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*Underchomp (miniboss)
*Underchomp (miniboss)


Dorguy the First; first of three Dorguys.


NOTE: Before embarking on this level, it's strongly recommend finding the Pixl, Piccolo first, as it'll make the boss battle easier, although it's not required.
The Underchomp battle devised by Dorguy the Third.
Mario and Luigi enter this area while escorting Luvbi to The Overthere. Luvbi explains that they will reach The Overthere by continuing upward. After lamenting her failure to find a prince, Luvbi runs ahead and the heroes follow into the next room. They find themselves shrouded in darkness, unable to see anything beyond a small circle of light around them. This room involves using a series of platforms to move upward. Several Underhands are on the walls and there are many Dark Boos hiding. There are some Mushrooms and a Dark Boo Catch Card. There are some flipping rectangle systems that can automatically move the characters to some platforms, but they move such short distances that their use is not required.


Head through the door on the right to enter Underwhere Road. Well, it's quite dark in here, but Luvbi will lead the way! Just follow the path all the way up, using the Flip-Panels and Luigi's super jumps when appropriate.
At the top of the room, the heroes encounter Dorguy the First, a guardian who blocks the way through Underwhere Road. He asks them three questions to ensure their trustworthiness, beginning with a complicated statement that seemingly precedes a math word problem, before asking a question completely unrelated to his statement (except for his final question, which requires the player to count how many times he says the word "apple"). If the heroes answer every question correctly, they are allowed to pass. Past Dorguy the First is a room with a Save Block, a large locked door, and another door guarded by three D-Men. The D-Men say that they are keeping a monster locked up, believing it to be the one that escaped its prison. They say that they cannot allow passage, but offer a deal: if the Bros. can defeat the monster, they may pass. The Bros. accept the challenge and enter the room.


There is a door where it won't open. Examine it with Tippi and it'll appear as some door named Dorguy the First, who will only let you through if you answer his three questions correctly. The answers he's looking for are "Queen Jaydes," "Dorguy the First," and "6 times." If you mess up, just speak with the door to try again.
They discover that the "monster" is actually Bowser, who has no idea where he is. He brightens up after seeing the Bros., but then sees that Peach is missing. Tippi tries to explain that they don't know where she is, but Bowser thinks that Mario is trying to keep him away from Peach and flies into a rage. He is defeated, however, and calms down a bit. After accepting that no one knows where the princess is, he rejoins the party. The D-Men are impressed by the Bros. and give up the key to the next room.


Make use of the Save Block, then speak with the three guards to the right. Turns out, there's a large monster they've quarantined inside, but it's blocking the route to the Overthere! Accept their request to take the monster head-on, then proceed through the door. What? Why it's Bowser! And it seems he thinks you're part of some kind of conspiracy against him.
The next room is dark, but Bowser's Fire Breath can be used to light torches that temporarily light up the room. This room is much different from the previous stair, as the platforms are simply situated diagonally from each other. Some platforms have Dry Bones on them. At the top of the room, the heroes encounter another Dorguy. Like Dorguy the First, Dorguy the Second asks questions before allowing the heroes to pass, but his style is different. He shows a moving image of several colored shapes and asks questions relating to the shapes. He asks five questions and does not tell the player when they get a question right, only telling them how many they got right after the quiz is over. The heroes pass his quiz and are allowed to continue.
 
The next room has another locked door and an apartment where The Three Hags (Hagra, Hagitha and Hagnes) reside. In order to obtain the key to the next room, the heroes talk to Hagra, who sends them back to the beginning of the level to get her Diet Book back from a D-Man. She will give them the key when they return. The heroes can also talk to Hagitha, who send sthem to talk a D-Man in the area where they fought Bowser, in order to gain a hint as to how to defeat the Underchomp.
 
The next room appears to be outdoors. Like the others, it is dark with torches that Bowser can light. The player must first clear some tall hills, then climb a staircase with several Spiny Tromps rolling down it. At the top of the staircase is Dorguy the Third. Rather than quiz the heroe,s the third Dorguy summons the Underchomp, a creature that the heroes fight in a turn-based battle. After defeating it, they are allowed to pass into the room containing the Star Block.
 
