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(Remember to go to your tutor to get a level up and more lives before coming to the Kunka ruins!)
 
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Saving The World!
Saving The World!
PlEASE NOTE:
1)When you get transported into Kunka Ruins, you may encounter some small tunnels there. Don't be fooled by the blue scent, indicating a mission object, because the middle and end left tunnels contain poison! The one on the right has a button or key so please only use that tunnel!
2) To get to the Ancient Monster battle place, you have to find the next area by opening doors and using the secret invisible pathway.
3) Red cobras are the fiercest snakes in the whole game and there are plenty of 'em! Do NOT try to knock them out as they will get you first, even when they are sleeping or when you are creeping past. Be careful!


After pushing the pedestal in Kunka Ruins by the landscape door, it will open and you will automatically run into the large room. Now as Sniff Master, the Ancient Monster, rather like a dinosaur in bones, threatens to crush you! The buttons vary every time you do this, so my advice is to sniff in short bursts and find the right button. If the button beeps and you know it's the right one, get off and back on again, the ancient monster may be trying to attack you to close! Don't be fooled when he falls down in the cutscene, it's not over yet. Petasi will describe that this is a magical monster and there is a hidden switch. Don't worry about this part, just lure the monster away from the middle by running in tight circles around him and then veering off at the last moment then run straight to the centre of the room, marked with a grey circle. Make sure you are properly in the middle then dig. This will make another cutscene of the ancient monster. He will charge toward your dog and your dog will pish the button first, but thinks he/she will die. Then the world begins to shake, so grab the mine cart and roll! Just take the safe paths by turning the left analog stick to the right tunnel, marked with a fruit. You can do it!
After pushing the pedestal in Kunka Ruins by the landscape door, it will open and you will automatically run into the large room. Now as Sniff Master, the Ancient Monster, rather like a dinosaur in bones, threatens to crush you! The buttons vary every time you do this, so my advice is to sniff in short bursts and find the right button. If the button beeps and you know it's the right one, get off and back on again, the ancient monster may be trying to attack you to close! Don't be fooled when he falls down in the cutscene, it's not over yet. Petasi will describe that this is a magical monster and there is a hidden switch. Don't worry about this part, just lure the monster away from the middle by running in tight circles around him and then veering off at the last moment then run straight to the centre of the room, marked with a grey circle. Make sure you are properly in the middle then dig. This will make another cutscene of the ancient monster. He will charge toward your dog and your dog will pish the button first, but thinks he/she will die. Then the world begins to shake, so grab the mine cart and roll! Just take the safe paths by turning the left analog stick to the right tunnel, marked with a fruit. You can do it!
DIRECTIONS TO THE ANCIENT MONSTER BATTLE AREA:
(Watch this space, i will come and do it)

Revision as of 08:34, 20 February 2009

Saving The World!


PlEASE NOTE: 1)When you get transported into Kunka Ruins, you may encounter some small tunnels there. Don't be fooled by the blue scent, indicating a mission object, because the middle and end left tunnels contain poison! The one on the right has a button or key so please only use that tunnel!

2) To get to the Ancient Monster battle place, you have to find the next area by opening doors and using the secret invisible pathway.

3) Red cobras are the fiercest snakes in the whole game and there are plenty of 'em! Do NOT try to knock them out as they will get you first, even when they are sleeping or when you are creeping past. Be careful!

After pushing the pedestal in Kunka Ruins by the landscape door, it will open and you will automatically run into the large room. Now as Sniff Master, the Ancient Monster, rather like a dinosaur in bones, threatens to crush you! The buttons vary every time you do this, so my advice is to sniff in short bursts and find the right button. If the button beeps and you know it's the right one, get off and back on again, the ancient monster may be trying to attack you to close! Don't be fooled when he falls down in the cutscene, it's not over yet. Petasi will describe that this is a magical monster and there is a hidden switch. Don't worry about this part, just lure the monster away from the middle by running in tight circles around him and then veering off at the last moment then run straight to the centre of the room, marked with a grey circle. Make sure you are properly in the middle then dig. This will make another cutscene of the ancient monster. He will charge toward your dog and your dog will pish the button first, but thinks he/she will die. Then the world begins to shake, so grab the mine cart and roll! Just take the safe paths by turning the left analog stick to the right tunnel, marked with a fruit. You can do it!

DIRECTIONS TO THE ANCIENT MONSTER BATTLE AREA: (Watch this space, i will come and do it)