on spiky enemies without getting hurt.
| Allows Mario to safely jump on spiky enemies without getting hurt.
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| [[File:Paper Mario Spin Attack Badge.png]]
| Spin Attack
| Spin Attack
| 3
| 3
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| Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
| Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
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| [[File:Paper Mario Spin Smash Badge.png]]
| Spin Smash
| Spin Smash
| 1
| 1
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| For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
| For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
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| [[File:Paper Mario Triple Dip Badge.png]]
| Triple Dip
| Triple Dip
| 3
| 3
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| For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
| For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
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|-
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| [[File:Paper Mario Zap Tap Badge.png]]
| Zap Tap
| Zap Tap
| 4
| 4

Revision as of 00:46, 20 January 2022

Picture Name of Badge BP Location and how to obtain it Effect
Paper Mario All or Nothing Badge.png All or Nothing 4 Purchase at Rowf's Badge Shop (after Chapter 4) for 100 Coins. Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
Paper Mario Attack FX A Badge.png Attack FX A 0 Trade from Merlow for 1 Star Piece. Changes the sound effects from Mario's hammer and jump attacks.
Paper Mario Attack FX B Badge.png Attack FX B 0 Halfway along Pleasant Path, you will see three Candy Canes. Go down the path to the three brick blocks near the fence. Smash the left, then the right and then the middle, making a red ? Block appear. That block contains the badge. Changes the sound effects from Mario's hammer and jump attacks.
Paper Mario Attack FX C Badge.png Attack FX C 0 It is located in Dry Dry Desert. Follow the main path until you see a stone cactus. From there move three south and two west. You will find a rock. Jump on top of it. The Badge appears out of a hidden block. Changes the sound effects from Mario's hammer and jump attacks.
Paper Mario Attack FX D Badge.png Attack FX D 0 From Pop Diva in Toad Town after giving the Lyricist the Melody Changes the sound effects from Mario's hammer and jump attacks.
Paper Mario Attack FX E Badge.png Attack FX E 0 In Shiver City, look for the house with no door. It is near Mayor Penguin's home. To enter the house, jump from the eaves of the house next door. Changes the sound effects from Mario's hammer and jump attacks.
Paper Mario Bump Attack Badge.png Bump Attack 5 Third purchase from Rip Cheato in Toad Town Tunnels. Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
Paper Mario Chill Out Badge.png Chill Out 2 Traded from Merlow for 3 Star Pieces Prevents enemies from making First Strikes.
Paper Mario Close Call Badge.png Close Call 1 Near the signboard located on the path from Goomba Village to Toad Town (Goomba Road), you see a red ? Block. When you smash it from below, the Badge appears When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
Paper Mario D-Down Jump Badge.png D-Down Jump 2 Tubba Blubba's Castle For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
Paper Mario D-Down Pound Badge.png D-Down Pound 2 Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
Paper Mario Damage Dodge Badge.png Damage Dodge 3 Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
Paper Mario Deep Focus Badge.png Deep Focus 1 Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle When using the "Focus" command, more Star Power is refilled than normal.
Paper Mario Defend Plus Badge.png Defend Plus 6 Shy Guy's Toybox Reduces the damage Mario receives per attack by 1.
Paper Mario Dizzy Attack Badge.png Dizzy Attack 2 Pleasant Path If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
Paper Mario Dizzy Stomp Badge.png Dizzy Stomp 1 Mt. Lavalava For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
Paper Mario Dodge Master Badge.png Dodge Master 2 Purchase at Rowf's Badge Shop for 100 coins after completing Chapter 2. The action command will work a little more frequently.
Paper Mario Double Dip Badge.png Double Dip 1 Purchase at Rowf's Badge Shop for 100 Coins after finishing Chapter 2. Use two items simultaneously in one turn for three flower points.
Paper Mario Feeling Fine Badge.png Feeling Fine 3 Trade for five Star Pieces with Merlow at Shooting Star Summit Provides Mario immunity from Poison and Dizziness in battle.
Paper Mario Fire Shield Badge.png Fire Shield 2 Mt. Lavalava Damage done by fire attacks will be reduced by one, and Mario will not receive injury upon touching a fire enemy.
Paper Mario First Attack Badge.png First Attack 1 Purchase at Rowf's Badge Shop for 100 coins after completing Chapter 1 If you get a "First Strike" on an enemy who no longer gives you Star Points, you will destroy it without having to battle.
Paper Mario Flower Finder Badge.png Flower Finder 3 Trade for it with Merlow for twelve Star Pieces You will receive more flowers than usual upon winning battles.
Paper Mario Flower Saver Badge.png Flower Saver 6 Flower Fields; Traded from Merlow for 25 Star Pieces All abilities cost 1 FP less than they normally would.
Paper Mario FP Plus Badge.png FP Plus 3 Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) Causes your maximum FP to go up by 5, as long as it's equipped.
Paper Mario Group Focus Badge.png Group Focus 2 Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) Allows Mario's partners to also use the "Focus" command.
