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< Resident Evil 4
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Landing site

The chapter starts with a cutscene. Ada brings you to the island and takes off on her own. You try the communicator and this time Saddler responds, he knows Salazar is dead but considers it a small victory on your part.

You’re on the shore of the island. Follow the ledge into a cave, passing a bridge on the right. Climb the ledges at the end to collect two crates. One of these will have a new type of gem, the emerald. Go back and over the bridge. You can hear Ashley calling for help and a cutscene shows her being carried through a doorway when you turn the corner. (This is a continue point.)

Shoot out the searchlight to avoid being detected for the moment, then hop over the gap toward the building on the right; you will meet at least one parasite infected soldier, the main enemy for the island. They are a bit tougher than villagers and zealots, so you might want to step up your firepower, but otherwise fight them the same way. If you don't get the searchlight before hopping over the gap then a group of soldiers will attack right away.

Up ahead are several ruined building which give you plenty of places to find cover. Step forward a bit and a new enemy called J.J. appears. He's a very large soldier with a machine gun and can do plenty of damage if you're not prepared. But he's not that bad if you have appropriate firepower. Find cover to avoid his first attack, then toss a Flash Grenade to stun him and start blasting with your magnum until he goes down. The idea is to keep wounding him, especially in the head, enough so that he can’t get a bead on you. With a bit of practice you can carry this off with TMP or shotgun to save on Magnum Ammo. If you take too long about though, then you may be joined by other soldiers and that will complicate things. Collect his drop of 15000 PTAS.

More soldiers start appearing and this turns into something of a brawl. Fortunately they don't all appear at once so you don't have to deal with too many at the same time. Try climbing one of the ladders to the roofs of the buildings here or retreating to the cave where you started if they get to be too much.

When thing get quiet again look for items.

  • Handgun Ammo on boxes in front of the building on the right.
  • Magnum Ammo on the roof of the same building
  • Green Herb in the first building on the left
  • TMP Ammo in the second building on the left

To the east is a flight of stairs leading to the door where Ashley was taken. Check the door or one of the orange lights to either side to turn on a laser; it’s harmless. You need to solve a little puzzle to open it. Notice that the beam hits a reflector on top of one of the buildings. Follow the beam and climb the ladder to get to the reflector, then turn it until it hits another reflector on the right. The door opens so go through.

Grab the Shotgun Shells behind the sandbags, then follow the path but watch for a point where you have to do a saving move with a button combination.

Enter a small cave and get two barrel on the right. Next is a bridge into another cave; this one has soldiers in it though, including an archer. Toss a Flash Grenade to stop them from attacking for a moment if you have a spare.

Go to the end of the passage to find Shotgun Shells and a view of the crates you might have missed earlier. Then go up the ladder.