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===Gandhi=== | ===Gandhi=== | ||
A bug is previous games now a full fledged game feature Ghandi will be quick to denounce you and if not stopped before Nuclear or Atomic Bombs he will have massive stockpiles of them in each city | |||
==Unique Components== | ==Unique Components== |
Revision as of 21:34, 4 March 2015
India is one of the oldest civilizations on Earth, the birthplace of three religions and a melting pot of cultures. It is led by Gandhi, who led India nonviolent independence movement against Imperial British rule. India is the most well-equipped civilization for a Cultural Victory, being able to raise high-population cities without being crippled by unhappiness. Its unique unit and building aids in a defensive playstyle.
AI Traits
Gandhi
A bug is previous games now a full fledged game feature Ghandi will be quick to denounce you and if not stopped before Nuclear or Atomic Bombs he will have massive stockpiles of them in each city
Unique Components
Unique Ability
- Population Growth - Unhappiness from number of cities doubled, Unhappiness from number of citizens halved.
Unique Unit
War Elephant
- Cost: 70 Production / 140 Faith
- Type: Archery (Ranged)
- Combat Strength: 9
- Ranged Combat Strength: 11
- Range: 2
- Movement Points: 3
- May not melee attack, no defensive terrain bonuses
- Prerequisites: The Wheel technology
- Obsolete with: Chivalry technology
- Upgrades into: Knight
- Replaces Chariot Archer
- Higher cost, higher defensive and ranged combat strength, -1 movement points, rough terrain no longer consumes all movement points, does not require Horses
Unique Building
Mughal Fort
- Cost: 150 Production
- +2 Culture, +7 City Combat Strength, +25 HP
- Prerequisites: Chivalry technology, Walls in city
- Replaces Castle
- -10 Production cost, +2 Culture per turn, gives Gold after researching Flight