Mario and Luigi return here while chasing Dimentio through the seven worlds. This is the final area they chase him through before battling him


==Bowser==
==Bowser==

Revision as of 14:28, 11 May 2018

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Heart Pillar 7

After leaving Merlon's house, look for the next Heart Pillar in Flopside Outskirts. In case you forgot how to get there: Flip to 3D outside Nolrem's house in Flopside, then walk through the gate, down the path to a warp pipe. Take it to the 1st floor of Flopside's Outskirts. Once there, travel past the sign and head down the warp pipe on the opposite side to reach the 1st floor basement. Run to the far left, then use Luigi to leap over the wall to the heart pillar. Now use the Return Pipe to reach the 7th chapter door in a jiffy!

Tip: You MIGHT come across a group of blocks that cover a Sign and a green pipe if you take a wrong turn. DO NOT attempt to go down the pipe its the pit of 100 trials. Basically it's a mini quest. You start in a room and get a key and you unlock the door to the next room. That goes on for 100 rooms. If you get caught in there its hard to find the escape pipe. It appears ever 10 rooms or so and its annoying.

Chapter 7-1: Subterranean Vacation

Enemies

  • Dry Boness
  • Frost Piranhas
  • Underhands
SPM Character Queen Jaydes.png

Flipside, Mario awakens near the The Underwhere fountain without any of his Pixls, while Princess Peach and Bowser are nowhere to be found. A Shayde approaches him and tells Mario about the Underwhere, where people with ended games go. When Mario rejects the claim that his game has ended, the Shaydes tells him to go to Queen Jaydes to "weigh his sins".

The first area contains The Underwhere fountain, which fully restores Mario's HP. There several Shaydes, a Save Block, and a door to the next area. Mario does not go far before he is stopped by Luvbi, a Nimbi, who hopes to meet her "special someone". She disregards Mario as being a "mustachioed fatty" and ignores him.

This area includes several, spikes, pits and tall pipes, too high to jump. Mario must find a winding path in 3-D to pass this area. Many Dry Bones are found here. At the end of the path is a door, as well as a Super Shroom Shake on top of a pipe, which can be reached with a flipping block.

Mario then reaches the River Twygz. He may either pay Charold four coins to ferry the river or simply swim across. On the other side of the river is Queen Jaydes's palace. Once there, Jaydes starts weighing his sins, but then feels "strange energy" emitting from Mario. Mario shows Queen Jaydes the stone, powerless Pure Heart obtained in the World of Nothing and she begins questioning Mario about how he obtained it. A phone call from Grambi of The Overthere interrupts her, informing her of their missing daughter, Luvbi. With her and her D-Men busy, Jaydes entrusts the task of locating Luvbi to Mario. Jaydes then takes the Pure Heart for the time being and gives Mario the key to the tunnels under the River Twygz, stating that she was notified of a "strange fellow dressed in green" who has fallen into the river. She asks Mario to check there first.

Mario swims to the bottom of the river, avoiding several Underhands, and finds a secret tunnel in 3-D, leading to the locked door his key is for. The door leads to an underwater room with an Underhand next to a pillar with a block on top of it. On the other side of the pillar is a lever that drains the water in the room and some Brick Blocks blocking the way ahead. As the blocks cannot be broken underwater, Mario must push the block off the pillar, drain the water, then use the block to reach the bricks and destroy them so he can swim ahead. Mario reaches a dead end, but finds a path in 3-D to a large room. There is a path in 3-D, but it is blocked by Underhands. Mario must go to the other side of the room, shove down another pushable block in an alcove, then drain the water with a lever to make the Underhands disappear. He can then take the path and enter a room with a pipe and a door. The pipe leads to a room with several coins. The door is the way ahead.

Mario eventually reaches an outside area. Crossing several fountains, he finds Luigi, who was sent there by Dimentio after Chapter 6. He doesn't remember anything that happened since he was hypnotized by Nastasia into Mr. L. Mario explains that he has arrived in The Underwhere and asks Luigi to help him find Luvbi. Luigi eagerly accepts and joins Mario's party.

The Bros. must make their way back to the second room in the level. Luigi's super jump can be used to clear the pipes. At the left end of the room, the super jump must be used to reach another floor. There are some Dry Bones and Frost Piranhas here, as well as a door leading to another area. One of the pipes leads into the background, where there is pipe leading to an underground area with a Gigabite, which awards the player with Peach's third Catch Card when defeated.

In the next area, there are many pipes, each with a Frost Piranha inside. At the edge of the area is Luvbi. She is still searching for a prince and growls when the Bros. approach. After learning that they came to find her and bring her home, she asks them her name. When they answer correctly, she flies back to Jaydes in shock. The Bros. follow and Jaydes thanks them for finding Luvbi. She gives Mario the Pure Heart, which she was able to revitalize. She then tells them that their games were never ended and they were simply sent to The Underwhere. She asks them if they would like to return to Flipside and they agree.

Merlon and Tippi met up with Mario and Luigi at Flipside Tower. At Merlon's house, Mario explains what happened and introduces Luigi. With the Pixls back, they placed the revitalized Pure Heart into the seventh Heart Pillar in Flopside B1 Outskirts, revealing the purple door. Once they are ready, they enter the door on Flipside Tower but find that they are back in the Underwhere.

Storyline text

Dimentio's savage attack had separated Mario from his friends... He had reunited with Luigi, yes, but Peach and Bowser were still missing.

Just where were those two? And what new dangers lay ahead?

It was time to venture through the door opened by the seventh Pure Heart.

Once again, Mario saw a nightmarish landscape beyond imagination...

Tippi questioning Mario about his alleged Game Over taking him back here after entering the 7th Dimensional Door

Queen Jaydes revealing the door to the Underwhere Road The group venture towards Queen Jaydes's palace once more. Surprised, Queen Jaydes asks why Mario and Luigi have returned. Tippi explains that they are trying to find the Pure Heart hidden in The Underwhere. After realizing that they are the heroes mentioned in the Light Prognosticus, Jaydes tells them that the Pure Heart's location is top secret and the heroes will need to consult with Grambi in The Overthere. At that moment, Luvbi arrives, ready to return to The Overthere. Queen Jaydes asks the heroes to accompany Luvbi to The Overthere, as a monster has recently escaped from The Underhwere and Luvbi needs protection. Mario and company accept the task, hoping to speak to Grambi when escorting Luvbi, and Queen Jaydes opens the way to Underwhere Road. Through the door is the Star Block, which ends the chapterD

Chapter 7-2: The Sealed Doors Three

Enemies

  • Dark Boos
  • Underhands
  • Bowser (miniboss)
  • Spiny Tromps
  • Dry Boness
  • Underchomp (miniboss)

Dorguy the First; first of three Dorguys.

The Underchomp battle devised by Dorguy the Third. Mario and Luigi enter this area while escorting Luvbi to The Overthere. Luvbi explains that they will reach The Overthere by continuing upward. After lamenting her failure to find a prince, Luvbi runs ahead and the heroes follow into the next room. They find themselves shrouded in darkness, unable to see anything beyond a small circle of light around them. This room involves using a series of platforms to move upward. Several Underhands are on the walls and there are many Dark Boos hiding. There are some Mushrooms and a Dark Boo Catch Card. There are some flipping rectangle systems that can automatically move the characters to some platforms, but they move such short distances that their use is not required.

At the top of the room, the heroes encounter Dorguy the First, a guardian who blocks the way through Underwhere Road. He asks them three questions to ensure their trustworthiness, beginning with a complicated statement that seemingly precedes a math word problem, before asking a question completely unrelated to his statement (except for his final question, which requires the player to count how many times he says the word "apple"). If the heroes answer every question correctly, they are allowed to pass. Past Dorguy the First is a room with a Save Block, a large locked door, and another door guarded by three D-Men. The D-Men say that they are keeping a monster locked up, believing it to be the one that escaped its prison. They say that they cannot allow passage, but offer a deal: if the Bros. can defeat the monster, they may pass. The Bros. accept the challenge and enter the room.

They discover that the "monster" is actually Bowser, who has no idea where he is. He brightens up after seeing the Bros., but then sees that Peach is missing. Tippi tries to explain that they don't know where she is, but Bowser thinks that Mario is trying to keep him away from Peach and flies into a rage. He is defeated, however, and calms down a bit. After accepting that no one knows where the princess is, he rejoins the party. The D-Men are impressed by the Bros. and give up the key to the next room.

