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! Name || Description
! Name || Description
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| Knee Shot || Dee Jay's normal aerial Light Kick is a high kick.  But if you hold the joystick down when you press Light Kick in the air, Dee Jay will instead extend his knee and use it to attack his way back down to the ground.
| Knee Shot || Dee Jay's normal aerial Light Kick is a high kick.  But if you hold the joystick down when you press Light Kick in the air, Dee Jay will instead extend his knee and use it attack on his way back down to the ground.
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| Air Slasher || Best compared to [[Street Fighter II/Guile|Guile]]'s Sonic Boom (or better yet, [[Street Fighter Alpha/Charlie|Charlie]]'s one-arm Sonic Boom), Dee Jay brings his arm back before slashing the air with his fist so quickly that a wave of compressed air flies forward towards the opponent.
| Air Slasher || Best compared to [[Street Fighter II/Guile|Guile]]'s Sonic Boom (or better yet, [[Street Fighter Alpha/Charlie|Charlie]]'s one arm Sonic Boom), Dee Jay brings his arm back before slashing the air with his fist so quickly that a wave of compressed air flies forward towards the opponent.
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| Double Rolling Sobat || Dee Jay, being a very rhythmic fighter, has incorporated dance moves into his kickboxing style, allowing him to hop across the ground twice while rotating, ending in an extended high kick after the final hop.
| Double Rolling Sobat || Dee Jay, being a very rhythmic fighter, has incorporated dance moves into his kickboxing style, allowing him to hop across the ground twice while rotating, ending in an extended high kick after the final hop.
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| Machine Gun Upper || Dee Jay has developed a trap move that allows him to attack with a rapid series of uppercuts from a crouching position.  After Dee Jay charges up his energy, he is able to release it but repeatedly pelts the opponent with punches, ending in a final blow that knocks the opponent away.
| Machine Gun Upper || Dee Jay has developed a trap move that allows him to attack with a rapid series of uppercuts from a crouching position.  After Dee Jay charges up his energy, he is able to release it but repeatedly pelting the opponent with punches, ending in a final blow that knocks the opponent away.
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| Jackknife Maximum || In [[Super Street Fighter II Turbo]], after crouching and storing energy, Dee Jay is able to propel himself off of the floor, twisting his body and executing a series of high kicks with each spin.  Similar in many ways to the new move that [[Street Fighter II/Chun-Li|Chun-Li]] receives in [[Super Street Fighter II Turbo]].
| Jackknife Maximum || After crouching and storing energy, Dee Jay is able to propel himself off of the floor, twisting his body and executing a series of high kicks with each spin.  Similar in many ways to the new move that [[Street Fighter II/Chun-Li|Chun-Li]] receives in [[Super Street Fighter II Turbo]].
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| Sobat Carnival || Dee Jay's super move is a series of consecutive sobat kicks.  He releases stored energy by rotating quickly around, executing two back-to-back Double Rolling Sobats for a maximum of four hits.
| Sobat Carnival || Dee Jay's super move is a series of consecutive sobat kicks.  He releases stored up energy by rotating quickly around, executing two back to back Double Rolling Sobats for a maximum of four hits.
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