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< Resident Evil 4
Revision as of 11:46, 4 October 2016 by Zuke (talk | contribs) (→‎Valley: Cutscene details, shopping advice, etc.)
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Valley

Fangirls rejoice.

This chapter begins with a cutscene. This cutscene is interactive though, so make sure you're ready to perform whatever actions appear on the screen. In what seems like a dream, a man in hood injects a purple liquid into your neck. Then you wake up chained to the man from the cabinet. He is Luis Sera, formerly of the Spanish police. While he seems to know all about the Ashley being kidnapped, he doesn't explain why he happens to be in the village. He does mention though that Ashley is being held in a church. Meanwhile a wounded villager is approaching with the intent to kill you. Dodge by pressing the button combo shown on the screen and the villager ends up breaking your bonds. You then use some judo to dispose of the villager when he attacks again. Luis makes his escape and you hear from Hunnigan. You fill her in on recent events and let her know you're heading back to the village.

Check the map to learn you’ve been moved all the way to the other side of the village. Get the Handgun Ammo from the shelf and head down the hall. You spot someone through the window who motions for you meet him. This is the Merchant and from this point on he is open for business. He'll appear in specific places as you move through your adventure. See the Characters page for details. There is a new type of ammo, Rifle Ammo, on the shelf in the next room and a typewriter to save your game if you want.

Head out the door, and go left to the back of the house to find the Merchant. Talk to him to start shopping. Sell the Spinels and Pearl Pendent to raise some additional cash, but be sure not to sell the Beerstein or Catseye though, since they are part of a set and won't yield as much they will when the set is complete. There are other items like this where you get the main item, but have to collect additional items to complete it, and you can tell which ones require some additional work by examining them.

If you've never played the game before then it can be hard to decide what to get. You don't have a lot to spend and even if you did you would run out of space in your attache case to hold everything. Here is a breakdown to help you decide.

Attache Case M
If you've been playing carefully and conserving ammo and health items then you're probably running out of space by now, so the upgrade to the next size, though pricey, will be a welcome option.
Treasure Map (Village)
This shows the locations of the most valuable pieces of treasure. It will probably pay for itself if it allows you to find one missing item, but you have at least until the end of the chapter to find everything so there's no need to get it right away. This guide should enable you to find everything on the map so you may not need it anyway.
Handgun
You already got this at the start of the game. The game won't let you have two so this will only be available if you've sold or discarded the one you had.
Shotgun
You should have gotten one of these for free in the village, but you can get one here if you didn't for some reason.
Rifle
The Rifle is almost always a good choice; it's useful for picking off enemies at a distance, and is very powerful. It's very slow however so it's best used from a safe distance. It uses the Rifle Ammo that you picked up next to the typewriter. It comes equipped with a zoomable scope which can be useful in its own right.
TMP
This is a basic machine gun. Each TMP round does a bit less than half the damage as a handgun round, but the higher firing rate and the larger amounts in refills make up for that. Opinions vary on this weapon. Some hold that it's an inferior weapon and not worth the cost in money and space and you should sell any ammo you get for it to the Merchant. Others claim it's very effective when fighting a group or a boss. If you are low on space and/or funds then you should probably hold off buying this, at least for now. If however you're low on ammo and have the space then do get it when you can afford it. For what you get for the ammo you sell you almost might as well just throw it away, which seem silly if you're hurting for ammo otherwise.
Rocket Launcher
The hefty price tag and the large size should dissuade you from getting this for the time being. There is no ammo for it since you get just one shot and it disappears. But it does give you a way to buy yourself out of a tough boss battle if you're too low on ammo or health items to win it otherwise. There won't be a boss like that for a while yet though.
Scope (Rifle)
Increases the maximum zoom of your rifle scope by a factor of 3 and adds a laser sight as well. Combine it with the Rifle to put it to use; the game doesn't put them together in the attache case but you will see the difference when the gun is in your hand. A nice-to-have at this point but not a need-to-have.
First Aid Spray
Restores full health just like the one you got at the beginning of the game. Get this only if you're hurting for health items.
Tune ups
Most of the weapons in the game can be upgraded to make them faster and more powerful. But before you start spending all your cash be aware that there are better models of weapons to be had later in the game, and if you get the better model then half of what you spend on your current model will be lost. On the other hand there are a lot of battles and some tough bosses between now and when a better model becomes available, so some tune ups may be justified even on a weapon you're not going to keep.

Once you're done shopping, continue past the Merchant to the end of the passage and get the barrels at the end. Then come back to the front of the house and get another barrel in a corner.

When you get close enough to the wall between the house and the valley beyond, a cutscene will play showing you your surroundings. Take note of the various places where your enemies are. Look left of the large gate, and you'll see a crack in the wall. Equip your rifle, and start cleaning out any enemies you can find through the crack.

A dangerous valley.