The next room is dark, but Bowser's Fire Breath can be used to light torches that temporarily light up the room. This room is much different from the previous stair, as the platforms are simply situated diagonally from each other. Some platforms have Dry Bones on them. At the top of the room, the heroes encounter another Dorguy. Like Dorguy the First, Dorguy the Second asks questions before allowing the heroes to pass, but his style is different. He shows a moving image of several colored shapes and asks questions relating to the shapes. He asks five questions and does not tell the player when they get a question right, only telling them how many they got right after the quiz is over. The heroes pass his quiz and are allowed to continue.

The next room has another locked door and an apartment where The Three Hags (Hagra, Hagitha and Hagnes) reside. In order to obtain the key to the next room, the heroes talk to Hagra, who sends them back to the beginning of the level to get her Diet Book back from a D-Man. She will give them the key when they return. The heroes can also talk to Hagitha, who send sthem to talk a D-Man in the area where they fought Bowser, in order to gain a hint as to how to defeat the Underchomp.

The next room appears to be outdoors. Like the others, it is dark with torches that Bowser can light. The player must first clear some tall hills, then climb a staircase with several Spiny Tromps rolling down it. At the top of the staircase is Dorguy the Third. Rather than quiz the heroe,s the third Dorguy summons the Underchomp, a creature that the heroes fight in a turn-based battle. After defeating it, they are allowed to pass into the room containing the Star Block.

Mario and Luigi return here while chasing Dimentio through the seven worlds. This is the final area they chase him through before battling him

Bowser

  • Bowser
    • HP:80
    • ATK:2
    • Max ATK:a whopping 8
    • DEF:1
    • Reward:6000 points
    • Difficulty:****
    • Attacks:
      • Jump
      • Fire Breath
      • Charging Tackle

Keep your distance to avoid his attacks, then counter with Cudge's hammer or Boomer at each and every opportunity to defeat him. You could also use Carrie and jump on Bowser, but watch out for his fire breath and try to avoid jumping on it. If you find yourself cornered, flip to 3D to escape.

Later

After defeating Bowser, he'll come to his senses and rejoin the group. The guards outside will be so pleased with your work, they'll award you with a Door Key, which unlocks the nearby door.

NOTE: Now that Bowser's on your side, use his fiery breath to ignite the torches you find. This will temporally light up the entire room, making your job a lot easier.

Now that you're at the base of a tall tower, it's time to get climbing. Just leap from one platform to the next, all the way to the top. Once you reach the door at the top, use Tippi's pointing powers once again to reveal a second Dorguy. The answers to the questions he asks you are varied, so we can't tell you the answers (Exception: The fourth answer is "4"). Once clear, head on through. Skip past the locked door and enter the bright pink one. Now here's the deal, there are three elderly women here, each with errand they want you to run. The only one you should concern yourself with his Hagra, the old woman closest to the door, as she'll reward you with a Door Key that opens the locked door you just past. The other two only provide a tip and an irrelevant story.

Speak with Hagra, the old woman closest to the door and accept her request to retrieve a book from a D-Man. Unfortunately, he's at the very beginning of the level, but on the flipside, she'll at least warp you to his location. Speak with him to obtain the Diet Book, then run through the level, back up the tower, to the old women to deliver the book. She'll reward you with the Door Key. With the door key in tow, head back outside and unlock the door. Now climb the long staircase to the top (in 3D to avoid the rolling thwomps). About halfway up, the staircase levels off and eventually drops off. Look for a second staircase right above where the first one levels-off at, and use Luigi's super-jump reach it and continue your climb.

Switch to Bowser (you'll find out why shortly) and use Tippi's pointing power one last time on the door at the top to reveal the final Dorguy. This time, the Dorguy skips the questions and sets forth an unusual battle. Now it's time to get a little...UNDERCHOMP!!

Mini-Boss

  • Underchomp
    • HP:15 (x3)
    • ATK:3
    • Reward:6000 points
    • Difficulty:***
    • Immune to Fire
    • Attacks (Red):
      • Chomp
      • Flame Breath
      • Strength Collector
    • Attacks (Blue):
      • Chomp
      • Blue Breath
      • Strength Collector
    • Attacks (Yellow):
      • Chomp
      • Stinky Breath
      • Strength Collector

Well, this is certainly different. This battle occurs in a retro-RPG-esque battle environment. Every attack you make is selected from a list of commands, which the computer then carries out.

Hopefully you have the Pixl, Piccolo in your party, as his magical powers are a huge assistance. Select him from the "Pixl" list to play a special tune - one that puts all three of the Underchomp's heads to sleep! Now's your chance to attack. Lay into them with Thudley's attack as Bowser to deal upwards of 20 damage each time (ignore Bowser's "Flame" technique, which is harmless) to deal significant damage. Once they wake up, replay Piccolo's tune to send them right back to lullaby land.

If you don't have Piccolo, just attack relentlessly as Bowser with Thudley, using items when necessary to regain HP.

Later

Once the Underchomp is taken down, proceed through the door and hit the Star Block.

Chapter 7-3: The Forbidden Apple

Ah, blue skies, the fresh air; this is certainly a nice change from those dark levels before. This level is essentially one long, vertical trek, so let's get climbing.

Stair 1: Leap from cloud to cloud, using the occasional platform to ride higher. You'll also have to make use of Luigi's super jump every now and then to leap to an out-of-reach cloud. Eventually, you'll reach two side-by-side clouds, which has a Parabuzzy flying vertically between. Although it may look like there's no where to go, use Luigi's super-jump near the gap to leap to an off-screen cloud just above.

After landing on that cloud, you'll come across your first "jump-over cloud." These awesome clouds act like trampolines - just hold down the jump button as you land on one to jump incredibly high. Use these to reach the first door.

Stair 2: Make use of the Save Block on the right, then continue climbing up.

Stair 3: Eventually, you'll reach a cloud that appears to be a dead-end, but as you should know by now, looks can be deceiving. Flip to 3D to discover a series of ? blocks that spans the gulf. Run across it in 3D to reach the other side. Once there, unleash Luigi's super jump to reach another off screen cloud above, then continue to the door.

Stair 4: Climb the clouds directly above where you entered to find a Save Block and a door, which leads to Princess Peach. But alas, it appears she's in a deep slumber, brought on by the effects of the golden fruit she ate. The only way to awaken her is to feed her the Taboo fruit, so leave her for now.

On the cloud leading into Peach's room, there's a platform to the left that will carry you higher, but to get to it, wait for the first platform to rise and use it as a stepping stone. Then use the jump-over cloud to reach a very high cloud with a signpost. Now just cross the clouds over to the door.

Stair 5: Upon entering, use Luigi's super-jump to leap to the cloud above. Skip past the door, as there's nothing but enemies inside, and hop on the platform to the right. Use Luigi's Super-Jump at the apex of the platform's height to reach another cloud. Flip to 3D at the sign to find a hidden path that leads to another door. Inside, use Thudley to knock down the black fruit. Feel free to eat a couple (they restore 1hp each), but make sure to save one for Peach.

With the black fruit in tow, take it back to Peach in Stair 4. Feed Princess Peach the black apple (aka the taboo fruit) to awaken her. She'll rejoin your party. It's a good thing too, because without her floating ability, you wouldn't be traversing much further.

NOTE: Feed Peach any of the different colored apples from elsewhere in the level for humorous side effects.

Outside the room where you found Peach, use the platforms to the left and subsequent jump clouds to reach a door in the upper-right corner, back to Stair 5.

Back to Stair 5: Climb your way to the very top of this section to find another door. To get there, use the jump-over cloud on the left to reach a platform with some bricks. Climb to the top of the bricks, then use Peach to float over the gap to the right to find a series of jump-over clouds that'll lift you to the door.

Stair 6: Use the platforms on the left to reach a series of arches. Cross them to find a jump-over cloud which will send you to another platform. Ride it up to a series of columns you can leap across, then climb the clouds up to the door.

Stair 7: Use the jump-over cloud to the left, to reach a second, which will catapult you to some columns you can climb. Ride the platform across and leap to the temple above. Just after it, you'll run into a talking cloud named Cyrrus. It appears he's feeling inadequate due to his small size, and requests you find him the Red Apple, which will make him grow bigger. If you have one in your inventory, awesome, feed it to him now.