Paper Mario Hammer Throw Badge.png Hammer Throw 2 Goomba Road For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
Paper Mario Happy Flower Badge.png Happy Flower 3 Traded from Merlow for 8 Star Pieces; Flower Fields Mario slowly regains FP as he battles enemies.
Paper Mario Happy Heart Badge.png Happy Heart 3 Traded from Merlow for 8 Star Pieces; Jade Jungle Mario slowly regains HP as he battles enemies.
Paper Mario Heart Finder Badge.png Heart Finder 3 Traded from Merlow for 12 Star Pieces You win more hearts than usual after winning battles.
Paper Mario HP Drain Badge.png HP Drain 3 Traded from Merlow for 15 Star Pieces Reduces Mario's attack power by 1, but he regains 1 HP per attack.
Paper Mario HP Plus Badge.png HP Plus 3 Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) Causes your maximum HP to go up by 5, as long as it's equipped.
Paper Mario I-Spy Badge.png I-Spy 1 Given by Rowf after returning his Calculator A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
Paper Mario Ice Power Badge.png Ice Power 2 Shy Guy's Toybox Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
Paper Mario Jump Charge Badge.png Jump Charge 1 Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.
Paper Mario Last Stand Badge.png Last Stand 1 Princess Peach's Castle When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
Paper Mario Lucky Day Badge.png Lucky Day 7 Received from Goompapa after the letter trading sequence Causes enemies' attacks against Mario miss more frequently.
Paper Mario Mega Jump Badge.png Mega Jump 3 Shiver Mountain For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
Paper Mario Mega Quake Badge.png Mega Quake 3 Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
Paper Mario Mega Rush Badge.png Mega Rush 1 Tubba Blubba's Castle When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
Paper Mario Mega Smash Badge.png Mega Smash 3 Flower Fields For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
Paper Mario Money Money Badge.png Money Money 7 Traded from Merlow for 20 Star Pieces Mario wins twice the amount of coins from battle as he usually does.
Paper Mario Multibounce Badge.png Multibounce 1 Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
Paper Mario P-Down D-Up Badge.png P-Down, D-Up 2 Crystal Palace Your attack power goes down by 1, but your defense power goes up by 1.
Paper Mario P-Up D-Down Badge.png P-Up, D-Down 2 Crystal Palace Your attack power goes up by 1, but your defense power goes down by 1.
Paper Mario Pay Off Badge.png Pay-Off 2 Traded by Merlow for 1 Star Piece The more damage Mario receives, the more coins he will receive if he wins the battle.
Paper Mario Peekaboo Badge.png Peekaboo 3 Traded by Merlow for 10 Star Pieces Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
Paper Mario Power Bounce Badge.png Power Bounce 2 Koopa Bros. Fortress For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
Paper Mario Power Jump Badge.png Power Jump 1 Goomba Village For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
Paper Mario Power Plus Badge.png Power Plus 6 Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces Mario's attack power for both his hammer and his jump go up by 1.
Paper Mario Power Quake Badge.png Power Quake 2 Jade Jungle For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
Paper Mario Power Rush Badge.png Power Rush 1 Princess Peach's Castle When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
Paper Mario Power Smash Badge.png Power Smash 1 Toad Town Tunnels For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
Paper Mario Pretty Lucky Badge.png Pretty Lucky 3 Traded from Merlow for 5 Star Pieces Enemies will occasionally miss Mario when it's equipped.
Paper Mario Quake Hammer Badge.png Quake Hammer 1 Mt. Rugged For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
Paper Mario Quick Change Badge.png Quick Change 4 Toad Town (Merlon's place. Spin Jump twice to get badge) Allows Mario to switch partners in the midst of battle without using up a turn.
Paper Mario Refund Badge.png Refund 1 Koopa Bros. Fortress If you use an item in battle, you'll be given some coins.
Paper Mario Runaway Pay Badge.png Runaway Pay 2 Dry Dry Desert If you run from a battle, you'll still receive Star Points from the enemies you defeated.
Paper Mario S Jump Charge Badge.png S. Jump Chg. 2 Cloudy Climb For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
Paper Mario S Smash Charge Badge.png S. Smash Chg. 2 Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
Paper Mario Shrink Stomp Badge.png Shrink Stomp 1 Toad Town Tunnels For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
Paper Mario Sleep Stomp Badge.png Sleep Stomp 1 Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
Paper Mario Slow Go Badge.png Slow Go 0 Dry Dry Ruins Prevents Mario from running.
Paper Mario Smash Charge Badge.png Smash Charge 1 Koopa Bros. Fortress For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
Paper Mario Speedy Spin Badge.png Speedy Spin 1 Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) When Mario uses his Spin Dash, he will go further (and faster) than normal.
Paper Mario Spike Shield Badge.png Spike Shield 2 Dry Dry Ruins Allows Mario to safely jump on spiky enemies without getting hurt.
Paper Mario Spin Attack Badge.png Spin Attack 3 Dry Dry Desert Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
Paper Mario Spin Smash Badge.png Spin Smash 1 Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
Paper Mario Triple Dip Badge.png Triple Dip 3 Crystal Palace For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
Paper Mario Zap Tap Badge.png Zap Tap 4 Traded from Merlow for 10 Star Pieces Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies.