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(→Spike?) |
(The Master moved to Paper Mario/Toad Town Dojo) |
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{{Header Nav|game=Paper Mario}} | {{Header Nav|game=Paper Mario}} | ||
{{ | {{subpage}} | ||
==Kent C. Koopa== | |||
* HP: 70 | |||
* Attack: 10 | |||
* Defense: unlimited until flipped (can be damaged by Watt though) | |||
* Special attack hits for 3 and disables your partner for 3 turns | |||
* | |||
*Attack: 10 | |||
*Defense: unlimited until flipped (can be damaged by Watt though) | |||
*Special attack hits for 3 and disables your partner for 3 turns | |||
(Kent C. Koopa is pronounced as: 'Can't See Koopa') | (Kent C. Koopa is pronounced as: 'Can't See Koopa') | ||
==Anti-Guy== | |||
* | * HP: 50 | ||
*Attack: 10-12 | * Attack: 10-12 | ||
*Defense: 0 | * Defense: 0 | ||
Recommended badges: | Recommended badges: | ||
* Damage Dodge | |||
* Defend Plus | |||
* Power Bounce | |||
* if you suck at Power Bouncing, Power Smash | |||
Use Lullaby to put Anti Guy into sleep for 4 turns, and have Bow or Watt out to do severe damage. On the following turns, use Power Bounce if you're very good at Power Bouncing or Power Smash if not. Keep attacking him with Power Bounce/Power Smash until he is awake and then repeat. If you're out of FP, you should just attack him. | Use Lullaby to put Anti Guy into sleep for 4 turns, and have Bow or Watt out to do severe damage. On the following turns, use Power Bounce if you're very good at Power Bouncing or Power Smash if not. Keep attacking him with Power Bounce/Power Smash until he is awake and then repeat. If you're out of FP, you should just attack him. | ||
{{Footer Nav|game=Paper Mario|prevpage=Enemies|nextpage=Badges}} | {{Footer Nav|game=Paper Mario|prevpage=Enemies|nextpage=Badges}} |
Latest revision as of 17:39, 8 April 2024
Kent C. Koopa[edit]
- HP: 70
- Attack: 10
- Defense: unlimited until flipped (can be damaged by Watt though)
- Special attack hits for 3 and disables your partner for 3 turns
(Kent C. Koopa is pronounced as: 'Can't See Koopa')
Anti-Guy[edit]
- HP: 50
- Attack: 10-12
- Defense: 0
Recommended badges:
- Damage Dodge
- Defend Plus
- Power Bounce
- if you suck at Power Bouncing, Power Smash
Use Lullaby to put Anti Guy into sleep for 4 turns, and have Bow or Watt out to do severe damage. On the following turns, use Power Bounce if you're very good at Power Bouncing or Power Smash if not. Keep attacking him with Power Bounce/Power Smash until he is awake and then repeat. If you're out of FP, you should just attack him.