From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

The Blue Door

Go to the fortune teller in Toad Town main square to start the next Chapter. Proceed down the tube into Toad Town tunnels, down the hole (if it's covered double jump pound to break) and go right. Use sushi to swim across and into the next area. Watts special ability will reveal invisible boxes leading to the blue door. Hit them all, use ParaKarry to get across and into the blue door.

Immediately to the left of the frost tube you come out of is a party upgrade. I recommend upgrading Kooper to second level if you haven't yet, He learns Fire shell which can hit all enemies with fire damage. All these enemies in this level are ice. To the right is Shiver city.

Murder Mystery: The Mayor

Go to the Mayors house first, far left side, most left house where you will begin the mystery. Your going to want to go far right now to the pond and double jump and smash it till it breaks. Get the key at the bottom with sushi and proceed into the locked warehouse.

Go to the top and across to the next house, Finding Herringways secret room. Talk to him and go back to the mayors house.

Jr. Troopa Encounter

Make sure your good to go fighting condition before you head out the Gate. Jr. Troopa will be waiting for you on the path.

- Jr. Troopa will have 50 Health

- He will be using magic this time for his "Special move". Hitting for 8-9 a hit.

Just have full health, use an ability that hits for 9 every hit like power smash. And use a companion that hits for at least 4 and it will be over in 4 turns, maybe 3 if you know what your doing.