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Some commands are only available at certain times and these are shown at the bottom of the screen when they can be used.  
Some commands are only available at certain times and these are shown at the bottom of the screen when they can be used.  
==Map==
Open the map (see the [[../Controls|Controls]] page) to see a map of the current area with points of interest marked. Additional navigation commands are listed at the bottom of screen.


==Saving the game==
==Saving the game==
You can save your progress at typewriters located in various locations which are marked on the map. Unlike previous Resident Evil games, you do not need ink ribbons to save.
You can save your progress at typewriters located in various locations which are marked on the map. Unlike previous Resident Evil games, you do not need ink ribbons to save.


==Movement==
==Inventory==
 
Open the inventory screen (see the [[../Controls|Controls]] page) to view the items you have with you. Weapons and recovery items are stored in your briefcase and use up space within it which is limited. Key items and treasure are stored separately. Finally, there is a log book under Files which records information sent to you or which you discover in your travels. This includes playing manuals which cover the basics of the game.
The controls is very simple and sometimes it will be harder so if you want to learn go to files and find Playing Manual 1 or 2.
   
   
==Combat==
Select an item from either the briefcase or your treasures to get a menu listing possible things you can so with it. Possibilities include:
 
You will find it in the Playing Manual.


==Items==
;Examine: Learn what the item is and its properties.


Items can be found by killing enemies or in some obstacles. An dropped items have a aura:
;Discard: Throw the item away. Rarely a good idea but may be necessary if you're running out of space.
1. White
2. Blue
3. Red
4. Green
White aura means a money, or another useful things. Items in this aura can't be lost like Red and Blue. Red means ammo or granade, Blue means money or treasures, and Green means an healing items, so better you take it!
;How to use items


To use items, select weapons or healing items in the case. You will allow use healing items if you damaged.
;Combine: Mix or join two items to get one item. For example you can combine different herbs to get mixed herbs with special properties. You can also add enhancements to weapons or combine treasures to create more valuable ones.


;How to combine items
;Use: Use a healing item to restore health or a key to unlock a door.


To combine item, select an item like Green, Red, or Yellow herb and choose Combine. You can do it with weapons like Scope for Rifle.
==Drops==
Items can be found by killing enemies or in some containers. Dropped items have a aura:
* White (money)
* Blue (treasure)
* Red (ammo or grenade)
* Green (healing item)
 
==Shop==
==Shop==
 
You buy useful things from here. The unit of currency is the Peseta, abbreviated Pta., which was used in Spain until they converted to the Euro in 2002. You can get money as a drop or by selling treasure or unneeded items. You first find the Merchant in Chapter 1-2 and many other places as the game progresses. In addition to buying new items, you can also tune up weapons to improve their performance. Sadly, the Merchant does not sell ammo for your guns, so don't waste your ammo!
You buy useful things from here. You first find Merchant in Chapter 1-2 and many other places as the game progresses. You can sell, buy, and tune up items from this menu. Sadly, the Merchant does not sell ammo for your guns, so don't waste your ammo!
    
    
{{Footer Nav|game=Resident Evil 4|nextpage=Characters}}
{{Footer Nav|game=Resident Evil 4|nextpage=Characters}}

Revision as of 08:38, 29 September 2016

Main menu

In the main menu, you can choose a new game, load a saved game, or access Options. After beating the game the game the hidden option Extras is unlocked. If you do nothing then previews of the game will start to play.

Start

Select this option to start a new game from the beginning.

Load

Select this option for play the game from a previous save file.

Options

Select this option to adjust controller or display settings. To get to this menu while playing, press Start button.

Retry or Load

This is only available in-game. It allows you to restart from the last checkpoint, load a save game or return to the main menu.

Controller

This allows you to change controller options such as Rumble on/off.

Brightness

This allows you to adjust display brightness.

Sound

This allows you to adjust the sound.

Display

This game is played using over the shoulder perspective, meaning the camera is placed immediately behind your character's head and points at what your character is looking at.

You current status is shown in the lower right corner of the screen. Your health is shown in a circular meter around the outside. You get about 5 units to start and more can be added by obtaining certain items. This is color coded, green = good, yellow = danger, red = critical. Note that you won’t be able to move as fast when your health is low. The center of the circle shows the type of ammo you’re using and how many rounds are available. At certain times in the game you will have a companion and a partial circle is added so you can see the health status of both characters. This will also indicate if your companion is in danger.

Some commands are only available at certain times and these are shown at the bottom of the screen when they can be used.

Map

Open the map (see the Controls page) to see a map of the current area with points of interest marked. Additional navigation commands are listed at the bottom of screen.

Saving the game

You can save your progress at typewriters located in various locations which are marked on the map. Unlike previous Resident Evil games, you do not need ink ribbons to save.

Inventory

Open the inventory screen (see the Controls page) to view the items you have with you. Weapons and recovery items are stored in your briefcase and use up space within it which is limited. Key items and treasure are stored separately. Finally, there is a log book under Files which records information sent to you or which you discover in your travels. This includes playing manuals which cover the basics of the game.

Select an item from either the briefcase or your treasures to get a menu listing possible things you can so with it. Possibilities include:

Examine
Learn what the item is and its properties.
Discard
Throw the item away. Rarely a good idea but may be necessary if you're running out of space.
Combine
Mix or join two items to get one item. For example you can combine different herbs to get mixed herbs with special properties. You can also add enhancements to weapons or combine treasures to create more valuable ones.
Use
Use a healing item to restore health or a key to unlock a door.

Drops

Items can be found by killing enemies or in some containers. Dropped items have a aura:

  • White (money)
  • Blue (treasure)
  • Red (ammo or grenade)
  • Green (healing item)

Shop

You buy useful things from here. The unit of currency is the Peseta, abbreviated Pta., which was used in Spain until they converted to the Euro in 2002. You can get money as a drop or by selling treasure or unneeded items. You first find the Merchant in Chapter 1-2 and many other places as the game progresses. In addition to buying new items, you can also tune up weapons to improve their performance. Sadly, the Merchant does not sell ammo for your guns, so don't waste your ammo!