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  • <noinclude>{{Header Nav|game=Incoming}}</noinclude> {{h2|[[Incoming/Gameplay|Gameplay]]}}
    366 bytes (37 words) - 17:34, 28 May 2021
  • {{Header Nav|game=Incoming}} |image=Incoming Dreamcast Box Artwork.jpg
    685 bytes (85 words) - 01:59, 12 July 2022
  • {{Header Nav|game=Incoming}} As a shooter game, Incoming will stand out in how much ammo you use. All of the vehicles have unlimite
    650 bytes (114 words) - 17:34, 28 May 2021
  • {{Header Nav|game=Incoming}} {{Footer Nav|game=Incoming|prevpage=Controls}}
    877 bytes (148 words) - 16:32, 7 June 2007
  • Entries in this menu generally controls automation of some tasks, although the first one in the list makes the game ...o-Engage Incoming Missiles''': If enabled, ships will automatically attack incoming missiles. Normally, you need to manually order such an attack for each mis
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  • Wii U VC allows you to customize controls. Be sure to map {{wiiu|minus}} as opening the menu and {{wiiu|Neutral|Rstic ==Arwing controls==
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  • == Controls == Press Start to pause the game. All other controls are touch-based.
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  • ...an be fired forwards or backwards. Three Bolt shots will destroy a Mine or incoming Shunt. {{Footer Nav|game=Blur|prevpage=Controls|nextpage=Walkthrough}}
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  • * [[Tom Clancy's Ghost Recon: Shadow Wars/Controls|Controls]] * [[Tom Clancy's Ghost Recon: Shadow Wars/Incoming|Incoming]]
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  • ...etSmash is to knock your opponent's tokens off the stage. There are a few controls that a player must know: *Counter - Dodge to evade incoming attack, attack with aim input (only works if player actually dodged an atta
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  • ...to perform in-flight system checks, effectively teaching the player basic controls. == Destroy the Incoming Wing of Fighters ==
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  • ...collected, before proceeding to the next level. In bonus levels the player controls Kit on an airfoil to pop balloons for bonus points.
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  • ==Controls== ...nemies, Mike's strafing ability will really come in handy. Use it to dodge incoming bullets, or create a 'line of fire'. This special ability can save you a lo
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  • ...find the point where the Hydras are located. Get into one and fly up (the controls are similar to a helicopter). Now follow the radar point (this should take * Click {{mouse|r}} to deploy counter-measures if you see incoming missiles, shown as little red triangles on your radar.
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  • ==Controls== * Take advantage of your thruster pack. Use it to fly above incoming shots. Dodging is much easier when you aren't confined to the ground.
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  • ...eft and right, and one a rotating cockpit version. Its analog flight-stick controls moved in all directions and measured the degree of push, a precursor to the ...et, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking miss
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  • ...und the docks, using your rudder controls to steer the ship and your speed controls to adjust your speed. The rest of the fleet is just hanging around, but bum [[File:Battlestations - Incoming Enemy Air.png|right|thumb|"We have incoming enemy aircraft!!"]]
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  • *'''Rules:''' ''One player flies a hot-air balloon and tries to dodge incoming fire. The other 3 attempt to bring him down!'' *'''Controls:'''
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  • As an air combat game, Sky Warriors has 3D movement, using basic flight controls. Players must complete objectives and shoot down the opposition in order to *'''Defence Up''' halves incoming damage for 30 seconds, and requires a 1 minute cooldown.
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  • ...e have categorised the game as being a flight simulator, since it has more controls and commands than a typical arcade game, yet its flight model is simple, an ...e to the player's own craft; a warning system that alerts the player about incoming enemy missiles; and an in-game radar that tracks all craft in the area arou
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  • | Increases your damage and reduces incoming damage. {{Footer Nav|game=Warhammer 40,000: Boltgun|prevpage=|nextpage=Controls}}
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  • | Deflects incoming projectiles. {{Footer Nav|game=Unreal Tournament|prevpage=Controls|nextpage=}}
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  • It is easy to block all incoming voice traffic from the options screen, and also change text settings so you == Quick Reference Tables for Game Controls ==
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  • ...s, cybernetically-enhanced woman named Vanessa Z. Schneider who the player controls to destroy a series of robots. The game was designed to have a "classic" fe ...layer becomes more skilled, it is ultimately possible to predict and evade incoming enemy fire while in the open. Enemies destroyed may drop items replenishing
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  • The zoom controls allow you to zoom in on where your cursor is pointing. At different levels, ...t enter this range will automatically be reported and identified ("We have incoming enemy aircraft!" or "Enemy ship spotted, sir!")
