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This trick can also be done by accessing the vine, scrolling it halfway off the left-hand side of the screen (using the block it grew from as a guide), getting on the vine, and pressing left. This will cause Mario to switch to the extreme right-hand side of the screen, where the earlier method takes over. This glitch was not fixed in Super Mario All-Stars. | This trick can also be done by accessing the vine, scrolling it halfway off the left-hand side of the screen (using the block it grew from as a guide), getting on the vine, and pressing left. This will cause Mario to switch to the extreme right-hand side of the screen, where the earlier method takes over. This glitch was not fixed in Super Mario All-Stars. | ||
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==Errata== | |||
*'''Power-up double jump''': When presented with either a Super Mushroom or Fire Flower, if you ensure that you are not holding A when you collect it, you can press and hold A during the powerup animation, which will result in Mario jumping from that point in midair as if he were standing on solid ground. | |||
*'''Wall jump''': When Mario hits the edge of a wall at a 16-pixel tile boundary, he will act like he is standing on solid ground for a frame. If you can manage to press A on that frame, Mario will appear to jump from the side of the wall. | |||
*'''"Hat stomp"''': Mario does not necessarily need to be coming down on an enemy from above to stomp it. As long as Mario is moving downward, he can stomp enemies. | |||
*'''Accelerated Jump''': If you jump into a block, you'll be pushed down at a rate higher than normal gravity; when you hit the ground immediately jump to rebound into the air at a higher velocity. You'll jump higher and farther with this. | |||
==Game Genie Codes== | ==Game Genie Codes== |