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Trig Jegman (talk | contribs) mNo edit summary |
Trig Jegman (talk | contribs) mNo edit summary |
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| If you run from a battle, you'll still receive Star Points from the enemies you defeated. | | If you run from a battle, you'll still receive Star Points from the enemies you defeated. | ||
|- | |- | ||
| | | [[File:Paper Mario S Jump Charge Badge.png]] | ||
| S. Jump Chg. | | S. Jump Chg. | ||
| 2 | | 2 | ||
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| For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3. | | For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3. | ||
|- | |- | ||
| | | [[File:Paper Mario S Smash Charge Badge.png]] | ||
| S. Smash Chg. | | S. Smash Chg. | ||
| 2 | | 2 | ||
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| For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3. | | For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3. | ||
|- | |- | ||
| | | [[File:Paper Mario Shrink Stomp Badge.png]] | ||
| Shrink Stomp | | Shrink Stomp | ||
| 1 | | 1 | ||
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| For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. | | For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. | ||
|- | |- | ||
| | | [[File:Paper Mario Sleep Stomp Badge.png]] | ||
| Sleep Stomp | | Sleep Stomp | ||
| 1 | | 1 | ||
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| For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. | | For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. | ||
|- | |- | ||
| | | [[File:Paper Mario Slow Go Badge.png]] | ||
| Slow Go | | Slow Go | ||
| 0 | | 0 | ||
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| Prevents Mario from running. | | Prevents Mario from running. | ||
|- | |- | ||
| | | [[File:Paper Mario Smash Charge Badge.png]] | ||
| Smash Charge | | Smash Charge | ||
| 1 | | 1 | ||
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| For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2. | | For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2. | ||
|- | |- | ||
| | | [[File:Paper Mario Speedy Spin Badge.png]] | ||
| Speedy Spin | | Speedy Spin | ||
| 1 | | 1 | ||
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| When Mario uses his Spin Dash, he will go further (and faster) than normal. | | When Mario uses his Spin Dash, he will go further (and faster) than normal. | ||
|- | |- | ||
| | | [[File:Paper Mario Spike Shield Badge.png]] | ||
| Spike Shield | | Spike Shield | ||
| 2 | | 2 | ||
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| Allows Mario to safely jump on spiky enemies without getting hurt. | | Allows Mario to safely jump on spiky enemies without getting hurt. | ||
|- | |- | ||
| | | [[File:Paper Mario Spin Attack Badge.png]] | ||
| Spin Attack | | Spin Attack | ||
| 3 | | 3 | ||
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| Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. | | Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. | ||
|- | |- | ||
| | | [[File:Paper Mario Spin Smash Badge.png]] | ||
| Spin Smash | | Spin Smash | ||
| 1 | | 1 | ||
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| For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well. | | For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well. | ||
|- | |- | ||
| | | [[File:Paper Mario Triple Dip Badge.png]] | ||
| Triple Dip | | Triple Dip | ||
| 3 | | 3 | ||
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| For 6 FP, Mario can use 3 items in 1 round of battle if he wants to. | | For 6 FP, Mario can use 3 items in 1 round of battle if he wants to. | ||
|- | |- | ||
| | | [[File:Paper Mario Zap Tap Badge.png]] | ||
| Zap Tap | | Zap Tap | ||
| 4 | | 4 |