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  • ...when fighting the Boss Mecha of the first Zone, as it is harder to notice incoming bouncing balls. {{Footer Nav|game=Sonic the Hedgehog 2 (8-bit)|prevpage=|nextpage=Controls}}
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  • ...he music over the gunfire or don't want to hear the music but need to hear incoming fire. {{Footer Nav|game=Neo Contra|prevpage=Controls|nextpage=Weapons}}
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  • *Controls: {{gb|a}} Drop trap *Controls: {{gb|Left|Dpad}} {{gb|Right|Dpad}} Rotate
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  • [[File:SWS-MissileAlert.png|right|thumb|Incoming missile!]] ...bly mines - do not have a missile alert, and will immediately produce the "Incoming" alert.
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  • In this final battle, gradually enclose the center area, waiting for all incoming attacks to finish before the next segment. Some of the triggers in the rou {{Footer Nav|game=Fortix|prevpage=Controls|nextpage=Achievements}}
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  • Here, you can adjust the volume, camera controls along with viewing unlocked concept art bonus films. ...who controls a blue tornado, while player two controls a Wind Warrior, who controls a red tornado.
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  • ...gun. The Axis must transport and load Dora's ammunition protect her firing controls and fire her to win.]] ...he victor. Because the ammo is loaded onto the first tug regardless of who controls the yard, the first tug is more important. The Depot Yard becomes more impo
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  • ...esting gunfights, but can also be hard to beginner players not used to the controls.
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  • * '''Balanced:''' Gets a slight speed boost to dodge incoming attacks. ...gas clouds. Any opponent that runs into this gas will have their movement controls flipped.
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  • ==Controls== ...either direction will work equally well regardless of the direction of an incoming attack. If you press {{nes|Left|Dpad}} and immediately press {{nes|Right|D
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  • *4: Destroy station controls ...ation. After you've gone past three stairs cases you will find the station controls; Destroy them (Objective 4.)
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  • ...e the '''medical station''' if you like in the cryo control room. Hit the controls to release the prisoner from the cell. Jack will free herself from the shi
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  • ==Controls== ...our fighter is invincible while flashing white during the attack, but your incoming partner is vulnerable to attacks. This move can be done anywhere as long as
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  • [[File:TONE storage control.png|thumb|alt=Storage Controls|Storage Controls]] [[File:TONE job controls.png|thumb|alt=Job Controls|Job Controls]]
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  • ==Controls== ...into a defensive blocking mode. Your sword should be perpendicular to the incoming attack to be most effective. Blocking an opponent’s sword will knock the
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  • ...which revolve around the ship. The function of the CRAWs is to block weak incoming bullets, and to provide extra firepower by firing single, normal shots. The ...oy ORN bases on Nepura and eventually find and destroy Plealos. The player controls the Exceliza and travels through a variety of stages to accomplish this goa
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  • ==Controls== ...plus}}{{cade|CPunch}} or {{cade|CPunch}}{{plus}}{{cade|DKick}} to have the incoming character attack while switching. This uses one stock of the power gauge.
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  • * '''Description:''' Here you are only given the bare bones of controls. Passing, Shooting and Deke. While the game says you have 1:00 time limit, ...Pointer will function as the goalie's hands. Press {{wii|A}} to destroy an incoming ball. If you can keep DK from scoring 12 or more goals you complete the cha
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  • ...each other, letting you win. Otherwise, use SDI lasers as they shoot down incoming nukes (which consumes the laser, so build several). Anti-nukes only make se {{Footer Nav|game=Mega Lo Mania|prevpage=|nextpage=Controls}}
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  • * [[Splatoon 3/Controls|Controls]] * [[Splatoon 3/Assault(Incoming)_Bowl.Floor(zone)|Assault(Incoming)_Bowl.Floor]]
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  • ...ain problems, that a new player will face, is the lack of knowledge of the controls of the game, the general mechanics and the specifics of the enemy and/or en ...with NPC invasions. Even if a player chooses to play online, they can stop incoming invasions by simply not ''embering up''. A player can use the item ''Ember'
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  • ...ides ammo here, but the upper route may give a better tactical position on incoming enemies. {{Footer Nav|game=Exolon|prevpage=Controls|nextpage=}}
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  • * Armor works this way now: each AC point decreases the incoming damage to you by 5% (so having AC 20 will decrease all damage to you by 100 {{Footer Nav|game=Hexen|prevpage=|nextpage=Controls}}
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  • ==Controls== <div style="text-align:center">[[Image:Capcom Street Fighter Controls.jpg]]</div>
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  • ...t against enemy approaches, while Seekers and Splash Walls can both impede incoming enemies and assist allies pushing into enemy territory. Short-ranged weapon The battle is as good as over once one team controls the other side's lot, as the deep corners now work against the losing team
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