Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 28: Line 28:
;1N:Presuming that you entered this room from room '''1M''', there are three other exits from this room.  The north exit close to you, leads to the nonfunctional portion of room '''1H'''.  Lower down is an open door that leads to another dead-end room '''1R'''.  The only exit that is truly of value is the shutter door to the south.  There is a Gidbos, a red Stalfos, two blue Baris, and a Wallmaster in this room, but defeating all of the enemies won't make the door budge.  There are, however, four torches that can be difficult to light all at once, but if you are able to do it, the door to room '''1X''' will open.  Start by clearing out all of the monsters in the room.  There are two blocks in an upper right corner of part of the room.  The lower of the two blocks can be pushed left.  Once this block is moved, you must quickly light all of the torches from the top of the room to the bottom and escape through the lower door before one goes out.
;1N:Presuming that you entered this room from room '''1M''', there are three other exits from this room.  The north exit close to you, leads to the nonfunctional portion of room '''1H'''.  Lower down is an open door that leads to another dead-end room '''1R'''.  The only exit that is truly of value is the shutter door to the south.  There is a Gidbos, a red Stalfos, two blue Baris, and a Wallmaster in this room, but defeating all of the enemies won't make the door budge.  There are, however, four torches that can be difficult to light all at once, but if you are able to do it, the door to room '''1X''' will open.  Start by clearing out all of the monsters in the room.  There are two blocks in an upper right corner of part of the room.  The lower of the two blocks can be pushed left.  Once this block is moved, you must quickly light all of the torches from the top of the room to the bottom and escape through the lower door before one goes out.
;1O:Two fire bars spin around a treasure chest, and various pits make accessing the bottom of the chest even more difficult.  The Magic Cape or Cane of Byrna can help you here.  Reach the chest and open it to discover the dungeon [[Image:Zelda ALttP item Map.png]] '''Map'''.  Then return to room '''1I''' and proceed to room '''1S'''.
;1O:Two fire bars spin around a treasure chest, and various pits make accessing the bottom of the chest even more difficult.  The Magic Cape or Cane of Byrna can help you here.  Reach the chest and open it to discover the dungeon [[Image:Zelda ALttP item Map.png]] '''Map'''.  Then return to room '''1I''' and proceed to room '''1S'''.
;1P:You should arrive here after defeating the Armos Knights and collecting the Big Key.  Fortunately, this is also where the large treasure chest resides.  Push the single block aside, and dodge the spike traps and the fire chain Winders to reach the chest.  Open it up, and claim the greatest defense item in the game, the [[Image:Zelda ALttP item Red Mail.png]] '''Red Mail'''.  Once you collect this treasure, you are free to enter room '''1K''' above, and begin your exploration of the upper floors.
;1P:You should arrive here after defeating the Armos Knights and collecting the Big Key.  Fortunately, this is also where the large treasure chest resides.  Push the single block aside, and dodge the spike traps and the fire chain Winders to reach the chest.  Open it up, and claim the greatest defense item in the game, the [[Image:Zelda ALttP item Gold Mail.png]] '''Red Mail'''.  Once you collect this treasure, you are free to enter room '''1K''' above, and begin your exploration of the upper floors.
;1Q:Bubbles and a fireball occupy this otherwise deserted room.  A number of skulls contain bombs, and there are a number of cracks on the floor.  Naturally, you may wish to investigate these cracks by placing bombs on each of them.  It turns out that the crack below the skull and next to the treasure chest can be blown open, revealing a hole to the floor below.  After you open the treasure chest alongside it (which contains arrows), fall through the hole to Basement 1.
;1Q:Bubbles and a fireball occupy this otherwise deserted room.  A number of skulls contain bombs, and there are a number of cracks on the floor.  Naturally, you may wish to investigate these cracks by placing bombs on each of them.  It turns out that the crack below the skull and next to the treasure chest can be blown open, revealing a hole to the floor below.  After you open the treasure chest alongside it (which contains arrows), fall through the hole to Basement 1.
;1R:This room is occupied by a fire bar and a Wallmaster.  Several of the blocks around the skulls can be pushed aside, and you will find hearts underneath two of them, but in all likelihood, you may lose more health in the process than you stand to gain.  Ultimately, you must return to room '''1N''' through the right door.
;1R:This room is occupied by a fire bar and a Wallmaster.  Several of the blocks around the skulls can be pushed aside, and you will find hearts underneath two of them, but in all likelihood, you may lose more health in the process than you stand to gain.  Ultimately, you must return to room '''1N''' through the right door.
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: