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There is a warp zone in World 1-2 and two in World 4-2. The first one in World 4-2 leads to World 8-1, and the other, found at the end of the level, sends you to World 5-1. The warp zone is useful in avoiding enemies, and offers a speedier route to Princess Toadstool. By using the warp zone, you can bypass many of the "Bowsers", and skip over especially troublesome worlds. | There is a warp zone in World 1-2 and two in World 4-2. The first one in World 4-2 leads to World 8-1, and the other, found at the end of the level, sends you to World 5-1. The warp zone is useful in avoiding enemies, and offers a speedier route to Princess Toadstool. By using the warp zone, you can bypass many of the "Bowsers", and skip over especially troublesome worlds. | ||
Although very useful, there is a negative aspect to the warp zone. For instance, if a beginner tries to use the warp zone without enough practice, he/she | Although very useful, there is a negative aspect to the warp zone. For instance, if a beginner tries to use the warp zone without enough practice, he/she will not be able to go much beyond that point due to lack of experience. | ||
The worlds gradually become more difficult; each builds onto the next, providing you with new situations to improve your skills. Exploring new worlds, meeting new challenges, and seeing new enemies can be fun for some people. You miss a lot of action by skipping worlds just to get to World 8. | The worlds gradually become more difficult; each builds onto the next, providing you with new situations to improve your skills. Exploring new worlds, meeting new challenges, and seeing new enemies can be fun for some people. You miss a lot of action by skipping worlds just to get to World 8. |