When you are done, you can put away the rifle and equip any close-range weapon you may have. Open the gate and head out. Enemies will immediately notice you and will start heading in your direction. This is obviously not a good thing, so take out whoever comes to greet you (and pick up any items they drop). After you dispose of the first wave of enemies, more will come. Keep watch on all the walkways, cliff paths, and most importantly, the bridge. If you ever get overwhelmed, head back to the house you started at; the gates will slow down the villagers and will give you some time to recover. When things calm down a bit, you may want to equip your rifle again and pick off any enemies that you may have missed.

Now go and explore the cliffs (on the right side, when standing with your back toward the starting house). Follow the zig-zag path and once you reach the top, an additional wave of enemies should come at you from behind. Take them out, and collect the items they drop. Back on the top of the cliffs, there are a few items lying around, along with a treasure chest that contains a key item that you must collect. Grab everything, and head back down. Directly across the bridge are two houses. The house on the left is filled with enemies, so start there.

Head inside, and you start taking out any enemies that come at you. Aside from the items that the villagers drop, there are many others you can pick up, so thoroughly check the house for anything that might be helpful. There is a ladder in the house that will take you to the roof. If you haven't already killed him, you'll find a single villager standing guard up there. Show him you appreciate all his hard work. Up on this roof, you'll also find another treasure chest that contains the second and final key item for this area. Combine both halves of the object to form the Hexagonal Emblem; you'll be using this in a little bit. Leave the house and head to the next one.

If you didn't get rid of them, you'll find a few enemies patrolling this house. There is also an enemy standing guard above the roof on a platform. Relieve them of their duties, and then explore the house. There are a few items here, including one inside a locker. Grab the items, head to the locked gate located near the last house, and use the Hexagonal Emblem to open it.

It should be noted that there is another very useful tactic for the ammo conservationists out there. Head to the tower left of the large gate that the Hexagonal Emblem is needed to unlock and wait at the top of the ladder there, the enemies will follow you and climb up the ladder one by one. Simply slash them with the knife to knock them down, it takes two slashes to kill each one, the only way you can get hurt is if they throw axes, but with good timing it is possible to deflect these before they hit Leon with the knife. The dynamite wielding enemies are like Grenades when you slash them off the ladder. To lure out all the enemies in this area, you will need to descend the ladder to the valley floor, they should come running. Repeat the strategy until the music stops which signifies that the threat has stopped.

Village Storage

On the other side of the doors, start by heading forward. You'll come across another large door, but don't go in it yet. To the left and right of that large door are a few items to pick up. Once you've got them, head through the large door.

There isn't much in this room, except for a barrel that contains an item to pick up. Look around the room, and you should also find a window overlooking a tiny room that contains a rare item. Take note, as you'll be picking it up in a little bit. Go through the only other door available here to continue.

There are some enemies here, so take them out and continue onward, picking up items along the way. At the end of this room is a window, jump through the window to get to the next room.

If you are fast enough, try to take out the enemies before they can start throwing dynamite at you. If not, you should be quite safe behind the garbage dumpster. If you need cover, go behind the dumpster and press X. Take out everyone from a distance, then navigate your way through the room, and be careful not to step on any bear traps. In the north-east corner of the room, you'll find a few barrels with items inside, and a furnace that can be opened to reveal another item. Once you are done here, head through the door to enter the next room.

As soon as you walk in, turn left to see a window with wooden planks covering it. Use your knife to destroy the planks. You can now jump through the window and collect that rare treasure you saw earlier. Jump back into the previous room, and pick up any items inside of it. Now head through the final door.

Follow the tunnel, and you'll come across the final villager for this area. Get rid of him! If you jump into the water below, you'll find a few items for you to pick up. You can also shoot the larger fish swimming around there, and pick them up. The fish will heal you a little, in case you need it. Get back to the platform, and climb the ladder to enter the next area.

Chief's House

Before you continue on your way, try and take out as many crows as possible. More money certainly doesn't hurt. You may also want to take out the tripwire/dynamite. Pick up any dropped items, then head into the small cabin to find more items. Head outside, and right next to the cabin there should be a well filled with some disgusting looking water. Shoot out the support to close the lid, and then shoot the treasure so that you can collect it.

Continue along the path, but when you get to the area where the tripwire was setup, keep on the lookout for a few bear traps. Avoid them and continue on.

Now head into the Chief's house. At the top of the stairs, you'll be presented with a puzzle to solve. Your objective is to have the symbol in the crystal ball match the symbols decorating the door. You do this by moving the symbol in one of four available directions. To solve this puzzle:

  • Choose the UP arrow.
  • Choose the LEFT arrow.

Past the puzzle, you'll find yourself in a bedroom. Search the room because there are lots of items to be found in here. One item of note is the 'Insignia Key' located in a decorated box along one of the walls. When you are done, head through the next door to finish this chapter, and start a cutscene.