But if you don't have a red apple, worry not! Hit the blue switch left of the cloud to create a warp pipe that'll warp you back to Stair 4. Now use the jump-over cloud on the right side (just past the brick walkway) to reach the door leading to the Red Apple room. Use Thudley to knock one down, then head back through the warp pipe. After feeding the apple to the cloud, he'll grow in size significantly. Leap on top of him to rebound to an ultra-high door.

At the signpost, use Peach to float over the gap to find the star block on the next cloud.

Chapter 7-4: A Bone-Chilling Tale

Use the hovering cloud to reach the door in the upper-right. Unfortunately, it's been locked. To get around this minor fiasco, drop off the left ledge to land on the platform below, then enter the door on the right.

As soon as you enter, a Nimbis will cry out for help. Defeat the two enemies harassing him to have the Nimbis award you with a Door Key.

NOTE: There's a frozen Nimbis in a structure to the upper-left. While you can unfreeze him now, he's been struck with amnesia and won't be of any use. Revisit him after unfreezing Whibbi.

Now exit back to the previous room, then climb the chests (or use Luigi's super jump) to open the locked door above. Run past the locked door, save at the block afterward, then use Peach to leap off the far cloud and float over to a frozen Nimbi. Use Bowser's flame breath to free him of his icy prison.

With the Nimbis freed, he'll now operate the elevator back near the save block. Speak with him to ascend to the clouds above. Once there, free the frozen Nimbis if you wish, and proceed through the door at the end.

Unfreeze Whibbi at the end of the coliseum, who'll task you with finding Rebbi, Blubi, and Yebbi, to obtain an orb from each. He'll provide you with a door key to get started. Now exit through the door you came through.

In sector 3, take the elevator back down to the ground floor. Now here's the deal: The key you have will unlock the door to the left, but it's best to come back to that later, after you find the first orb. So head out the door left of the locked one instead, back to Sector 1. Now that you're in Sector 1, drop off the left ledge and enter the bottom-right door to re-enter Sector 2.

Use Luigi's super-jump from the rightmost column to climb the blocks and clouds up to a frozen Nimbi in a structure to the upper-left. If you haven't already, unfreeze him with Bowser's fiery exhale. Although he may appear to have amnesia at first, speak with him a second time, as he seemed to have recalled who he is. He'll gift you the Blue Orb.

With the Blue Orb pocketed, make haste back to Sector 3 and unlock the door with the key Whibbi provided. In case you've forgotten, you can access Sector 3 by climbing the brick staircase to the upper-right door. From the door you entered through, leap to the left cloud, then use Luigi's jumping powers to leap to a door above.

Flip to 3D near the signpost to discover a series of cloud platforms you can leap across. Hit the question mark box on the other side and grab the Mega Star. Now tear through everything to the right.

At the end, flip to 3D and hop across another cloud trail to a restroom. Speak with Yebbi through the door and tell him you're "a monster" to make him come out. After Luvbi explains your plight, he'll surrender the Yellow Orb. Now backtrack to the previous area, Sector 5.

Back in Sector 5, hop aboard the small coliseum elevator (right of the signpost) and hit the exclamation block to ride it across to a pair of doors. The door you can spot in 2D merely leads to Sector 8, which contains a few coins and a flower. Instead, flip to 3D to indemnify a second door behind the 1st - take that instead.

Use Peach to cross the gap after the signpost. Once there, you'll find that Rebbi seems to be in danger. Take down the three enemies causing trouble, then speak with Rebbi to receive the Red Orb. Now head to Whibbi to cross the bridge.

Through the door, an epic struggle between good and evil will play out. Dash past it to the staircase. Before climbing it, flip to 3D and look for a chest on the left side which contains a Spiky Skellobit card.

Make sure to save at the block in preparation of the boss battle just beyond the door. Also, if you head to the right and drop down, you'll find a Ultra Shroom Shake.

Boss

  • Bonechill
    • HP:80
    • Atk:4
    • Difficulty:***
    • Reward:7000 points
    • Attacks
      • Icicle Drop
      • Ice Cannon
      • Ice Breath

Switch to Luigi and try your best to avoid his attacks. Use Thoreau to throw the upside down icicles at his face, which is a weak spot. Alternately power up Luigi's super jump to get above him and jump on his head. As Bonechill takes damage, blue scales fall off him.

When he uses Ice Breath, shake the Wii Remote to minimize damage.